Search found 7 matches

by Gigex
Wed Mar 22, 2023 12:05 am
Forum: Tools
Topic: Last Epoch Save Editor
Replies: 809
Views: 311464

Re: Last Epoch Save Editor

Hi, thx for the save editor.

I think you're missing the opal ring infos

Code: Select all

{"base_id":10,"base_name":"Opal Ring","implicit":["+(6% to 10%) Increased Cooldown Recovery Speed","+(1 to 2) to All Attributes"],"level":52}
by Gigex
Sat Aug 10, 2019 9:35 pm
Forum: Tables
Topic: Warhammer 40,000 Inquisitor - Martyr/Prophecy v2.1.1 Steam (GM and More) 2019-Aug-14
Replies: 450
Views: 233945

Re: Warhammer 40,000 Inquisitor - Martyr v1.0.0-2.0.0b Steam (GM and More) 2019-Jun-21

VirgilSouth wrote:
Sat Aug 10, 2019 9:08 pm
At first, thanks Gigex. Second - i realised how to make damage multiplier.

You need to replace "minss xmm1,[fBigVal]" by "mulss xmm1,[fBigVal]" and define fBigVal as positive value which is actual damage multiplier
Nice, I actually prefer this method :)
by Gigex
Sat Aug 10, 2019 7:31 pm
Forum: Tables
Topic: Warhammer 40,000 Inquisitor - Martyr/Prophecy v2.1.1 Steam (GM and More) 2019-Aug-14
Replies: 450
Views: 233945

Re: Warhammer 40,000 Inquisitor - Martyr v1.0.0-2.0.0b Steam (GM and More) 2019-Jun-21

Can't believe I spend 12+ hours fixing the suppression code (only one that has changed) and in the end it could have take me only 10 minutes.... Okay whatever, I think I managed to update the table. Nothing new, just repair the main script. I'll try to look into the God Mode for turret/holo/summons ...
by Gigex
Sun Aug 04, 2019 9:53 am
Forum: Tables
Topic: Warhammer 40,000 Inquisitor - Martyr/Prophecy v2.1.1 Steam (GM and More) 2019-Aug-14
Replies: 450
Views: 233945

Re: Warhammer 40,000 Inquisitor - Martyr v1.0.0-2.0.0b Steam (GM and More) 2019-Jun-21

Yeah... quick kill and god mode don't work like it should. Thankfully god mode seems to protect the inquisitor but quick kill works for the enemies monster damage too. mov rax,[rcx+00000658] test rax,rax jz _ExitGMD cmp byte ptr [rax+00000174],00 jne _GodMD01 Something is wrong with these offsets bu...
by Gigex
Sat Aug 03, 2019 10:45 pm
Forum: Tables
Topic: Warhammer 40,000 Inquisitor - Martyr/Prophecy v2.1.1 Steam (GM and More) 2019-Aug-14
Replies: 450
Views: 233945

Re: Warhammer 40,000 Inquisitor - Martyr v1.0.0-2.0.0b Steam (GM and More) 2019-Jun-21

I think I manage to update the table bur think of it as beta ! Sadly God Mode doesn't seems to work for Tech-Adept's constructs. We will need someone more capable than me to find a solution for that. Features recap - God Mod (Inquisitor/Companions but not constructs) - Unlimited Suppression - Unlimi...
by Gigex
Tue Jul 16, 2019 10:24 am
Forum: Tables
Topic: Warhammer 40,000 Inquisitor - Martyr/Prophecy v2.1.1 Steam (GM and More) 2019-Aug-14
Replies: 450
Views: 233945

Re: Warhammer 40,000 Inquisitor - Martyr v1.0.0-2.0.0b Steam (GM and More) 2019-Jun-21

Zoom set the camera to the value when you zoom out (scroll down). I might have found a better solution... I brute forced the code to set the camera to the value chosen when you zoom out but if you simply replace the code with code that does nothing, you can zoom with no limit I think (It will probab...
by Gigex
Sat Jul 13, 2019 11:11 am
Forum: Tables
Topic: Warhammer 40,000 Inquisitor - Martyr/Prophecy v2.1.1 Steam (GM and More) 2019-Aug-14
Replies: 450
Views: 233945

Re: Warhammer 40,000 Inquisitor - Martyr v1.0.0-2.0.0b Steam (GM and More) 2019-Jun-21

Okay, I'm gonna upload my modified table but some warnings. I'm a total noob when it comes to CE script so I can't guarantee your game won't crash. I used it for 3 weeks without problem but I modified Movement Speed this morning (enemies would sometime bug and I couldn't move on ship with the script...