Search found 283 matches

by Bloodybone
Fri Sep 11, 2020 5:53 pm
Forum: Tables
Topic: Ark Survival Evolved+28 313.11 [Steam]
Replies: 132
Views: 70083

Re: Ark Survival Evolved+28 313.11 [Steam]

I've updated the Cheat Table to Verison 313.11 :)
by Bloodybone
Sun Aug 16, 2020 11:36 pm
Forum: Tables
Topic: Factorio+27 v.1.00
Replies: 63
Views: 27973

Re: Factorio+27 v.1.00

I've added the "Infinite Mouse Cursor Items" Script which will not delete any Items in your Mouse Cursor Slot when you left click them into an empty slot in any inventory
by Bloodybone
Sun Aug 16, 2020 10:43 pm
Forum: Tables
Topic: Factorio+27 v.1.00
Replies: 63
Views: 27973

Re: Factorio+26 v.1.00

But I may be able to add the functionalitiy of the Cursor not deleting its contents when its contents are placed inside another inventory
by Bloodybone
Sun Aug 16, 2020 10:40 pm
Forum: Tables
Topic: Factorio+27 v.1.00
Replies: 63
Views: 27973

Re: Factorio+26 v.1.00

I've decided to Update my Table to Verison 1.00 as well Thanks for this! Out of curiosity, is there a reason the "disable stack check" script was removed? That was what I tended to use most often. The "No Crafting Requirement" option is super nifty, but it's annoying when I'm trying to drop full st...
by Bloodybone
Sun Aug 16, 2020 1:57 pm
Forum: Tables
Topic: Factorio+27 v.1.00
Replies: 63
Views: 27973

Re: Factorio+26 v.1.00

I've decided to Update my Table to Verison 1.00 as well
by Bloodybone
Sun Mar 29, 2020 11:00 am
Forum: Tables
Topic: Factorio+27 v.1.00
Replies: 63
Views: 27973

Re: Factorio+24 v.0.17.79

https://cdn.discordapp.com/attachments/693527982756855818/693528017477042256/unknown.png How do I fix this error? Toogle Admin/CheatMode It is not activated. It basicaly means that the bytes "48 C7 44 24 20 FE FF FF FF" don't match up with the bytes at address "Factorio.Player::getUsernameWithTag+6...
by Bloodybone
Sun Jan 26, 2020 11:33 am
Forum: Tables
Topic: Factorio+27 v.1.00
Replies: 63
Views: 27973

Re: Factorio+24 v.0.17.79

I've updated the Cheat Table :)
by Bloodybone
Thu Jan 09, 2020 3:14 pm
Forum: Cheat Engine
Topic: Compare big address in assembly
Replies: 10
Views: 1565

Re: Compare big address in assembly

Could you try out this and tell me what happens: label(originalcode) label(return) label(healmeplease) newmem: {$try} push rdi mov rdi,[rbx+78] mov rdi,[rdi+c40] cmp [rdi+598],#0 jne originalcode healmeplease: cvtsi2ss xmm0,[rsi+7ac] //max health to health movss [rsi+AB8],xmm0 pop rdi jmp return {$e...
by Bloodybone
Wed Jan 01, 2020 4:02 pm
Forum: Tables
Topic: Slime Rancher+95 v1.4.1c [Steam]
Replies: 115
Views: 58706

Re: Slime Rancher+95 v1.4.1c [Steam]

I've Updated the Table to support Version 1.4.1c
by Bloodybone
Thu Oct 31, 2019 7:44 pm
Forum: Tables
Topic: Factorio+27 v.1.00
Replies: 63
Views: 27973

Re: Factorio+24 v.0.17.69

Yes, I activated that so that I could activate the steam-achievements script, both were enabled at the time of the achievement firing. In-game the achievement registers, but it doesn't activate a steam achievement for it. Well that's weird, I'll create a "Debug Build" which may help find the issue.
by Bloodybone
Wed Oct 30, 2019 5:41 pm
Forum: Tables
Topic: Factorio+27 v.1.00
Replies: 63
Views: 27973

Re: Factorio+24 v.0.17.69

I just checked and tried getting the "watch your step" achievement for being hit by a train and dying, didn't have it on steam yet. Had steam-achievements enabled on the table whilst using a mod on my game. Table doesn't prevent it disabling steam-achievements. Have you activated the "Achievements ...
by Bloodybone
Tue Oct 29, 2019 8:10 pm
Forum: Tables
Topic: Factorio+27 v.1.00
Replies: 63
Views: 27973

Re: Factorio+24 v.0.17.69

Traslogan wrote:
Tue Oct 29, 2019 2:58 pm
Can I ask, does the toggle for steam achievements work when it's still saying that modded games stop achievements? (Was using infinite mining mods since only outdated aob-scan Factorio tables have infinite ore)
Yes.
by Bloodybone
Sat Oct 12, 2019 4:29 pm
Forum: Tables
Topic: Factorio+27 v.1.00
Replies: 63
Views: 27973

Re: Factorio+24 v.0.17.69

I have updated the Table, added a Give Random Item functionality and "Steam Achievements are allowed". :)
by Bloodybone
Thu Oct 10, 2019 8:09 pm
Forum: Tables
Topic: Factorio+27 v.1.00
Replies: 63
Views: 27973

Re: Factorio+23 v.0.17.58

Thank you so much for your great work! Since 0.17.69 got released, I wanted to ask, if it is possible to update the table. Thank you very much. I was gone for a long while not updating any tables and stuff but I think it's time to do so now. Which means that yes, I'll probably update the table tomo...
by Bloodybone
Sat Aug 24, 2019 11:56 pm
Forum: Tables
Topic: Duck Game+7 [Steam]
Replies: 9
Views: 4827

Re: Duck Game+7 [Steam]

I have added a new Script called "Hook Steam API" with which you can Unlock/Lock Achievements and Print Achievement Information :)