Search found 23 matches

by QuasiMorto
Mon Sep 30, 2019 11:21 am
Forum: Tables
Topic: Dead Cells (2019-11-10)
Replies: 37
Views: 21841

Re: Dead Cells (2019-08-15)

Marcus101RR wrote:
Sun Sep 29, 2019 4:34 pm
Update 1.4 Now Available: viewtopic.php?p=70949#p70949
Still no go for the lastest version (1.4 2019-09-24) on GamePass
Image
by QuasiMorto
Sat Sep 28, 2019 8:17 pm
Forum: Tables
Topic: Dead Cells (2019-11-10)
Replies: 37
Views: 21841

Re: Dead Cells (2019-08-15)

I tried on 1.4 on XboxGamePass and it doesn't seem to work.
by QuasiMorto
Thu Sep 19, 2019 12:22 am
Forum: Single Player Cheat Requests
Topic: Cross Code V1.0
Replies: 217
Views: 157621

Re: Cross Code V1.0

window.FOR_THE_HACKERS = "I see you are browsing through the code of our game! Hope you having a good time around here. I thought I adda little extra for you here, since you took the effort to check out the optimized/obfuscated code of CrossCode.If you happen to have a particular question about a fe...
by QuasiMorto
Wed Sep 18, 2019 3:42 pm
Forum: Single Player Cheat Requests
Topic: Cross Code V1.0
Replies: 217
Views: 157621

Re: Cross Code V1.0

ReferenceError: defeated is not defined at b.reduceHp (chrome-extension://lmepkikdgdbfdpjokdmnnanopegnpjda/assets/js/game.compiled.js:51027:65) at b.applyDamage (chrome-extension://lmepkikdgdbfdpjokdmnnanopegnpjda/assets/js/game.compiled.js:51004:10) at b.onDamage (chrome-extension://lmepkikdgdbfdpj...
by QuasiMorto
Tue Sep 17, 2019 12:05 pm
Forum: Single Player Cheat Requests
Topic: Cross Code V1.0
Replies: 217
Views: 157621

Re: Cross Code V1.0

Too bad I can't use this on the gamepass version :(
by QuasiMorto
Thu Jun 13, 2019 10:20 pm
Forum: Single Player Cheat Requests
Topic: [COMPLETED] [REQ] Pool Panic
Replies: 2
Views: 293

Re: [COMPLETED] [REQ] Pool Panic

Dude! Thanks! That's awesome!
by QuasiMorto
Mon Jun 10, 2019 6:34 pm
Forum: Single Player Cheat Requests
Topic: [COMPLETED] [REQ] Pool Panic
Replies: 2
Views: 293

[COMPLETED] [REQ] Pool Panic

Game Name: Pool Panic
Game Engine: No idea
Game Version:
Options Required:
  • Zero Time
  • Zero shots counted
Game/Steam Website:

https://www.PoolPanic.com
Other Info:
Not really anything to add...
by QuasiMorto
Sat May 11, 2019 4:15 pm
Forum: General Gamehacking
Topic: Base pointer where a ROM loads
Replies: 0
Views: 16359

Base pointer where a ROM loads

Today I was playing VBA (yeah, I know VBA has a memory search and everything) and I was wondering if it's possible to use cheat engine to "translate" the actual cheats... I know that most cheats write something in the WRAM of the GBA somethin along the lines of a value writes 0x270F to 0x20066D0.. s...
by QuasiMorto
Tue Feb 19, 2019 10:12 pm
Forum: Tables
Topic: LEGO The Hobbit table
Replies: 8
Views: 2492

Re: LEGO The Hobbit table

SunBeam wrote:
Sat Dec 15, 2018 2:37 pm
All Lego games use the same core engine, give or take. The cheats representation in instructions is only a matter of compiler settings. Apart from that, as I recall, all cheats enabled means a 0xFFFFFFFF at some address. Enablement is represented as powers of 2 :)
This sounds interesting...
by QuasiMorto
Tue Oct 02, 2018 9:48 am
Forum: Tables
Topic: Secret of Mana +15 (table Update7)
Replies: 65
Views: 18974

Re: Secret of Mana +15 (table Update7)

TheyCallMeTim13 wrote:
Tue Oct 02, 2018 1:34 am

But basically (I forgot) the Lua will run first and thus the Auto Assembler isn't run yet and the flag doesn't exist yet.
Yay!!! :D :D :D Works! Fantastic Work, Tim and Cielos :D Thanks :D :D :D
by QuasiMorto
Tue Oct 02, 2018 1:05 am
Forum: Tables
Topic: Secret of Mana +15 (table Update7)
Replies: 65
Views: 18974

Re: Secret of Mana +15 (table Update7)

Error in native thread called Unnamed::Failure determining what flgHotkeyLuaThread means ... No ideia what it means lol :P
by QuasiMorto
Sat Sep 29, 2018 10:11 am
Forum: Tables
Topic: Secret of Mana +15 (table Update7)
Replies: 65
Views: 18974

Re: Secret of Mana +15 (table Update7)

Just checking if I'm doing right, I'm replacing the old code with this one. then it gives me a warning

Image

but it won't enable.
by QuasiMorto
Sat Sep 29, 2018 10:06 am
Forum: Tables
Topic: Secret of Mana +15 (table Update7)
Replies: 65
Views: 18974

Re: Secret of Mana +15 (table Update7)

Let me see... I'm trying at this moment
The last one that Tim posted won't activate. The last time I think I actived the old code then pasted the new one.
by QuasiMorto
Fri Sep 28, 2018 11:55 pm
Forum: Tables
Topic: Secret of Mana +15 (table Update7)
Replies: 65
Views: 18974

Re: Secret of Mana +15 (table Update7)

Ok... I give up. lol. It doesn't work on the xbox controller but the same code that you made works on the mouse still. lol. But thank you very much for all your time on this :D
by QuasiMorto
Fri Sep 28, 2018 11:45 am
Forum: Tables
Topic: Secret of Mana +15 (table Update7)
Replies: 65
Views: 18974

Re: Secret of Mana +15 (table Update7)

Thank you soo much for the response! But I still don't know how to integrate to the original script, since one is in assembly and hte other one in lua. I'm guesssing that what your LUA script does is run a script every time I press a button. About running out of buttons, that wouldn't be a problem s...