Search found 43 matches

by neuronek
Thu May 30, 2019 6:33 pm
Forum: Tables
Topic: Total War THREE KINGDOMS v1.1.0 (942) (GM and More) 2019-Jun-25
Replies: 107
Views: 53170

Re: Total War THREE KINGDOMS v1.0.0 9292 (GM and More) 2019-May-28

Wow, thanks for the explanation Andromort!
by neuronek
Thu May 30, 2019 6:21 am
Forum: Tables
Topic: Total War THREE KINGDOMS v1.1.0 (942) (GM and More) 2019-Jun-25
Replies: 107
Views: 53170

Re: Total War THREE KINGDOMS v1.0.0 9292 (GM and More) 2019-May-28

Hmm I'd like to see that buyout option too ? Maybe it is one specific faction that can do this in exchange for their specific resource ?
by neuronek
Wed May 29, 2019 7:19 am
Forum: Trainers
Topic: Total War Three Kingdoms Trainer +25 by FLiNG
Replies: 17
Views: 19559

Re: Total War Three Kingdoms Trainer +23 by FLiNG

Simply to kill them all ;) Chasing them all over the map takes time that's all. Morale cheats from tables on the forum sometimes crash the game during battle and this trainer only crashed for me when this super speed was enabled ;) Edit, seems like Aranna posted a Reddit link that highlight some nif...
by neuronek
Tue May 28, 2019 6:21 pm
Forum: Tables
Topic: Total War THREE KINGDOMS v1.1.0 (942) (GM and More) 2019-Jun-25
Replies: 107
Views: 53170

Re: Total War THREE KINGDOMS v1.0.0 (GM and More) 2019-May-27

FYI Recifense, game was updated today on Steam with a "stability fix", the table does not load.
by neuronek
Tue May 28, 2019 12:48 pm
Forum: Tables
Topic: Total War: THREE KINGDOMS Cheat Engine Table
Replies: 182
Views: 101956

Re: Total War: THREE KINGDOMS Cheat Engine Table

Hey guys, I don't know about You but this trainer works perfectly with steam version and does not cause crashes (at least for me ;) )
viewtopic.php?f=5&t=9472
by neuronek
Tue May 28, 2019 12:46 pm
Forum: Trainers
Topic: Total War Three Kingdoms Trainer +25 by FLiNG
Replies: 17
Views: 19559

Re: Total War Three Kingdoms Trainer +23 by FLiNG

Hi, is it possible to make enemy troops not run away during battle ?
by neuronek
Fri Jan 11, 2019 3:11 pm
Forum: Tables
Topic: Pillars of Eternity II: Deadfire (Steam) (Release Version)
Replies: 459
Views: 175063

Re: Pillars of Eternity II: Deadfire (Steam) (Release Version)

Hi Csimbi, thanks for all the amazing cheats.

I have a question tho, is it possible to have more than 1 Culture or 1 Background during character creation ?
If I recall correctly there was a cheat for that when the game launched but I wonder if it's even possible now :)
by neuronek
Thu Nov 15, 2018 8:12 pm
Forum: Tables
Topic: Pathfinder: Kingmaker (Steam)
Replies: 1065
Views: 322022

Re: Pathfinder: Kingmaker (Steam)

Even with picking just one extra bloodline, if you try and add multiple feats per level you're invariably going to end up glitching your level up UI. The solution proposed by Bag of Tricks is to remove every 'Key' section after the first 'Key' in every m_selectionsbylevel entry, but while that work...
by neuronek
Tue Nov 06, 2018 8:01 pm
Forum: Tables
Topic: Pillars of Eternity II: Deadfire (Steam) (Release Version)
Replies: 459
Views: 175063

Re: Pillars of Eternity II: Deadfire (Steam) (Release Version)

Just FYI, the updated Unity console python script shared at nexusmods along with unity console lets You add abilities and increment ability points on levelups guys :) Shoutout to smankowski for figuring out some awesome hacks/workarounds to the way the game code changed!!! :) https://www. nexusmods ...
by neuronek
Sun Nov 04, 2018 7:42 pm
Forum: General Gamehacking
Topic: pathfinder kingmaker save edit
Replies: 45
Views: 30391

Re: pathfinder kingmaker save edit

Merging both lists :)

So, has the game stopped crashing randomly ? :)
Feats_List_Updated_v12.zip
Merging both :) Removed duplicates, sry.
(51.78 KiB) Downloaded 380 times
by neuronek
Sun Oct 28, 2018 1:07 pm
Forum: Tables
Topic: Pillars of Eternity II: Deadfire (Steam) (Release Version)
Replies: 459
Views: 175063

Re: Pillars of Eternity II: Deadfire (Steam) (Release Version)

Hi DrummerIX, folks. Since the game was updated a lot recently and I could not find a reliable table/mod for Berrath's Blessings I made my own: (Nexusmods in case this gets replaced by fearless.. thing ;) ) https :// www. nexusmods .com /pillarsofeternity2/mods/259/?tab=description It's a cheat mod,...
by neuronek
Sun Oct 28, 2018 12:39 pm
Forum: General Gamehacking
Topic: pathfinder kingmaker save edit
Replies: 45
Views: 30391

Re: pathfinder kingmaker save edit

Hi folks, maybe some modder will be interested in my lazy scripts... I got frustrated by the game because for some gamplays inserting feats is easy while for others I happen to have issues loading saves and the exceptions thrown by the game are not helpful :) Anyways, I wrote myself a very simple gr...
by neuronek
Sat Oct 27, 2018 5:44 pm
Forum: General Gamehacking
Topic: pathfinder kingmaker save edit
Replies: 45
Views: 30391

Re: pathfinder kingmaker save edit

Oh I was also wondering if there's a number where you can change your attributes... so for me I just want to set all my abilities to 100. Where would I find that? Visit Niedzielan's cheat table: http://fearlessrevolution.com/viewtopic.php?f=4&t=7964&start=23 Edit the attributes of the character, sa...
by neuronek
Fri Oct 26, 2018 2:47 pm
Forum: General Gamehacking
Topic: pathfinder kingmaker save edit
Replies: 45
Views: 30391

Re: pathfinder kingmaker save edit

I was just wondering where you get your UUID because if I'm following the same path as you then my UUID is "Null". I'm a level 20 Paladin btw, so I was wondering if that has to be taken into account. Open up the save Find Your character by name View Your feats, I think that this should stay true to...
by neuronek
Thu Oct 25, 2018 6:51 pm
Forum: General Gamehacking
Topic: pathfinder kingmaker save edit
Replies: 45
Views: 30391

Re: pathfinder kingmaker save edit

Adding moar feats :) Feats_List_Updated_v10.zip Oops, silly mistake on my part. I thought I fixed that. Anyways, I fixed that now, but Im still getting the endless loading. See anything else wrong with it? This feat is very complex, I don't see any errors in the edited json file. I wonder if it'd be...