Table with more options.
* Lives
* Energy meter
* Invincibility
* Shield type
* Total crystals
Tested on Steam version.
Search found 21 matches
- Sun Apr 07, 2024 5:41 pm
- Forum: Tables
- Topic: Freedom Planet v1.21.5
- Replies: 3
- Views: 3505
- Sun Feb 04, 2024 11:27 pm
- Forum: Tables
- Topic: Granblue Fantasy Relink (Steam)
- Replies: 1457
- Views: 235029
Re: Granblue Fantasy Relink (Steam)
"Level sigils to max" won't work. Game version 1.03.
It shows "level 45" on Inventory, but viewing Trait Details shows true level.
It shows "level 45" on Inventory, but viewing Trait Details shows true level.
- Sun Jan 16, 2022 9:57 pm
- Forum: Tables
- Topic: God of War [Engine:Unknown]
- Replies: 779
- Views: 284589
Re: God of War [Engine:Unknown]
These offsets for resources works for me: <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>87610</ID> <Description>"Traveler's Grisly Trophy"</Description> <LastState Value="9965" RealAddress="7FF36F990438"/> <ShowAsSigned>1</ShowAsSigned> <VariableType>4 Bytes</Va...
- Tue Jun 09, 2020 1:08 am
- Forum: Tables
- Topic: C&C Tiberian Dawn Remastered
- Replies: 87
- Views: 56262
C&C Tiberian Dawn Remastered
[QUOTE="SunBeam, post: 138826, member: 12587"]<br /> He said it in the sense that maybe the AOBs I used for Tiberian Dawn might work for Red Alert too. As in - open the Lua script in the table (the one you're told to execute at table open) and change any TiberianDawn.dll to RedAlert.dll. Then try it...
- Tue Jun 09, 2020 12:33 am
- Forum: Tables
- Topic: C&C Tiberian Dawn Remastered
- Replies: 87
- Views: 56262
C&C Tiberian Dawn Remastered
[QUOTE="Zanzer, post: 138816, member: 523"]
Have you tried changing all references in the scripts of "TiberianDawn.dll" into "RedAlert.dll"? No promises, just curious.
[/QUOTE]
It doesn't work.
Have you tried changing all references in the scripts of "TiberianDawn.dll" into "RedAlert.dll"? No promises, just curious.
[/QUOTE]
It doesn't work.
- Mon Jun 08, 2020 10:59 pm
- Forum: Tables
- Topic: C&C Tiberian Dawn Remastered
- Replies: 87
- Views: 56262
C&C Tiberian Dawn Remastered
Any table for Red Alert Remastered? I thought that this table would work with Red Alert, but it doesn't.
- Sat Aug 31, 2019 12:04 am
- Forum: Single Player Cheat Requests
- Topic: [Request] Metal Wolf Chaos XD
- Replies: 9
- Views: 23051
Re: [Request] Metal Wolf Chaos XD
Updated table, still for initial game version (1.02). New codes: Infinite special: Freeze this value while using a special to have unlimited special. Set the value to 0 to end special. Timers and health bars: Freeze values only when they're not listed as "??". Unfreeze them on stage ending. After us...
- Fri Aug 16, 2019 9:00 pm
- Forum: Single Player Cheat Requests
- Topic: [Request] Metal Wolf Chaos XD
- Replies: 9
- Views: 23051
Re: [Request] Metal Wolf Chaos XD
A table with some pointers.
In ammo slot pointers, you need to set both codes with same name to same value. Same for health and special.
Addresses for shield, boost and burst stats change with mech upgrades, that's why the table has so many values for them.
In ammo slot pointers, you need to set both codes with same name to same value. Same for health and special.
Addresses for shield, boost and burst stats change with mech upgrades, that's why the table has so many values for them.
- Fri Aug 16, 2019 8:55 pm
- Forum: Single Player Cheat Requests
- Topic: Blazing Chrome (steam)
- Replies: 13
- Views: 16566
Re: Blazing Chrome (steam)
This table works for me. Has pointers for lives and score.
- Thu Jun 27, 2019 9:39 pm
- Forum: Tables
- Topic: Bloodstained: Ritual of the Night +11+1 (table Update8) (20200704)
- Replies: 309
- Views: 199189
Re: Bloodstained: Ritual of the Night +11+1 (table Update7.1)
Is there any way to use one of the cheats to reduce the exp I gain? I want to reduce the exp I gain by about 50%, but have no idea on how to make it happen. Change Exp Multiplier (in Pointers->Stats->Modifiers) from 1 to 0.5. +804 (+50*4+6c4) changes "gravity" underwater. Increase underwater jumpin...
- Wed Jun 26, 2019 7:50 pm
- Forum: Tables
- Topic: Bloodstained: Ritual of the Night +11+1 (table Update8) (20200704)
- Replies: 309
- Views: 199189
Re: Bloodstained: Ritual of the Night +11 (table Update7)
Here's something that can be added! Resistance #... Unless it's supposed to be in the modifiers (I played with them and my stat never changed unlike when you change your stats in the table). It's nothing important, mind you, but it'd be cool to be fully resistant to petrification, curse and poison....
- Tue Jun 25, 2019 10:51 pm
- Forum: Tables
- Topic: Bloodstained: Ritual of the Night +11+1 (table Update8) (20200704)
- Replies: 309
- Views: 199189
Re: Bloodstained: Ritual of the Night +9 (table Update6.2)
Using Cielos' new table for modifiers... +710 is Conjure/Directional Skill Speed. +754 is Whip Expertise. +758 is Firearm Expertise. +75C is Kick Expertise. +760 is Greatsword Expertise. +764 is Spear Expertise. +768 is Sword Expertise. +76C is Dagger Expertise. +770 is Katana Expertise. +790 is Cha...
- Tue Jun 25, 2019 1:29 pm
- Forum: Tables
- Topic: Bloodstained: Ritual of the Night +11+1 (table Update8) (20200704)
- Replies: 309
- Views: 199189
- Tue Jun 25, 2019 11:38 am
- Forum: Tables
- Topic: Bloodstained: Ritual of the Night +11+1 (table Update8) (20200704)
- Replies: 309
- Views: 199189
Re: Bloodstained: Ritual of the Night +9 (table Update6)
when I was doing the preliminary of building the structure tree, I locate a movement speed by accident. by looking at your pointers, I think it's the same place. that means [[pPlayer+8]+d40]+71c is the movement speed. could be the base of your pointers. [[pPlayer+8]+d40] if so, I can add yours to t...
- Tue Jun 25, 2019 3:13 am
- Forum: Tables
- Topic: Bloodstained: Ritual of the Night +11+1 (table Update8) (20200704)
- Replies: 309
- Views: 199189
Re: Bloodstained: Ritual of the Night +9 (table Update6)
Now a table with more passive skills. There's much more passive skills in the game, but I think that these skills are already enough.
An example video:
An example video: