Search found 12 matches
- Tue Mar 15, 2022 4:33 pm
- Forum: Tables
- Topic: Tomb Raider - Legend ~ v1.2 (Steam)
- Replies: 4
- Views: 5400
Re: Tomb Raider - Legend ~ v1.2 (Steam)
What is the password? 7zip won't extract without it.
- Thu Dec 28, 2017 2:27 am
- Forum: Tables
- Topic: Polaris Sector v1.06d GOG
- Replies: 5
- Views: 6551
Polaris Sector v1.06d GOG
For Polaris Sector v1.06d GOG DRM FREE Written For / Tested : Single Player / No-Networking. ( Does not work on versions 1.06f and higher :!: ) Basic Table : Stockpiles for ALL races listed and adjustable. In the Extras / Comments part of the table ... directions on how to find many of the useful Dy...
- Fri Aug 04, 2017 9:50 pm
- Forum: General Gamehacking
- Topic: [SOLVED] AutoAssemble and float values
- Replies: 5
- Views: 6626
Re: [HELP] AutoAssemble and float values
@FreeER
Thanks for the info.
I think that I might probe even further back on "what accesses this".
The true value has to be read in from the disk at some point.
Locating that would work around the constant overwrite problem.
Thanks for the info.
I think that I might probe even further back on "what accesses this".
The true value has to be read in from the disk at some point.
Locating that would work around the constant overwrite problem.
- Mon Jul 24, 2017 1:41 am
- Forum: General Gamehacking
- Topic: [SOLVED] AutoAssemble and float values
- Replies: 5
- Views: 6626
Re: [HELP] AutoAssemble and float values
@squall8
Thanks for the info.
Taking some time to learn about the 'breakpoint' tool.
One thing is becoming clear, the code base for this game is really screwy.
Put '- add [eax],al' thirty times / lines, consecutively, for a rough picture of it.
Thanks for the info.
Taking some time to learn about the 'breakpoint' tool.
One thing is becoming clear, the code base for this game is really screwy.
Put '- add [eax],al' thirty times / lines, consecutively, for a rough picture of it.
- Sat Jul 22, 2017 6:50 pm
- Forum: General Gamehacking
- Topic: [SOLVED] AutoAssemble and float values
- Replies: 5
- Views: 6626
[SOLVED] AutoAssemble and float values
I am trying to use a AoB Code Injection to lock-in a constantly overwritten static address / constant ( float type ) value. Tried using the FPU commands but couldn't figure out how to get a float ( example : 0.67 ) generated in the FPU. Question #1 : I my searches, I stumbled across this in the CE F...
- Mon Jul 17, 2017 1:44 am
- Forum: Cheat Engine Lua Scripting
- Topic: [SOLVED] Sneaky Hidden Pointer?
- Replies: 2
- Views: 4286
Re: [HELP] Sneaky Hidden Pointer?
@Squall8
Thanks!
It worked. Two lines of mutating AoB no longer cause 'can't find it' problems.
Used nop instead to match bit count for the line. Tested with three reboots.
Thanks!
It worked. Two lines of mutating AoB no longer cause 'can't find it' problems.
Used nop instead to match bit count for the line. Tested with three reboots.
- Sat Jul 15, 2017 10:52 pm
- Forum: Cheat Engine Lua Scripting
- Topic: [SOLVED] Sneaky Hidden Pointer?
- Replies: 2
- Views: 4286
[SOLVED] Sneaky Hidden Pointer?
This coding has the real address static while the AoB changes with every load of the game. :!: Also, AutoAssemble fails to build this code. A nop attempt under Advanced Options throws a warning about 'doesn't contain what it should' Is it really a sneaky hidden pointer put where it should not be? Al...
- Wed Jul 12, 2017 2:40 pm
- Forum: Tables
- Topic: Starpoint Gemini 2
- Replies: 0
- Views: 1804
Starpoint Gemini 2
Table for : Starpoint Gemini 2 v1.9300-GOG with BOTH SoA & Titans DLCs installed. Tested / Developed for Single Player / No Networking, with and without DLC content loaded. Table Contents : -- XP Credits Skill Points Perk Points Reputation -- Inf Light Weapon Energy Inf Heavy Weapon Ammo Hull HP / M...
- Sun Jul 09, 2017 2:26 am
- Forum: Cheat Engine Lua Scripting
- Topic: [SOLVED] NOP a Code Injection?
- Replies: 7
- Views: 29249
Re: [HELP] NOP a Code Injection?
The disassembler output had some arrows not included in my earlier posts. this line : "************************.exe"+25B8E6: EB 03 - jmp ************************.exe+25B8EB goes to this line ( green arrow ) : "************************.exe"+25B8EB: 76 05 - jna ************************.exe+25B8F2 goes...
- Sat Jul 08, 2017 4:28 pm
- Forum: Cheat Engine Lua Scripting
- Topic: [SOLVED] NOP a Code Injection?
- Replies: 7
- Views: 29249
Re: [HELP] NOP a Code Injection?
It's a Single Player game, most of the values found are constants ( older game / not a newly released ). This is the output from the disassembler without and with the NOP applied. --> NOP Disabled ************************.exe+25B8E3 - 0F2F C1 - comiss xmm0,xmm1 ************************.exe+25B8E6 - ...
- Fri Jul 07, 2017 11:16 pm
- Forum: Cheat Engine Lua Scripting
- Topic: [SOLVED] NOP a Code Injection?
- Replies: 7
- Views: 29249
Re: [HELP] NOP a Code Injection?
Thanks for responding. I tried to look at other tables for examples of scripts, but all I really found was AoB Scans / Injection. The script attempts .... Tried going through the memory disassembler, highlight the correct address line, tools, AutoAssemble, cheat framework, and then either code injec...
- Thu Jul 06, 2017 10:35 pm
- Forum: Cheat Engine Lua Scripting
- Topic: [SOLVED] NOP a Code Injection?
- Replies: 7
- Views: 29249
[SOLVED] NOP a Code Injection?
Have a table almost complete, except for two items in the 'Advanced Options / Code List'. Both are NOP, than when toggled by right click, select 'replace with code that does nothing', both work just fine. Every attempt to turn those items into <script> in the main table has failed / doesn't work. Wa...