I think you're missing the opal ring infos
Code: Select all
{"base_id":10,"base_name":"Opal Ring","implicit":["+(6% to 10%) Increased Cooldown Recovery Speed","+(1 to 2) to All Attributes"],"level":52}
Code: Select all
{"base_id":10,"base_name":"Opal Ring","implicit":["+(6% to 10%) Increased Cooldown Recovery Speed","+(1 to 2) to All Attributes"],"level":52}
Nice, I actually prefer this methodVirgilSouth wrote: ↑Sat Aug 10, 2019 9:08 pmAt first, thanks Gigex. Second - i realised how to make damage multiplier.
You need to replace "minss xmm1,[fBigVal]" by "mulss xmm1,[fBigVal]" and define fBigVal as positive value which is actual damage multiplier