Search found 80 matches
- Fri Jan 29, 2021 3:26 pm
- Forum: Tables
- Topic: SUPER DRAGON BALL HEROES: WORLD MISSION 1.05 [+14]
- Replies: 2
- Views: 561
SUPER DRAGON BALL HEROES: WORLD MISSION 1.05 [+14]
Auto Insta-Max Burst Mode Auto Win Minigame CI Auto Win Battle CI Credit to GreenHouse for finding the original code for Burst Mode & CI. I optimized it so it now automatically completes without you moving the mouse/pressing buttons (also save a few bytes of memory because I just patched the origin...
- Tue Jan 12, 2021 2:54 pm
- Forum: Single Player Cheat Requests
- Topic: REQUEST Digimon World Re:Digitize Decode (JAP) Citra Canary Emulator
- Replies: 5
- Views: 2337
Re: REQUEST Digimon World Re:Digitize Decode (JAP) Citra Canary Emulator
bro i am already using nighty but this error come directly after i open the engine before i attach it to the citra . then after i attach citra it gave same error. but the strange thing it give error directly after i open the engine . Of course it gives this error when not attached... If it still gi...
- Mon Jan 11, 2021 1:03 pm
- Forum: Single Player Cheat Requests
- Topic: REQUEST Digimon World Re:Digitize Decode (JAP) Citra Canary Emulator
- Replies: 5
- Views: 2337
Re: REQUEST Digimon World Re:Digitize Decode (JAP) Citra Canary Emulator
The AOB failed to find the address. Download nightly 1675 for it to guarentee to work. I will download some other versions and test for a better AOB in the future.
[Link]
- Tue Jan 05, 2021 7:25 pm
- Forum: General Discussions
- Topic: Saving values with cheat engine possible?
- Replies: 22
- Views: 1744
Re: Saving values with cheat engine possible?
Just write a assembly script to allocate more memory and change the name pointer to point to your allocated address for a longer name. Thanks for joining the conversation but I'm a rookie when it comes to cheat engine 😂 Care to explain how I can do that please? You need some programming basics firs...
- Tue Jan 05, 2021 5:46 pm
- Forum: General Discussions
- Topic: Saving values with cheat engine possible?
- Replies: 22
- Views: 1744
Re: Saving values with cheat engine possible?
Just write a assembly script to allocate more memory and change the name pointer to point to your allocated address for a longer name.
- Mon Jan 04, 2021 5:40 am
- Forum: Single Player Cheat Requests
- Topic: REQUEST Digimon World Re:Digitize Decode (JAP) Citra Canary Emulator
- Replies: 5
- Views: 2337
Re: REQUEST Digimon World Re:Digitize Decode (JAP) Citra Canary Emulator
Not what you want but here is an item ID/count, money editor. The System::Memory() function address scanner should work with other games too. The paging pointer works at the moment by masking the the 12 bits of the 12 bits to the left (eg. XXX YYY and you want the XXX) of the virtual address, then m...
- Mon Dec 21, 2020 2:57 pm
- Forum: Tables
- Topic: Total War Warhammer 2 v1.10.2 (GM and More) 2021-Feb-08
- Replies: 708
- Views: 470288
Re: Total War Warhammer 2 v1.1.0/v1.9.2 (GM and More) 2020-Jul-15
Update on my script for forced agent action result. Now uses pPlayer pointer from the main table to check if the hero performing the action belongs to the player. nice! :D I found the offset for target is at r15+88 so I can use that pointer to check if the target is owned by the player. The problem...
- Sat Oct 10, 2020 7:15 am
- Forum: Tables
- Topic: Borderlands GOTY Enhanced - table v: 1.0.4 CT
- Replies: 104
- Views: 67615
Re: Borderlands GOTY Enhanced - table v: 1.0.4 CT
UObject[126255] WeaponDropsPerPlayer 0x00000172929741D0 ( AttributeInitializationDefinition gd_Balance.WeightingPlayerCount.WeaponDropsPerPlayer ) <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>4606</ID> <Description>"DropWeights"</Description> <Options moHideCh...
- Sat Oct 10, 2020 12:16 am
- Forum: Tables
- Topic: SD Gundam G Generation Cross Rays
- Replies: 154
- Views: 84884
Re: SD Gundam G Generation Cross Rays
It'll take time for them to fix the game. The latest cheat here doesn't work on the latest version of the game, especially after they add Limit Break option. More like they don't bother fixing the game. The same crash still occurs after more than half a year. I can reproduce it the same way. They h...
- Fri Oct 09, 2020 5:40 am
- Forum: Tables
- Topic: The Last Remnant
- Replies: 10
- Views: 3170
- Wed Oct 07, 2020 1:14 am
- Forum: Tables
- Topic: SD Gundam G Generation Cross Rays
- Replies: 154
- Views: 84884
- Tue Oct 06, 2020 10:49 am
- Forum: Tables
- Topic: First Queen IV Windows XP Remastered Taiwanese version
- Replies: 0
- Views: 346
First Queen IV Windows XP Remastered Taiwanese version
Attach game first then load table and run script. Options: In-Battle enemies armies pointers In-Battle character attribute pointer Character stats pointers Restore full health attacked on melee / instant kill enemy in melee Always capture enemy troop on melee Gives elven archer magic arrows on summo...
- Wed Sep 09, 2020 2:10 pm
- Forum: Tables
- Topic: SD Gundam G Generation Cross Rays
- Replies: 154
- Views: 84884
- Wed Sep 09, 2020 2:04 pm
- Forum: Tables
- Topic: Nexomon: Extinction [+12]
- Replies: 55
- Views: 27238
Re: Nexomon: Extinction [+12]
Latest patch killed all tables atm I think. replace the main script with this [ENABLE] aobscanmodule(get_ManagerBattle,GameAssembly.dll,F3 0F 11 87 * 02 00 00 72) aobscanmodule(get_SaveData,GameAssembly.dll,FF 81 F8 00 00 00 80) aobscanmodule(get_MapManager,GameAssembly.dll,F3 0F 10 B3 E8 01 00 00 ...
- Wed Sep 02, 2020 1:29 pm
- Forum: Single Player Cheat Requests
- Topic: Captain Tsubasa Rise of new Champions
- Replies: 112
- Views: 30405
Re: Captain Tsubasa Rise of new Champions
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>488</ID> <Description>"Stop Time"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe Version: Date : 2020-09-02 Author :...