table updated: [ viewtopic.php?p=346047#p346047 ].
(i'm nearing main story end, so probably "final")
Search found 753 matches
- Wed Apr 17, 2024 5:41 pm
- Forum: Tables
- Topic: Horizon Forbidden West [Engine:Decima]
- Replies: 391
- Views: 59945
- Tue Apr 16, 2024 6:22 am
- Forum: Cheat Engine Lua Scripting
- Topic: Get ID or Index of current Memory Record
- Replies: 7
- Views: 371
Re: Get ID or Index of current Memory Record
^^ or: myMr = al.getMemoryRecordByID(ID)
(i never/rarely work with 'byDescr...' since i tend to a) rearrange/rename my entries in due time b) copy/pasting from another table keeps thàt ID (unless it already exists in current table)
(i never/rarely work with 'byDescr...' since i tend to a) rearrange/rename my entries in due time b) copy/pasting from another table keeps thàt ID (unless it already exists in current table)
- Tue Apr 16, 2024 6:16 am
- Forum: Cheat Engine
- Topic: [address]+pointer help
- Replies: 2
- Views: 258
Re: [address]+pointer help
@Dummyray: if you mean with 'Base address' the base/start of your game_exe - and you do not mind using Lua - then $proces will give you that address. Eg: {$lua} local addrBaseExe = process {$asm} Notes: a. save this in a symbol/variable to use in your ASM-code (i tend to take this route) b. or use $...
- Sun Apr 14, 2024 10:39 am
- Forum: Tables
- Topic: Assassin's Creed Odyssey (v1.53 ~ Uplay)
- Replies: 30
- Views: 5452
Re: Assassin's Creed Odyssey (v1.53 ~ Uplay)
^ i do not really understand what you mean by that ? if you know of a youtube vid that makes it clear, point me in that direction...
- Sat Apr 13, 2024 7:06 am
- Forum: Tables
- Topic: Assassin's Creed Origins - Inventory Editor
- Replies: 5
- Views: 26767
Re: Assassin's Creed Origins - Inventory Editor
^ gents, a. this table is loosely based on #budabum's work. I've compared it with the 3 vs i have, and "almost" identical (s/he did some label_renaming, and omitted "non-used" aobscans) b. the poster explicitly mentioned that s/he is not the author; so do not ask. btw: #budabum's table does not supp...
- Mon Apr 08, 2024 4:01 pm
- Forum: Tables
- Topic: Assassin's Creed Revelations ~ Limited Edition v1.03 (Uplay & Steam)
- Replies: 57
- Views: 11596
Re: Assassin's Creed Revelations ~ Limited Edition v1.03 (Uplay & Steam)
^you probably encounter the same issue as someone had with AC3. I vaguely recall that Ubis has updated most/all AC titles recently, probably related to their Ubiconnect (which will surely had its effect on the game's exe) Can i ask that you upload your exe to eg. Mediafire and pm download link ? Oh ...
- Mon Apr 08, 2024 3:53 pm
- Forum: Tables
- Topic: Assassin's Creed 6 ~ Unity ~ v1.5.0 (Uplay & Steam)
- Replies: 84
- Views: 59270
Re: Assassin's Creed 6 ~ Unity ~ v1.5.0 (Uplay & Steam)
^ a. "mindless puzzle in the crypt": you should mention which mission that is ? I haven't played this game in ages... note: it is quite possible that not all timers are covered by the script. and finding timers in AC titles can be a real pain in the.... b. you can change the background color via [Er...
- Mon Apr 08, 2024 6:23 am
- Forum: Tables
- Topic: Assassin's Creed 3 ~ v1.6 (Uplay & Steam)
- Replies: 25
- Views: 7562
Re: Assassin's Creed 3 ~ v1.6 (Uplay & Steam)
^ check your mail...
- Mon Apr 08, 2024 6:22 am
- Forum: Tables
- Topic: Assassin's Creed Revelations ~ Limited Edition v1.03 (Uplay & Steam)
- Replies: 57
- Views: 11596
Re: Assassin's Creed Revelations ~ Limited Edition v1.03 (Uplay & Steam)
^ i've sent you a pm...
- Sun Apr 07, 2024 5:11 pm
- Forum: Tables
- Topic: Assassin's Creed 3 ~ v1.6 (Uplay & Steam)
- Replies: 25
- Views: 7562
Re: Assassin's Creed 3 ~ v1.6 (Uplay & Steam)
^ unless you see such exe_name in an 'aobscanmodule' - which is incorrect; you should see $process there - the opcode at the end will most likely show that (since one needs to work in win_mode to debug). anyways: upload your game_exe and pm me its download_link.. ps: after you've tried to enable, ri...
- Sun Apr 07, 2024 3:57 pm
- Forum: Tables
- Topic: Assassin's Creed 3 ~ v1.6 (Uplay & Steam)
- Replies: 25
- Views: 7562
Re: Assassin's Creed 3 ~ v1.6 (Uplay & Steam)
^ I hope you did not confuse with the REM version ? original = x32 (see taskmgr), rem vs = x64.
Also: just try to attach manually: [File ~ Open Process]. If all features work: did the game update recently ? If not, your game_Exe definitely has changed (legal/cracked/etc) ?
Also: just try to attach manually: [File ~ Open Process]. If all features work: did the game update recently ? If not, your game_Exe definitely has changed (legal/cracked/etc) ?
- Thu Apr 04, 2024 1:51 pm
- Forum: Giveaways and Raffles
- Topic: The Outer Worlds: Spacer's Choice Edition & The Outer Worlds: Spacer's Choice Edition
- Replies: 0
- Views: 673
The Outer Worlds: Spacer's Choice Edition & The Outer Worlds: Spacer's Choice Edition
@epic: from 4/04~11/04...
- Thu Apr 04, 2024 1:48 pm
- Forum: Tables
- Topic: Horizon Forbidden West [Engine:Decima]
- Replies: 391
- Views: 59945
Re: Horizon Forbidden West [Engine:Decima]
my 50cents contribution: Resource list. Some remarks: 1. i only created this to get them Travel packs edited easily. Did not realize this was NOT for "free" :oops: 2. 'Metal Shards' does not seem to show up at startup, but will at some point (i'm guessing as soon as you'll need it for crafting/andwh...
- Wed Apr 03, 2024 4:10 pm
- Forum: Tables
- Topic: Assassin's Creed Revelations ~ Limited Edition v1.03 (Uplay & Steam)
- Replies: 57
- Views: 11596
Re: Assassin's Creed Revelations ~ Limited Edition v1.03 (Uplay & Steam)
^ yep, particular "names" are 'removed' automatically by #FRF; "dash" away, i always say :) as for that mod: there are some tools out there that allow you to extract these forge-files (= basically the game_engine's diskimages, containing all root files such as scripts, images, sound, etc). The main ...
- Wed Apr 03, 2024 7:04 am
- Forum: Tables
- Topic: AC Valhalla (Uplay v1.1.2)
- Replies: 190
- Views: 125736
Re: AC Valhalla (Uplay v1.1.2)
^ not sure what you're trying to ask/tell here? are those entries the correct ones, or do you want to have these added ? anyways: you can not just replace/add new entries with above references. Check the script and you'll find an array with all them entries predefined in there, referring to their co...