Search found 431 matches

by LeFiXER
Sun Jan 29, 2023 6:57 am
Forum: Cheat Engine
Topic: Mov Registered Symbol into register?
Replies: 2
Views: 144

Re: Mov Registered Symbol into register?

Perhaps something like this: [ENABLE] aobscan(iedit,45 8B 64 05 00 45 89 E4 4D 89 A7 A0 00 00 00 48 83 6C 24 20 02 48 83 7C 24 20 00 0F 8F 2F 00 00 00 66 0F 1F 84 00 00 00 00 00 0F 1F 84 00 00 00 00 00 B8 A4 F4 0B 09 49 89 87 00 01 00 00 E9) // should be unique alloc(newmem,$1000,iedit) alloc(item,4...
by LeFiXER
Thu Jan 12, 2023 9:24 pm
Forum: Cheat Engine Lua Scripting
Topic: Enabling scripts in the Cheat Table automatically
Replies: 6
Views: 359

Re: Enabling scripts in the Cheat Table automatically

Hi guy, Thanks for your help so far, but I'm not having much luck with scripting this file. I'm not sure where to include the script you advised I use. Do I include it in the Lua Script: Cheat Table of the CT file? When I load the NeedForSpeedUnbound.CT file, the Lua Script: Cheat Table has one lin...
by LeFiXER
Tue Jan 10, 2023 6:47 pm
Forum: Cheat Engine Lua Scripting
Topic: Enabling scripts in the Cheat Table automatically
Replies: 6
Views: 359

Re: Enabling scripts in the Cheat Table automatically

Thanks for your help Paul, I'll give it a go and let you know how it goes. This won't watch for the process and then attach automatically, but here is a script that will attach to the game and then enable all the scripts assigned to the table: local scriptsToActivate = { [1] = 'Cartoon Smokes', [2]...
by LeFiXER
Fri Dec 30, 2022 8:31 pm
Forum: Single Player Cheat Requests
Topic: [Request] Eximius Seize the Frontline
Replies: 10
Views: 5340

Re: [Request] Eximius Seize the Frontline

Generally, the requests are seen by people here and the very same people decide if they want to provide something for it. There are many people who make requests, download tables and do not even give a single thanks; these people "hit and run" so to speak. It's discouraging for people that do have t...
by LeFiXER
Fri Nov 25, 2022 1:57 pm
Forum: Tables
Topic: Tunguska: The Visitation v1.46.4 (Steam)
Replies: 22
Views: 6366

Re: Tunguska: The Visitation v1.46.4 (Steam)

Tournicoat wrote:
Thu Nov 24, 2022 8:47 pm
...
Table has been updated to v1.57.3. Thanks again :)
by LeFiXER
Wed Nov 23, 2022 11:27 am
Forum: Tables
Topic: Tunguska: The Visitation v1.46.4 (Steam)
Replies: 22
Views: 6366

Re: Tunguska: The Visitation v1.46.4 (Steam)

If someone is willing to gift the game then I can update it.
by LeFiXER
Sun Nov 20, 2022 7:40 pm
Forum: Cheat Engine Lua Scripting
Topic: Want to update script/aob. No opcode/alt code
Replies: 3
Views: 439

Re: Want to update script/aob. No opcode/alt code

There's nothing wrong with updating the table providing you don't share it without the author's explicit permission to do so. With that said, it sounds like you don't know the value of the bar so therefore you should search unknown initial value. Increase the value in-game a little and search increa...
by LeFiXER
Mon Nov 07, 2022 12:04 pm
Forum: Cheat Engine
Topic: Using "value between%" sometimes results in thread 15:Access violation (311)
Replies: 16
Views: 751

Re: Using "value between%" sometimes results in thread 15:Access violation (311)

The method used is subjective. Personally, I find scanning for percentages a lost cause because a percentage is a value derived from a calculation of values. These values can, and quite often do, change. Nevertheless, it's never good to run into any problems. I would submit a bug report via CE's Git...
by LeFiXER
Sun Nov 06, 2022 5:24 pm
Forum: Cheat Engine
Topic: Using "value between%" sometimes results in thread 15:Access violation (311)
Replies: 16
Views: 751

Re: Using "value between%" sometimes results in thread 15:Access violation (311)

I tend to scan based on the state of the value rather than the value itself. You can filter a lot of results by scanning for unchanged value when you have not affected the value you want to find. I have yet to find a situation where this method has failed me.
by LeFiXER
Sun Nov 06, 2022 2:47 pm
Forum: Cheat Engine
Topic: Using "value between%" sometimes results in thread 15:Access violation (311)
Replies: 16
Views: 751

Re: Using "value between%" sometimes results in thread 15:Access violation (311)

I tested with a game. The results were not in the 100s of millions range since I know the type of the health value. I also know how to get the value itself, I just wanted to test your method against a known method. I just carried out your steps again without any problems using the x64 tutorial. I me...
by LeFiXER
Sat Nov 05, 2022 7:04 pm
Forum: Cheat Engine
Topic: Using "value between%" sometimes results in thread 15:Access violation (311)
Replies: 16
Views: 751

Re: Using "value between%" sometimes results in thread 15:Access violation (311)

Your solution to a bug report is to avoid the feature entirely? I get it. Well thanks, I know how to use the other features. I am looking for suggestions on how to be able to use the % feature. It can make things much easier. I fail to reproduce the bug you are experiencing following your exact ste...
by LeFiXER
Mon Oct 24, 2022 9:45 pm
Forum: Cheat Engine Lua Scripting
Topic: Get Auto Assemble Edit Form
Replies: 8
Views: 1257

Re: Get Auto Assemble Edit Form

Eric wrote:
Mon Oct 24, 2022 8:01 pm
Lefixer seems to be on CE 7.4.1 which is the only version where AutoInject1 is at that position
It's better to get the name of the control, e.g:

Code: Select all

aa=getMemoryViewForm().AutoInject1
aa.doClick()
That's correct. I am, at least for now. Thanks for the tip!
by LeFiXER
Fri Oct 21, 2022 6:22 pm
Forum: Cheat Engine Lua Scripting
Topic: Get Auto Assemble Edit Form
Replies: 8
Views: 1257

Re: Get Auto Assemble Edit Form

... This will, however, create a new Auto Assembler window with the pre-defined text as the main body of the script: local aa = getMemoryViewForm().getComponent(279) aa.doClick() AAWindow = 'TfrmAutoInject' function getFormByClass(n) if n == '' then return nil end for i = 0, getFormCount() - 1 do l...
by LeFiXER
Fri Oct 21, 2022 4:50 pm
Forum: Cheat Engine Lua Scripting
Topic: Cheat Engine Lua plugin
Replies: 1
Views: 905

Re: Cheat Engine Lua plugin

This is an old version of AA maker. You could contact the original authors or update it yourself. I know that answer isn't directly helpful, but you can use [Link] as a reference to update it.
by LeFiXER
Mon Oct 17, 2022 12:37 pm
Forum: Cheat Engine Lua Scripting
Topic: [RESOLVED] lua speedhack toggle
Replies: 3
Views: 908

Re: lua speedhack toggle

This will work as intended: if tmr then tmr.destroy(); tmr = nil end function ToggleSpeedHack(key, speed) if key == nil then key = 0x1B end -- Escape key is default if not defined function setSpeed(speed) if speed == nil then speed = 1 end speedhack_setSpeed(speed) end tmr = createTimer(getMainForm(...