Search found 27 matches

by QuasiMorto
Tue Mar 03, 2020 9:13 pm
Forum: Tables
Topic: Megaman Zero/ZX Legacy Collection
Replies: 58
Views: 13523

Re: Megaman Zero/ZX Legacy Collection

i managed to add the complete Elves list ... for zero 3 I noticed you changed or put together the Elves list a bit differently from mine. Separating the bits for the upgrades is unnecessary when they can just be combined and you made each and every bit use their address directly. One reason this ca...
by QuasiMorto
Sat Feb 29, 2020 9:50 pm
Forum: Tables
Topic: Megaman Zero/ZX Legacy Collection
Replies: 58
Views: 13523

Re: Megaman Zero/ZX Legacy Collection

Ok... I don't know how to write codes, but based on the higher jump value from the other table. I added a similar address for all the other games (programmers are lazy so I guessed all the jump mechanism are the same). Someone with better cheating coding xp probably can make moon jump codes com from...
by QuasiMorto
Fri Feb 28, 2020 10:32 pm
Forum: Tables
Topic: Megaman Zero/ZX Legacy Collection
Replies: 58
Views: 13523

Re: Megaman Zero/ZX Legacy Collection

Great stuff <3
by QuasiMorto
Wed Feb 26, 2020 9:52 pm
Forum: Single Player Cheat Requests
Topic: Megaman Zero/ZX Legacy Collection
Replies: 3
Views: 1024

Megaman Zero/ZX Legacy Collection

Game Name: Megaman Zero/ZX Legacy Collection
Game Engine: No idea. Must be an emulator :P
Game Version: 1.0
Options Required: Invicibility, instant charge, dunno..
Game/Steam Website:
by QuasiMorto
Mon Sep 30, 2019 11:21 am
Forum: Tables
Topic: Dead Cells (2020-07-02)
Replies: 65
Views: 46928

Re: Dead Cells (2019-08-15)

Marcus101RR wrote:
Sun Sep 29, 2019 4:34 pm
Update 1.4 Now Available: viewtopic.php?p=70949#p70949
Still no go for the lastest version (1.4 2019-09-24) on GamePass
Image
by QuasiMorto
Sat Sep 28, 2019 8:17 pm
Forum: Tables
Topic: Dead Cells (2020-07-02)
Replies: 65
Views: 46928

Re: Dead Cells (2019-08-15)

I tried on 1.4 on XboxGamePass and it doesn't seem to work.
by QuasiMorto
Thu Sep 19, 2019 12:22 am
Forum: Single Player Cheat Requests
Topic: Cross Code V1.0
Replies: 229
Views: 184670

Re: Cross Code V1.0

window.FOR_THE_HACKERS = "I see you are browsing through the code of our game! Hope you having a good time around here. I thought I adda little extra for you here, since you took the effort to check out the optimized/obfuscated code of CrossCode.If you happen to have a particular question about a fe...
by QuasiMorto
Wed Sep 18, 2019 3:42 pm
Forum: Single Player Cheat Requests
Topic: Cross Code V1.0
Replies: 229
Views: 184670

Re: Cross Code V1.0

ReferenceError: defeated is not defined at b.reduceHp (chrome-extension://lmepkikdgdbfdpjokdmnnanopegnpjda/assets/js/game.compiled.js:51027:65) at b.applyDamage (chrome-extension://lmepkikdgdbfdpjokdmnnanopegnpjda/assets/js/game.compiled.js:51004:10) at b.onDamage (chrome-extension://lmepkikdgdbfdpj...
by QuasiMorto
Tue Sep 17, 2019 12:05 pm
Forum: Single Player Cheat Requests
Topic: Cross Code V1.0
Replies: 229
Views: 184670

Re: Cross Code V1.0

Too bad I can't use this on the gamepass version :(
by QuasiMorto
Thu Jun 13, 2019 10:20 pm
Forum: Single Player Cheat Requests
Topic: [COMPLETED] [REQ] Pool Panic
Replies: 2
Views: 429

Re: [COMPLETED] [REQ] Pool Panic

Dude! Thanks! That's awesome!
by QuasiMorto
Mon Jun 10, 2019 6:34 pm
Forum: Single Player Cheat Requests
Topic: [COMPLETED] [REQ] Pool Panic
Replies: 2
Views: 429

[COMPLETED] [REQ] Pool Panic

Game Name: Pool Panic
Game Engine: No idea
Game Version:
Options Required:
  • Zero Time
  • Zero shots counted
Game/Steam Website:

https://www.PoolPanic.com
Other Info:
Not really anything to add...
by QuasiMorto
Sat May 11, 2019 4:15 pm
Forum: General Gamehacking
Topic: Base pointer where a ROM loads
Replies: 0
Views: 19468

Base pointer where a ROM loads

Today I was playing VBA (yeah, I know VBA has a memory search and everything) and I was wondering if it's possible to use cheat engine to "translate" the actual cheats... I know that most cheats write something in the WRAM of the GBA somethin along the lines of a value writes 0x270F to 0x20066D0.. s...
by QuasiMorto
Tue Feb 19, 2019 10:12 pm
Forum: Tables
Topic: LEGO The Hobbit table
Replies: 8
Views: 2991

Re: LEGO The Hobbit table

SunBeam wrote:
Sat Dec 15, 2018 2:37 pm
All Lego games use the same core engine, give or take. The cheats representation in instructions is only a matter of compiler settings. Apart from that, as I recall, all cheats enabled means a 0xFFFFFFFF at some address. Enablement is represented as powers of 2 :)
This sounds interesting...
by QuasiMorto
Tue Oct 02, 2018 9:48 am
Forum: Tables
Topic: Secret of Mana +15 (table Update7)
Replies: 66
Views: 23434

Re: Secret of Mana +15 (table Update7)

TheyCallMeTim13 wrote:
Tue Oct 02, 2018 1:34 am

But basically (I forgot) the Lua will run first and thus the Auto Assembler isn't run yet and the flag doesn't exist yet.
Yay!!! :D :D :D Works! Fantastic Work, Tim and Cielos :D Thanks :D :D :D
by QuasiMorto
Tue Oct 02, 2018 1:05 am
Forum: Tables
Topic: Secret of Mana +15 (table Update7)
Replies: 66
Views: 23434

Re: Secret of Mana +15 (table Update7)

Error in native thread called Unnamed::Failure determining what flgHotkeyLuaThread means ... No ideia what it means lol :P