Search found 642 matches

by Paul44
Tue Dec 05, 2023 7:14 am
Forum: Tables
Topic: Call Of Duty Infinite Warfare (v6.5.1233116)
Replies: 4
Views: 751

Re: Call Of Duty Infinite Warfare (v6.5.1233116)

^ that means that you are using a different game version. 2 things: a. double-click the main script, and you'll find 5-6 'getStaticAddr("xx xxx...' functions. place a double '--' (without them '') in front of the 1st one, press [Ok] and try to enable the script. Nogo: do this with 2nd one, etc Note:...
by Paul44
Sat Dec 02, 2023 10:18 am
Forum: Tables
Topic: Far Cry 3 (v1.05 - DX11)
Replies: 1
Views: 158

Far Cry 3 (v1.05 - DX11)

Far Cry 3 - 1.05 / DX11 Features: * Player Status (health, oxygen, godmode, invisible, lock ammo) * Manage Syringes (lock, refill, lock boost timer, increase capacity, hunter instinct extended) * Teleport & Coordinates (waypoint teleport, free roam, speed, save/restore coordinates) * Miscellaneous: ...
by Paul44
Tue Nov 28, 2023 1:12 pm
Forum: Giveaways and Raffles
Topic: AC Syndicate
Replies: 0
Views: 278

AC Syndicate

my 'next of kin' mailed me that Ubisoft is offering AC Syndicate for free till 6 dec 2023...
by Paul44
Tue Nov 28, 2023 6:37 am
Forum: Cheat Engine
Topic: Working with 2-byte
Replies: 14
Views: 555

Re: Working with 2-byte

^^ #TheByteSize is correct; the "key" thing here is that you use 'word ptr' to collect/manipulate 2 byte info (see also: byte ptr, dword ptr, etc ~ google). for completeness sake, you also might want to work with - in this case - ax...
(seems cleaner, but i always debug it just to make sure :oops:)
by Paul44
Tue Nov 28, 2023 6:31 am
Forum: Tables
Topic: Guardians Of The Galaxy - Deluxe Edition (Steam)
Replies: 6
Views: 1207

Re: Guardians Of The Galaxy - Deluxe Edition (Steam)

^^ @ kanggg: and the real funny part is, that he still does not know where you got it from... :roll:
by Paul44
Sat Nov 25, 2023 5:59 pm
Forum: Tables
Topic: Assassin's Creed Odyssey (v1.53 ~ Uplay)
Replies: 13
Views: 1098

Re: Assassin's Creed Odyssey (v1.53 ~ Uplay)

^ thx for the feedback. And something I forgot to tell: when you enable the (greyed) 'pBhvAssassin', you'll find all the structs (~= records) I've used to build the table. Not much use to your average gamer, unless something is not picking up. I've should have asked for the 2 'Inventory' pointers in...
by Paul44
Fri Nov 24, 2023 7:58 am
Forum: Tables
Topic: Assassin's Creed Odyssey (v1.53 ~ Uplay)
Replies: 13
Views: 1098

Re: Assassin's Creed Odyssey (v1.53 ~ Uplay)

^ how about some more info ?!
a. whàt is not working: the initial script, or the "collect" script ?
b. if 1st one, right-click that line (after you've tried) and it should show an error. make a prtscrn, upload to imagehoster and post link her
c. for timesaving, upload your exe and pm me download link
by Paul44
Wed Nov 22, 2023 7:24 am
Forum: Tables
Topic: Assassin Creed III Remastered
Replies: 95
Views: 85115

Re: Assassin Creed III Remastered

^ check my reply in AC4; it pretty much applies here as well. Also: if you can't reproduce or identify some common denominator, there isn't much i can do to solve it.
=> and don't forget the readme...
by Paul44
Sun Nov 19, 2023 9:20 am
Forum: Tables
Topic: Assassin's Creed III stuff unlocker
Replies: 22
Views: 23649

Re: Assassin's Creed III stuff unlocker

well, if you are interested, you can verify yourself if that particular AOB_string does (not) exist: (see image): 1. set 'Value type' to "array of bytes" (=AOB :P ) 2. disable 'Writable' 3. copy/paste that AOB_string (everything from '8B... 00') into the search_field (next to 'Hex') 4. press [First ...
by Paul44
Sun Nov 19, 2023 9:04 am
Forum: Tables
Topic: Assassin's Creed 4 ~ Black Flag ~ Jackdaw Edition ~ v1.07 (incl DLCs) (Uplay & Steam)
Replies: 50
Views: 31263

Re: Assassin's Creed 4 ~ Black Flag ~ Jackdaw Edition ~ v1.07 (incl DLCs) (Uplay & Steam)

^ unfortunately, that error is "normal" (i'm using a trick here to make CE auto-disable that script). try following: a. verify that player coordinates are showing in the table (~ you'll need to swap ingame and back with every script_enabling) b. upon enabling the 'map waypoint' script, 1. you might ...
by Paul44
Sun Nov 19, 2023 8:39 am
Forum: Tables
Topic: Assassin's Creed III stuff unlocker
Replies: 22
Views: 23649

Re: Assassin's Creed III stuff unlocker

^ this is what you need to do: [ https://ibb.co/z6SqKjx ]. (I replaced the exe_name by $process) 3 things: a. when enabled, you'll need to wait 5 secs to collect some pointer_info (see values top_right) b. once enabled, disabling again does not restore the original aob_sig. iow you need to relaunch ...
by Paul44
Sat Nov 18, 2023 3:10 pm
Forum: App Discussions
Topic: Why cheat engine contains malware and viruses?
Replies: 2
Views: 937

Re: Why cheat engine contains malware and viruses?

^ I recently had to reinstall v7.4: you can [Decline] having this stuff installed (AVG antivirus, if i recall well); and yep, I do not want any of that stuff either. AND: I'm 100% sure it does NOT install anything else since I use Revo Uninstaller to verify "proper" installation (for all my installa...
by Paul44
Sat Nov 18, 2023 1:29 pm
Forum: Tables
Topic: Syndicate (2012)
Replies: 1
Views: 144

Syndicate (2012)

Syndicate (2012) - Health (incl godmode) - Lock Ammo (~ no reload) - Lock Dart Overlay - Instant Application Refill - 1-Hit Kill - Miscellaneous: > FOV > God Mode (~ console) > Ammo > Manage Upgrades (edit & lock) Readme is included/updated ! Before reporting any issues, reproduce the situation so t...
by Paul44
Sat Nov 18, 2023 1:25 pm
Forum: Tables
Topic: Assassin's Creed III stuff unlocker
Replies: 22
Views: 23649

Re: Assassin's Creed III stuff unlocker

^ if this means that your game_exe's name is different then [AC3SP.exe], then edit the 'INIT' script and change accordingly; or just "rename" it to '$process' (which will pick up any exe you attach to the table)... => be so kind to report back if working. ps: it might still not work though, if opcod...
by Paul44
Fri Nov 17, 2023 7:05 pm
Forum: Specific Game Discussions
Topic: Dead Space 3 make all doors open
Replies: 2
Views: 402

Re: Dead Space 3 make all doors open

^ I had to check my info, but don't bother making a 'noclip' script for that. As soon as you close a door, the/most room(s) around your current location become "non"-existing (basically bare minimum with no floor_references/andwhatnot). This game basically builds the next room as you open its door (...