Search found 127 matches

by sebastianyyz
Fri Mar 27, 2020 8:41 pm
Forum: Tables
Topic: Tom Clancy's Ghost Recon: Breakpoint [Engine:AnvilNEXT64]
Replies: 175
Views: 41929

Re: Tom Clancy's Ghost Recon: Breakpoint [Engine:AnvilNEXT64]

Not interested. Got other games in mind. Breakpoint is an irrational game. It's using the same logic from Wildlands, whereas I feel like I'm playing the same game. Not to mention the story is stupid and you can accidentally finish it without knowing. And when you do, there's total randomness.. I fo...
by sebastianyyz
Wed Mar 25, 2020 2:02 am
Forum: Tables
Topic: DOOM Eternal [Engine:idTech 7]
Replies: 228
Views: 57537

Re: DOOM Eternal [Engine:idTech 7]

Alright, thanks to SunBeam you can use god mode on Ultra Nightmare, use the folowing code:

pm_disableNighmareGodMode 1

All credits go to SunBeam, thank you very much, you are the man


SunBeam do you have a similar table for Doom 2016?
by sebastianyyz
Tue Mar 24, 2020 6:34 pm
Forum: Tables
Topic: DOOM Eternal [Engine:idTech 7]
Replies: 228
Views: 57537

Re: DOOM Eternal [Engine:idTech 7]

Cupter wrote:
Tue Mar 24, 2020 11:25 am
god does not work. It just makes me at 20 health and one hit death on my Ultra Violence playthrough. Any other god cheats?
If I'm not mistaken, god mode doesn't work on Ultra Nightmare Mode
by sebastianyyz
Wed Mar 04, 2020 3:16 pm
Forum: Tables
Topic: Max Payne 3 +12 [Steam][Version 1.0.0.216]
Replies: 7
Views: 1937

Re: Max Payne 3 +12 [Steam][Version 1.0.0.216]

Thanks for the table
by sebastianyyz
Tue Mar 03, 2020 10:33 pm
Forum: Tables
Topic: (Halo CE) Halo: The Master Chief Collection +22
Replies: 84
Views: 7380

Re: (Halo CE) Halo: The Master Chief Collection +7

Nice, thank you
by sebastianyyz
Sun Mar 01, 2020 12:36 am
Forum: Trainers
Topic: Battlefield 4 Trainer (64 bit)
Replies: 2
Views: 1173

Re: Battlefield 4 Trainer (64 bit)

Thanks
by sebastianyyz
Fri Feb 21, 2020 4:09 pm
Forum: Tables
Topic: Metro Exodus [STEAM/EPIC]
Replies: 137
Views: 86130

Re: Metro Exodus [STEAM/EPIC]

Thank you for the table
by sebastianyyz
Sun Feb 16, 2020 2:59 pm
Forum: Tables
Topic: Wolcen: Lords of Mayhem
Replies: 287
Views: 90020

Re: Wolcen: Lords of Mayhem

It's a false positive, don't worry. I always use fling trainers and never had a problem
by sebastianyyz
Tue Dec 31, 2019 12:16 am
Forum: Tables
Topic: The Incredible Adventures of Van Helsing x64/x86
Replies: 5
Views: 5617

Re: The Incredible Adventures of Van Helsing x64/x86

Hello, I just looked at it this morning. I made an alteration to the script to make it work with dx11. This one won't work with dx9. --weird rambling gibbrish-- The author made it optimized by sticking to a specific module so it's faster to search and less clunky. I tried to make it work for both d...
by sebastianyyz
Tue Dec 10, 2019 6:09 pm
Forum: Tables
Topic: Terminator: Resistance [Engine:Unreal 4.22] - Console enabler, Dumper and more..
Replies: 17
Views: 8624

Re: Terminator: Resistance [Engine:Unreal 4.22] - Console enabler, Dumper and more..

SunBeam wrote:
Tue Dec 10, 2019 1:21 am
sebastianyyz wrote:
Tue Dec 10, 2019 1:06 am
I wonder if the console includes a "god mode"
Sometimes I feel like you're posting just to boost your post count...
I don't do that. I'm not interested in boosting my post count :P
by sebastianyyz
Sun Dec 08, 2019 4:00 am
Forum: Tables
Topic: Tom Clancy's Ghost Recon: Breakpoint [Engine:AnvilNEXT64]
Replies: 175
Views: 41929

Re: Tom Clancy's Ghost Recon: Breakpoint [Engine:AnvilNEXT64]

The table is working fine, I don't know why people keep saying it doesn't work.