Search found 16 matches
- Tue Jan 10, 2023 12:43 am
- Forum: Tables
- Topic: Farmer Against Potatos Idle (Updated table)
- Replies: 124
- Views: 31801
Re: Farmer Against Potatos Idle (Updated table)
Thanks for the table update, works great completing quests I found that with your new table structure you have lost of a lot of the things that you could change, so I merged your 2 tables together this way I can use the new nicer parts and also the more obscure things. I can send you my changed tab...
- Sat Jan 07, 2023 5:09 am
- Forum: Tables
- Topic: Farmer Against Potatos Idle (Updated table)
- Replies: 124
- Views: 31801
Re: Farmer Against Potatos Idle (Updated table)
Thanks I tried changing the challenge to complete, it worked but you don't get any of the rewards or special abilities. I undid my change and completed them normally. You are correct, that does not actually complete the challenge, you actually need to execute a method, so I updated my table with a ...
- Fri Jan 06, 2023 9:42 pm
- Forum: Tables
- Topic: Farmer Against Potatos Idle (Updated table)
- Replies: 124
- Views: 31801
Re: Farmer Against Potatos Idle (Updated table)
Great work on the tables. Is there a way to use cheat engine to complete the challenges, if so how? I used dissected Mono and was able to find the line for challenge complete but I have no idea how to change the values. The PlayerData structure has a list of boolean values regarding the completion ...
- Tue Jan 03, 2023 2:01 am
- Forum: Tables
- Topic: Farmer Against Potatos Idle (Updated table)
- Replies: 124
- Views: 31801
Re: Farmer Against Potatos Idle (Updated table)
Just a head's up: one of the minor updates recently changed the pointers for Pets. Only some of them appear to work in the table now. Everything else appears fine though. I can see if I can generate a good pointer map when I get a chance. For whatever reason the items in the PetCollection object ar...
- Fri Dec 30, 2022 6:50 pm
- Forum: Tables
- Topic: Farmer Against Potatos Idle (Updated table)
- Replies: 124
- Views: 31801
Re: Farmer Against Potatos Idle (Updated table)
Maybe I'm missing something. The address for PlayerData seems to change every time I load up game because the script only worked the first time I used it. I'm attempting to fix it for myself as a learning exercise. I found the address (in this case it's 32E34000), but when I go to try and change th...
- Fri Dec 23, 2022 3:05 am
- Forum: Tables
- Topic: Farmer Against Potatos Idle (Updated table)
- Replies: 124
- Views: 31801
Re: Farmer Against Potatos Idle (Updated table)
First things first, I've updated my previous table: https://fearlessrevolution.com/viewtopic.php?f=4&t=21281&p=274220#p274220 . There seems to be quite a bit of interest regarding how to actually find values, so I'll better explain the relevant details. As all other Unity games, once you have dissec...
- Fri Dec 23, 2022 2:43 am
- Forum: Tables
- Topic: Farmer Against Potatos Idle (Updated table)
- Replies: 124
- Views: 31801
Re: Farmer Against Potatos Idle (Updated table)
I did my search in mono and found that Player Stats has the base address of 14a1b300. When I plug that into the Pointer Scan, I can see that the offset should 310, but it doesn't seem to work like other fields do. Is there just some fields that aren't possible to freeze? First, recognize that disse...
- Sat Nov 12, 2022 4:00 am
- Forum: Tables
- Topic: Farmer Against Potatos Idle (Updated table)
- Replies: 124
- Views: 31801
Re: Farmer Against Potatos Idle (Updated table)
I created my own table with some pretty basic values for y'all to take advantage of. I also added in the dissected structure of PlayerData (for which I provided the address in the table), which is where most of the actually useful malleable values are taken from. I encourage you to look into that st...
- Wed Feb 02, 2022 10:23 pm
- Forum: Single Player Cheat Requests
- Topic: (Req) DPS IDLE
- Replies: 24
- Views: 32234
Re: (Req) DPS IDLE
Updated for newest version.
- Mon Jan 03, 2022 6:44 pm
- Forum: Single Player Cheat Requests
- Topic: Crafting Idle Clicker
- Replies: 10
- Views: 11346
Re: Crafting Idle Clicker
the offsets seemed to have changed, at least for 64 bit. just decreasing them all by 8 seemed to work fine though.
- Sun Dec 05, 2021 9:21 pm
- Forum: Single Player Cheat Requests
- Topic: (Req) DPS IDLE
- Replies: 24
- Views: 32234
Re: (Req) DPS IDLE
Scripts are better and faster, but still don't work when changing islands. Scripts work when changing islands. Added all the card pointers to the table, didn't bother naming all of them.
- Fri Oct 29, 2021 11:53 pm
- Forum: Single Player Cheat Requests
- Topic: (Req) DPS IDLE
- Replies: 24
- Views: 32234
Re: (Req) DPS IDLE
The scripts do break when you change islands. Interestingly enough however, if you restart the game the scripts work again. I don't really get why or how the cards' values are being obfuscated, but it seems a simple fix, if a bit annoying.
- Sun Sep 19, 2021 1:21 am
- Forum: Single Player Cheat Requests
- Topic: [Request] Idle Monster TD
- Replies: 7
- Views: 8303
Re: [Request] Idle Monster TD
Updating the bundle unlocking is honestly as easy as just searching for the 0F B6 80 AoB in the same range provided and then editing all of the other addresses in the script with the address you find. For example, the address I found was 0F B6 80 12 03 00 00, so I just went through and kept the same...
- Fri Jun 04, 2021 5:29 pm
- Forum: Single Player Cheat Requests
- Topic: (Req) DPS IDLE
- Replies: 24
- Views: 32234
Re: (Req) DPS IDLE
Latest update, added some clunky scripts to make all cards magic, please advise.
Regarding card values: search for doubles not 8-bytes, 0 for normal, 1 for silver, 2 gold, and so on.
Regarding card values: search for doubles not 8-bytes, 0 for normal, 1 for silver, 2 gold, and so on.
- Mon May 03, 2021 1:17 am
- Forum: Single Player Cheat Requests
- Topic: (Req) DPS IDLE
- Replies: 24
- Views: 32234
Re: (Req) DPS IDLE
Further update to the table, including potions and coal/sparks. Also, I have figured out how to edit cards, but you'll have to do some work on your own, because I'm lazy. First, recognize that all cards have an associated 8 byte integer. By searching for the changes in these integers, you can edit t...