Search found 38 matches
- Fri Jan 22, 2021 10:24 pm
- Forum: Cheat Engine
- Topic: how can i compare pointer in asm?
- Replies: 4
- Views: 911
Re: how can i compare pointer in asm?
If you use the symbol the address is calculated when you enable the script. If one of the pointers changes like if this is a pointer for the ship you're in and you get in another ship, that object could get destroyed and you could corrupt the game memory or have an access violation. You could use co...
- Tue Jan 19, 2021 3:12 pm
- Forum: Tables
- Topic: Raw "Evil Bank Manager" table
- Replies: 1
- Views: 413
Raw "Evil Bank Manager" table
Just throwing this out here since I've been playing it a bit. I don't really have the interest to make a slick table, anyone that wants to use these cheats in their own table is welcome to them. https://store.steampowered.com/app/896160/Evil_Bank_Manager/ You have to activate mono features from the ...
- Fri Jan 08, 2021 8:12 pm
- Forum: Tools
- Topic: Basic UE4 Win64 Base Table
- Replies: 39
- Views: 9426
Re: Basic UE4 Win64 Base Table
This seems very interesting, but I don't know how to use it or what games to use it on. Could someone post an example? Something like "I hook into Batman: Arkham Asylum (which is a UE4 game I think), expand the 'UE4 entry, and click on 'Basic UE Object dumper'. Then I see there's a class called 'Scr...
- Thu Jan 07, 2021 5:59 am
- Forum: Tools
- Topic: Cheat Tool Set - A tool like CE
- Replies: 65
- Views: 443010
Re: Cheat Tool Set - A tool like CE
What memory tools are missing are multiple search windows. You could give each search a "tab". As a workaround. you can attach multiple cheat engines to single game exe at a time. I think you're missing what Frenchie wants, if I understand it correctly. I've wanted the same thing but couldn't figur...
- Tue Jan 05, 2021 5:05 am
- Forum: Cheat Engine Lua Scripting
- Topic: Please interpret this
- Replies: 3
- Views: 844
Re: Please interpret this
This looks like a cheat for 'Raft' (which I've been messing with lately). There's a mono class called `CostCollection`. If you don't know assembly language at all, better go through some tutorials on it. If you do and just haven't used CE before, I'll explain how the autoassembler scripts work. I ha...
- Tue Jan 05, 2021 3:53 am
- Forum: Cheat Engine Lua Scripting
- Topic: Mono Helper Project
- Replies: 14
- Views: 6448
Re: Mono Helper Project
I've updated on 1/4/2021 after having time over the holidays to do some cleanup. Check the actual post where there are direct links to the script and an attached table so you don't have to add it to your autorun directory. Also fixed the window not appearing on screen bug and made a few other cosmet...
Raft
Table Instructions: 1. You can enable 'Compact mode' if you want, but it's not necessary 2. Enable 'Activate Mono', which will attach to 'Raft.exe' if you're not already and enable the cheat engine mono features 3. Enable 'Activate Hooks', which hooks the code for most of the cheats. I use separate ...
- Mon Aug 10, 2020 7:57 am
- Forum: Tables
- Topic: Horizon Zero Dawn [Engine:Decima]
- Replies: 533
- Views: 193907
Re: Horizon Zero Dawn [Engine:Decima]
No time to clean this up, but here's a simple teleport script. Using the PlayerXYZ struct from SunBeam's table and snooping around code near fireundubh's find of the WorldMap functions. Enable 'INJECT_PlayerXYZ' to find the structure with player coordinates you can modify. Then enable 'INJECT_SetMap...
- Mon Aug 10, 2020 2:51 am
- Forum: Tables
- Topic: Horizon Zero Dawn [Engine:Decima]
- Replies: 533
- Views: 193907
Re: Horizon Zero Dawn [Engine:Decima]
Some interesting functions: WorldMap::FastTravelToCrosshair_141297A00 WorldMap::FastTravelToMarker_141297C10 WorldMap::FastTravelSkipToDestination_141297D30 There's probably a switch somewhere that you can flip to let you fast travel to any campfire. I'm hoping to find a way to unlock all fast trav...
- Mon Aug 10, 2020 2:47 am
- Forum: Tables
- Topic: Horizon Zero Dawn [Engine:Decima]
- Replies: 533
- Views: 193907
Re: Horizon Zero Dawn [Engine:Decima]
Here's a stealth cheat. Probably will need to be changed after an update since the AOB needs to go into the next function to be unique: { Game : HorizonZeroDawn.exe Version: Date : 2020-08-09 Author : jgoemat Not a very good AOB, will need to change I'm sure when the game is updated } [ENABLE] aobsc...
- Sun Jul 19, 2020 11:36 pm
- Forum: Tables
- Topic: Super Simple No Man's Sky 2.55 Desolation
- Replies: 1
- Views: 3399
Super Simple No Man's Sky 2.55 Desolation
I use a trainer from CH for most of my stuff, so there's not a lot here. Feel free to use this in another table/trainer. I just have three options that it doesn't have: 1) Full stack (up to 5k) when picking up item 2) Stats (Enable when looking at Milestones tab for things like rep) 3) Tech base sta...
- Sun Jul 12, 2020 1:24 am
- Forum: Tables
- Topic: Star Valor
- Replies: 44
- Views: 14162
Re: Star Valor
Great table, so many options! I did have trouble with the cargo space cheat. It said I had -16000000 space used or something like that. I disabled it and switched some stuff, sold, etc, but I couldn't pick up any cargo and had to restart my game. This script has been working good for me, 'used' alwa...
- Fri Jul 10, 2020 9:05 pm
- Forum: Single Player Cheat Requests
- Topic: Stellar Tactics
- Replies: 27
- Views: 12372
Re: Stellar Tactics
When searching for floats where you know the exact value, put zeroes past the decimal to round down lower. I.e. if looking for 10 strength, search for "10.00000"
- Sun Jul 05, 2020 6:28 pm
- Forum: Tables
- Topic: This Is the Police 2 | Cheat Engine Table v1.0
- Replies: 21
- Views: 16601
Re: This Is the Police 2 | Cheat Engine Table v1.0
Great table, STN! I've added some cheats (under '> Other Cheats') you can add to yours if you want (Table Extras contents below). Highlights: > Get Crime Pointer (report false alarms) -> Report Crime/FalseAlarm: When activated and you open the crime dispatch window you should hear 'Crime' or 'False ...
- Tue Jun 30, 2020 4:10 am
- Forum: Tables
- Topic: Hardspace: Shipbreaker [2020-12-24] [v.0.3.0.164894] (Steam)
- Replies: 41
- Views: 15509
Re: Hardspace: Shipbreaker [2020-06-25] (Steam)
Great table, thanks! Here's a script you can add, it makes the game take anything in either processor or furnace. I hate how frustrating the barge can be especially after filling it up with everything from the ship. There always seems to be some part that flies off or something that explodes when I ...