Search found 37 matches

by lampuiho
Sat Oct 05, 2019 10:23 am
Forum: Tables
Topic: Super Robot Wars V
Replies: 27
Views: 12557

Re: Super Robot Wars V

HEROES wrote:
Sat Oct 05, 2019 6:49 am
how to use ?
1. Activate script. 2. enter character skill editing screen. 3. activate idx script. 4. select ID from the option given. 5. set Lv to 1 or above. you figure this one out. 6. press home/end to edit another slot.
by lampuiho
Sat Oct 05, 2019 1:43 am
Forum: Tables
Topic: Borderlands GOTY Enhanced - table v: 1.0.4 CT
Replies: 98
Views: 38350

Re: Borderlands GOTY Enhanced - table v: 1.0.4 CT

This is a BL1 remake. Did you see any lootsploder for BL1? Cuz I don't remember. Mind your comparisons, please, as BL2 contains way more code and functionality. Yeah true there wasn't any lootsplosions in BL1, didn't think of it like that. Main question was about a drop rate modifier though. Unless...
by lampuiho
Fri Oct 04, 2019 9:37 am
Forum: Tables
Topic: Super Robot Wars V
Replies: 27
Views: 12557

Re: Super Robot Wars V

For Editing Character Skills Press home and end to cycle through different slot after entering one character's skill screen. You need to activate lua script first before using the table script EDIT: there was a memory leak when disabling. Also fixed bug with not reseting the address base of indexed ...
by lampuiho
Sat May 25, 2019 1:46 pm
Forum: Tables
Topic: Borderlands GOTY Enhanced - table v: 1.0.4 CT
Replies: 98
Views: 38350

Re: Borderlands GOTY Enhanced - table v: 1.0.4 CT

I think you may need "setall" :) To also hit the Transient objects (not just stock). Ok I have tried to change something but I don't know what the properties of AttributeInitializationDefinition class are. So I looked up some old document for Borderlands 2. The property to be set is ValueFormula. B...
by lampuiho
Wed May 15, 2019 2:18 pm
Forum: Tables
Topic: Borderlands GOTY Enhanced - table v: 1.0.4 CT
Replies: 98
Views: 38350

Re: Borderlands GOTY Enhanced - table v: 1.0.4 CT

Mohammed27 wrote:
Wed May 15, 2019 1:26 am

if you make a table i can test it for you
Just use the console enabler and "set" command.
by lampuiho
Sat May 04, 2019 2:53 pm
Forum: Tables
Topic: Super Dragon Ball Heroes: World Mission [+8]
Replies: 72
Views: 21594

Re: Super Dragon Ball Heroes: World Mission [+8]

Lord Blade wrote:
Sat May 04, 2019 1:47 pm
I'm just hoping someone can update the table to have the bonds thing on it, as I can't figure that stuff out.
Just hook the address I told you. Then Assembly -> framework -> add code before that line to store a float of your choice in xmm1.
Use a bond item. And profit.
by lampuiho
Fri May 03, 2019 11:55 am
Forum: Tables
Topic: Super Dragon Ball Heroes: World Mission [+8]
Replies: 72
Views: 21594

Re: Super Dragon Ball Heroes: World Mission [+8]

BalrogDeMorgoth wrote:
Wed May 01, 2019 12:00 am
I tried to do the bond thing but i failed.
Put a breakpoint on the address I showed you in the edit comment and use an item for bond boost. Observe value changes with different bond boost to understand which line of code store the multiplier.
by lampuiho
Fri May 03, 2019 11:52 am
Forum: Tables
Topic: Borderlands GOTY Enhanced - table v: 1.0.4 CT
Replies: 98
Views: 38350

Re: Borderlands GOTY Enhanced - table v: 1.0.3 CT

When developers try to stop you from cheating but leave all the non-obfuscated string AND CODE in their game
by lampuiho
Thu Apr 18, 2019 9:45 am
Forum: Tables
Topic: Borderlands GOTY Enhanced - table v: 1.0.4 CT
Replies: 98
Views: 38350

Re: Borderlands GOTY Enhanced - table v: 1.0.2 CT

^ Seriously now.. check my dumper for Batman series, dump UObjects (it's UE3), then also use UE Explorer to have a look at the .upk files. Most functions are UScript bytecode, so you can't just "call" them. And to execute bytecode in the single threaded UE handler, you need to hook ProcessEvent (el...
by lampuiho
Thu Apr 18, 2019 4:05 am
Forum: Tables
Topic: Super Dragon Ball Heroes: World Mission [+8]
Replies: 72
Views: 21594

Re: Super Dragon Ball Heroes: World Mission [+8]

radthezero wrote:
Thu Apr 18, 2019 1:17 am
I fear you lost me there, brother. Probably a real newbie question, but how do we do that?
google cheat engine assembler, x86 assembly coding tutorial.
by lampuiho
Wed Apr 17, 2019 2:10 pm
Forum: Tables
Topic: Borderlands GOTY Enhanced - table v: 1.0.4 CT
Replies: 98
Views: 38350

Re: Borderlands GOTY Enhanced - table v: 1.0.2 CT

Not necessary at all. Some of the console commands can be replicated with scripts and a few are just straight addresses (dbm_ToggleShowDebug, notarget, stat fps, etc.) Though I never did get the more interesting commands to even work at all like spawning the vehicles and dbm_toggleghost. So you did...
by lampuiho
Wed Apr 17, 2019 2:07 pm
Forum: Tables
Topic: Super Dragon Ball Heroes: World Mission [+8]
Replies: 72
Views: 21594

Re: Super Dragon Ball Heroes: World Mission [+8]

Yeah, as i said, i managed with XP but i can't find how to do it with bonds. Edit : oh, you said 'allies XP', my bad, still ain't managing it though. I just had a look. The allies' xp is easily found. pass the parameters to this function: AllyStruct* (*exe+B2BCB0)( *(exe+17AD2E8)+8, uint Index) and...
by lampuiho
Tue Apr 16, 2019 1:22 pm
Forum: Tables
Topic: Super Dragon Ball Heroes: World Mission [+8]
Replies: 72
Views: 21594

Re: Super Dragon Ball Heroes: World Mission [+8]

Basically a "Bonds" cheat and something to give us max score after battle (like Fling's does to get 999999999 all score) as that basically instantly maxes out Camaraderie. Yeah, like i did with XP to give me '999999' XP after a battle but it doesn't seems to work for bonds. each time allies' exp in...
by lampuiho
Thu Apr 11, 2019 11:44 am
Forum: Tables
Topic: Borderlands GOTY Enhanced - table v: 1.0.4 CT
Replies: 98
Views: 38350

Re: Borderlands GOTY Enhanced - table v: 1.0.1 CT

... The patch itself is not working of course. Of course not. The patch is for the original 32 bit executable of B2 while the exe from B1 enhanced is 64 bit. What he did was telling you to compare the bytes overwritten. I don't know if they are part of some instructions or some constant read by the...
by lampuiho
Thu Apr 11, 2019 11:17 am
Forum: Tables
Topic: Super Dragon Ball Heroes: World Mission [+8]
Replies: 72
Views: 21594

Re: Super Dragon Ball Heroes: World Mission [+8]

Can you add maxing transform, and capsule please?