Search found 274 matches

by Bloodybone
Thu Oct 31, 2019 7:44 pm
Forum: Tables
Topic: Factorio+24 v.0.17.69
Replies: 34
Views: 8255

Re: Factorio+24 v.0.17.69

Yes, I activated that so that I could activate the steam-achievements script, both were enabled at the time of the achievement firing. In-game the achievement registers, but it doesn't activate a steam achievement for it. Well that's weird, I'll create a "Debug Build" which may help find the issue.
by Bloodybone
Wed Oct 30, 2019 5:41 pm
Forum: Tables
Topic: Factorio+24 v.0.17.69
Replies: 34
Views: 8255

Re: Factorio+24 v.0.17.69

I just checked and tried getting the "watch your step" achievement for being hit by a train and dying, didn't have it on steam yet. Had steam-achievements enabled on the table whilst using a mod on my game. Table doesn't prevent it disabling steam-achievements. Have you activated the "Achievements ...
by Bloodybone
Tue Oct 29, 2019 8:10 pm
Forum: Tables
Topic: Factorio+24 v.0.17.69
Replies: 34
Views: 8255

Re: Factorio+24 v.0.17.69

Traslogan wrote:
Tue Oct 29, 2019 2:58 pm
Can I ask, does the toggle for steam achievements work when it's still saying that modded games stop achievements? (Was using infinite mining mods since only outdated aob-scan Factorio tables have infinite ore)
Yes.
by Bloodybone
Sat Oct 12, 2019 4:29 pm
Forum: Tables
Topic: Factorio+24 v.0.17.69
Replies: 34
Views: 8255

Re: Factorio+24 v.0.17.69

I have updated the Table, added a Give Random Item functionality and "Steam Achievements are allowed". :)
by Bloodybone
Thu Oct 10, 2019 8:09 pm
Forum: Tables
Topic: Factorio+24 v.0.17.69
Replies: 34
Views: 8255

Re: Factorio+23 v.0.17.58

Thank you so much for your great work! Since 0.17.69 got released, I wanted to ask, if it is possible to update the table. Thank you very much. I was gone for a long while not updating any tables and stuff but I think it's time to do so now. Which means that yes, I'll probably update the table tomo...
by Bloodybone
Sat Aug 24, 2019 11:56 pm
Forum: Tables
Topic: Duck Game+7 [Steam]
Replies: 8
Views: 3227

Re: Duck Game+7 [Steam]

I have added a new Script called "Hook Steam API" with which you can Unlock/Lock Achievements and Print Achievement Information :)
by Bloodybone
Tue Aug 20, 2019 11:23 am
Forum: Tables
Topic: Starbound+28 v1.4.4 [Steam]
Replies: 61
Views: 58845

Re: Starbound+28 v1.4.3 [Steam]

Teioh wrote:
Mon Aug 19, 2019 2:09 pm
actually the version was updated to 1.4.4 so some of the scripts are outdated/obsolete and in need of minor patches
I have updated the Cheat Table and everything should hopefully work.
by Bloodybone
Tue Jul 23, 2019 9:45 pm
Forum: Tables
Topic: Factorio+24 v.0.17.69
Replies: 34
Views: 8255

Re: Factorio+23 v.0.17.58

I have added two new Scripts which both have something to do with items,Item IDs and Item Names. Firstly: Give Item Which uses the Internal methods of creating Items to spawn any Item by ItemID or by Name into the Cursor Slot, which at least for me stopped the Game from crashing and making Items lik...
by Bloodybone
Mon Jul 15, 2019 6:15 pm
Forum: Tables
Topic: Factorio+24 v.0.17.69
Replies: 34
Views: 8255

Re: Factorio+21 v.0.17.56

I have found the Address where it crashes when you modify a Item and it auto-saves but I'm gonna do more testing before I release a new Updated Table.
by Bloodybone
Mon Jul 15, 2019 4:39 pm
Forum: Tables
Topic: Factorio+24 v.0.17.69
Replies: 34
Views: 8255

Re: Factorio+20 v.0.17.56

LUL Apparently the game will crash if you mess with the stack. https://gyazo.com/5880a85e80ed4231326309f4f44abb99 I have now updated my Cheat Table and added the "Disable Cursor Stack Anti-Cheat Check" Script which Disables the Mechanism that checks if your Cursor Stack is what it should be. Also T...
by Bloodybone
Sun Jul 14, 2019 10:59 am
Forum: Tables
Topic: Factorio+24 v.0.17.69
Replies: 34
Views: 8255

Re: Factorio+20 v.0.17.56

gamebob wrote:
Sun Jul 14, 2019 9:38 am
"Achievements are allowed" seems not woking with mods on...
If you mean steam achievements then no, they don't seem to be affected by the function.
by Bloodybone
Thu Jul 11, 2019 10:14 pm
Forum: Tables
Topic: Factorio+24 v.0.17.69
Replies: 34
Views: 8255

Re: Factorio+20 v.0.17.56

I have now updated the Table to support Version 0.17.56 :D
by Bloodybone
Thu Jul 11, 2019 5:14 pm
Forum: Tables
Topic: Factorio+24 v.0.17.69
Replies: 34
Views: 8255

Re: Factorio+19 v.0.17.45

I just picked this up and was hoping to mess around with it before I get serious. I grabbed the 17.45 version in betas and loaded the table but it doesn't seem like everything is working. Infinite health worked, but One hit kill, for instance, didn't do anything, and the info under "Get character" ...
by Bloodybone
Sun Jul 07, 2019 1:33 pm
Forum: Tables
Topic: Starbound+28 v1.4.4 [Steam]
Replies: 61
Views: 58845

Re: Starbound+28 v1.4.3 [Steam]

hi when i use the cheat table a window pops up when i tick "blood bone" box, and says Failed to Load the "luaclient-x86_64.dll" Library i have anti virus turned off, and ran CE in admin mode. So whats happening here. Are you attached to Starbound when you open the Script? yes mate i am What version...
by Bloodybone
Sun Jul 07, 2019 1:33 pm
Forum: Tables
Topic: Starbound+28 v1.4.4 [Steam]
Replies: 61
Views: 58845

Re: Starbound+28 v1.4.3 [Steam]

This script seems to really slow down the game's tick rate. Game isn't being responsive anymore when main bloodybone script is enabled. Also, why does it need to load a lua dll in the script? I don't really know why it would slow down the game as it pretty much only loads a dll. And I inject the lu...