Search found 14 matches

by jgoemat
Thu Jun 27, 2019 1:52 am
Forum: Cheat Engine
Topic: Mono can't find address
Replies: 17
Views: 30574

Re: Mono can't find address

Maybe something to do with registering SENDDAMAGE_MANIPULATION as a symbol? If that sticks around, it may interfere with your define. Since your define() is outside the enable and disable it should work for both and you shouldn't need to register the symbol. Also it's probably best to add an assert(...
by jgoemat
Sun Dec 23, 2018 6:44 am
Forum: Tables
Topic: Red Faction Guerrilla Re-MARS-tered
Replies: 6
Views: 5762

Re: Red Faction Guerrilla Re-MARS-tered

Updated offsets, use the 'My XXX' scripts. Also a script that lets you use the Jetpack again immediately.
by jgoemat
Tue Aug 21, 2018 12:35 am
Forum: Tables
Topic: Plague, Inc: Evolved (steam AOB)
Replies: 6
Views: 3109

Plague, Inc: Evolved (steam AOB)

Uses aobscan to find code so might work after game updates... You might have to wait until you've started a game and clicked on a country to select it (so it shows at the bottom of the screen), then enable the two blue scripts "Select Country" and "EvoPointes (DiseaseData)". Then you can enable the ...
by jgoemat
Wed Jul 18, 2018 7:42 am
Forum: Tables
Topic: Strain Tactics Steam 2018-07-17
Replies: 0
Views: 687

Strain Tactics Steam 2018-07-17

Activate the blue scripts after starting a game, then activate the green cheats you want enabled. You can edit the Credits and ResearchPoints directly. If you want to investigate the unit structure yourself, activate the third script and select a unit, then right-click to move them somewhere. That w...
by jgoemat
Mon Jul 09, 2018 7:03 am
Forum: General Gamehacking
Topic: ASM code with add float value only one time
Replies: 11
Views: 2213

ASM code with add float value only one time

So your injected code runs many times. Try to figure out how to do something so that it will change the value once and keep it at the new value... You can have a global that you use to store the state, for instance a script can set it to '1' when enabled and '0' when disabled. When it is '1' your sc...
by jgoemat
Mon Jul 09, 2018 6:33 am
Forum: General Gamehacking
Topic: How to Invoke a Method?
Replies: 8
Views: 2834

How to Invoke a Method?

I'd never done it before, but here's a simple example that works with DeadAge. I find the combatant pointer with an AA script and this works to return the current HP, pretty cool...<br /> <br /> [CODE=lua]local method = mono_findMethod('', 'Combatant', 'GetCurrentHP') -- no namespace<br /> <br /> lo...
by jgoemat
Tue Jul 03, 2018 8:29 pm
Forum: Tables
Topic: Prison Architect - update-14k pc steam 64 bit
Replies: 5
Views: 4693

Prison Architect - update-14k pc steam 64 bit

NOTE: This is for the 64 bit version, valid as of 2018-06-22 Options: * Instant Build - a worker needs to go there with materials, but it takes no time * Instant Research - Research is completed immediately * Unit Movement - multipliers for Worker, Guard, Prisoner, Other * Money - Lets you edit the ...
by jgoemat
Sun Jul 01, 2018 10:24 am
Forum: Tables
Topic: Gaia Beyond
Replies: 3
Views: 1074

Gaia Beyond

A lot of work left to do on this early access game, but I think it has promise... Instructions: Enable the main 'Find Ship Pointer' script, and the SCRIPT entries underneath. Then enter the ship screen to find the pointer to the player's ship. The other scripts depend on this being available to work...
by jgoemat
Tue Jun 19, 2018 10:43 pm
Forum: General Gamehacking
Topic: [SOLVED] NOP a Code Injection?
Replies: 7
Views: 20380

[SOLVED] NOP a Code Injection?

If all you want to do is NOP an instruction, you don't need to really do a code injection, but you should start with the template. Instead of allocating 'newmem' and doing the jmp to it, you can just overwrite the game code with the NOPs.<br /> <br /> [CODE=nasm]{<br /> Version:<br /> Date : 2017-07...
by jgoemat
Wed Jun 13, 2018 10:15 pm
Forum: Single Player Cheat Requests
Topic: Heat Signature
Replies: 3
Views: 4695

Heat Signature

Options to ake you invisible, make it so guards don't alert, so they don't react to bodies, and just to disable alarms...
by jgoemat
Sun Apr 15, 2018 11:29 am
Forum: Tables
Topic: This is the Police
Replies: 10
Views: 6520

This is the Police

Got a version running on steam, not exactly like the one in the post...<br /> <br /> SCRIPT: BacklogTab:UpdateList<br /> * Enable this, then check 'Mark Backlog Success' and when you open the backlog, all the failed items will turn to success<br /> <br /> SCRIPT: Employees<br /> * Enable this, then ...
by jgoemat
Sun Mar 18, 2018 9:18 am
Forum: Tables
Topic: Shadow Warrior [2013]
Replies: 4
Views: 9773

Re: Shadow Warrior [2013]

Thanks for this, I created a couple of scripts for stamina and no reload if you want to add them to your table...
by jgoemat
Sat Nov 11, 2017 11:48 pm
Forum: Tables
Topic: Dominions 4 Allow Negative Design Points
Replies: 4
Views: 5499

Re: Dominions 4 Allow Negative Design Points

If you search for `83 C4 08 5F 8B C6 5E 5D 5B 83 C4 0C` it is at the end of the routine that returns how many design points you've used. Changing 'mov eax, esi' to 'xor eax,eax' will return 0 from that so no matter what you add it will look like you have full points to spend. "Dominions4.exe"+A49F: ...
by jgoemat
Fri Jul 21, 2017 7:12 pm
Forum: Tables
Topic: Force of Nature (Steam)
Replies: 1
Views: 4318

Force of Nature (Steam)

Dupe Items (hold SHIFT) - While holding SHIFT, items will not decrease anywhere I've found. For instance hold shift when picking up an item in your inventory and you will pick up a duplicate. Hold shift while crafting to not use any materials (and to keep adding extra items). Hold shift and hit ctr...