Search found 65 matches

by all_my_sins
Sun Dec 05, 2021 9:10 pm
Forum: Tables
Topic: Gloomhaven vv1.0.1868 STEAM +16ish
Replies: 27
Views: 3640

Re: Gloomhaven vv1.0.1868 STEAM +16ish

UPDATE (12/5/2021): Updated for STEAM v1.0.1868. Removed Inf. City Event.

Everyone thank Wishkeeper for gifting me the game on Steam so I could update the AOBs! Thanks, Wishkeeper!
by all_my_sins
Fri Dec 03, 2021 3:14 am
Forum: Tables
Topic: Dysmantle v1.0.1.14 +16
Replies: 17
Views: 3701

Re: Dysmantle v1.0.1.14 +12

UPDATE(02Dec22): Updated for v1.0.14. Added No Fall Damage, Inf. Thrown Weapons, Teleport to Marker, and No Deaths for Surreal Key.
by all_my_sins
Sun Nov 28, 2021 3:42 am
Forum: Tables
Topic: Banished | x64 STEAM 1.0.7 170910
Replies: 4
Views: 3685

Re: Banished | x64 STEAM 1.0.7 170910

Are you sure? There's been no update to the game since v1.0.7 build 170910. I used the table today with the steam x64 version of the game without problems.
by all_my_sins
Thu Nov 25, 2021 7:10 pm
Forum: Tables
Topic: Dysmantle v1.0.1.14 +16
Replies: 17
Views: 3701

Re: Dysmantle v1.0.0.3 +8

I didn't even know there was an in-game coordinate system. I can probably adjust the x,y to match the in-game coordinates for ease of use, but teleporting to a marker sounds like it would involve invoking methods/sending commands and that's beyond me atm. Added Teleport to Marker.
by all_my_sins
Thu Nov 25, 2021 2:16 am
Forum: Tables
Topic: Dysmantle v1.0.1.14 +16
Replies: 17
Views: 3701

Re: Dysmantle v1.0.0.3 +8

Glad it worked!
by all_my_sins
Wed Nov 24, 2021 8:54 pm
Forum: Tables
Topic: Dysmantle v1.0.1.14 +16
Replies: 17
Views: 3701

Re: Dysmantle v1.0.0.3 +5

Editing a save file is different, but that does support my assumptions. Not sure what you mean by "Would help if you could also add death count cheat..." I attached a cheat table with a script that sets death count to 0 and (redundantly) bypasses a check on that death count to (possibly) cause the s...
by all_my_sins
Wed Nov 24, 2021 5:40 pm
Forum: Tables
Topic: Dysmantle v1.0.1.14 +16
Replies: 17
Views: 3701

Re: Dysmantle v1.0.0.3 +5

It may not be as simple as that. On your first death, the skeleton necessary for that quest despawns. You wouldn't expect adjusting the value of deaths to change that. However, I found the code that checks your death count when you load a save or respawn and calls some behavior regarding that skelet...
by all_my_sins
Mon Nov 22, 2021 12:52 am
Forum: Tables
Topic: Infested Planet v1.12.1 +4
Replies: 3
Views: 582

Re: Infested Planet v1.12.1 +4

I checked the table and seems like it. Just add symbols for both options and then code to support it. Or you can find health again at a different point and divide the cheats between them.
by all_my_sins
Sun Nov 21, 2021 7:00 pm
Forum: Tables
Topic: Dysmantle v1.0.1.14 +16
Replies: 17
Views: 3701

Dysmantle v1.0.1.14 +16

Working for Dysmantle v1.0.1.14 +16. I know there are older tables out there, I didn't check them. You can if you want. Functions God Mode One Hit Kill/Destroy 8x XP (when XP is earned, multiplies it by 8) No Fall Damage Set Recipe Level to Max on Upgrade Break Anything With Any Weapon Free Crafting...
by all_my_sins
Thu Nov 18, 2021 3:10 pm
Forum: Tables
Topic: Gloomhaven vv1.0.1868 STEAM +16ish
Replies: 27
Views: 3640

Re: Gloomhaven v1.0.491 CODEX +16ish

Hmm. I'm sure there are some primers out there. The AOBs (array of bytes) need to be updated. Each of my scripts include the section of assembly code where the modified code is inserted and that's there to help me/others update the AOB when this happens. You can try looking at that bit of code and l...
by all_my_sins
Thu Nov 18, 2021 3:16 am
Forum: Tables
Topic: Gloomhaven vv1.0.1868 STEAM +16ish
Replies: 27
Views: 3640

Re: Gloomhaven v1.0.491 CODEX +16ish

They had a [Link] yesterday. Unfortunately I don't have the retail version of the game so someone else will have to update AOBs.
by all_my_sins
Thu Nov 18, 2021 2:54 am
Forum: Tables
Topic: Gloomhaven vv1.0.1868 STEAM +16ish
Replies: 27
Views: 3640

Re: Gloomhaven v1.0.491 CODEX +16ish

Are you using CODEX version or retail version? If retail, did it update?
by all_my_sins
Wed Nov 17, 2021 2:31 am
Forum: Tables
Topic: Gloomhaven vv1.0.1868 STEAM +16ish
Replies: 27
Views: 3640

Re: Gloomhaven v1.0.491 CODEX +16ish

UPDATE (11/16/2021): Added Guildmaster Achievement Unlocker.
by all_my_sins
Tue Nov 16, 2021 5:29 pm
Forum: Cheat Engine Lua Scripting
Topic: Relying on mono data collector for tables
Replies: 6
Views: 1310

Re: Relying on mono data collector for tables

Mono data collector can give narrower searches for AOBs which in turn makes activation of scripts faster at the expense of giving off more information. Anyone that downloads the table will know where to look to update should the original author fail to update. I'm certain you can do the same with n...
by all_my_sins
Mon Nov 15, 2021 7:16 pm
Forum: Cheat Engine Lua Scripting
Topic: Relying on mono data collector for tables
Replies: 6
Views: 1310

Re: Relying on mono data collector for tables

Maybe I can clarify: For the purposes of creating a table, are there any concerns with relying on the mono data collector for unity games vs. AOB? Are there situations where it would be inadvisable? I've seen a couple of tables now that just turn on the mono data collector and use the addresses it p...