Search found 243 matches

by Toga
Fri Apr 05, 2024 7:00 pm
Forum: General Discussions
Topic: Adding a signature
Replies: 5
Views: 368

Re: Adding a signature

it's a special rank you need
it's only given out by the server owner ( and admins )

not a post count or rep
by Toga
Sun Mar 31, 2024 7:23 am
Forum: Cheat Engine
Topic: Having trouble finalizing a cheat from two consistent pointers
Replies: 9
Views: 470

Re: Having trouble finalizing a cheat from two consistent pointers

^ ah ok my faullt, didn't had this info before: // ---------- INJECTING HERE ---------- INJECT: 89 4E 08 - mov [esi+08],ecx // ---------- DONE INJECTING ---------- stdrt.exe+117AC: 5F - pop edi stdrt.exe+117AD: 5E - pop esi you still need to change ECX tho before putting it in [esi+08] otherwise not...
by Toga
Fri Mar 29, 2024 8:02 am
Forum: Cheat Engine
Topic: Having trouble finalizing a cheat from two consistent pointers
Replies: 9
Views: 470

Re: Having trouble finalizing a cheat from two consistent pointers

LeFiXER never said you'll need a

Code: Select all

pop edi
pop esi
in fact that will corrupt the stack and will crash your game.

you can't just pop things.. without pushing them first
by Toga
Tue Mar 19, 2024 3:34 pm
Forum: Tables
Topic: Last Epoch
Replies: 264
Views: 57196

Re: Last Epoch

maybe this helps it does not allow all at the same time tho <Description>"Unlock Masteries Early"</Description> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : Last Epoch.exe Version: 1.0 Date : 2020-12-09 Author : Messy ( aka SinGul4ritY ) 2023-04-05 - change to 2023-04...
by Toga
Sat Mar 16, 2024 9:17 am
Forum: Tables
Topic: Nioh 2 - The Complete Edition [STEAM]
Replies: 1428
Views: 633940

Re: Nioh 2 - The Complete Edition [STEAM]

- Damage Mulltiplier = damage to mobs. 1.0 is normal, > 1 is more damage to them, < 1 is less damage to them. - Damaga Reduction Multiplier = the damage to the player. 1.0 is normal, < 1 is damage reduction, > 1 is player takes more damage Think Messy checked it recently for working https://fearless...
by Toga
Sun Mar 10, 2024 9:26 am
Forum: Tables
Topic: Last Epoch
Replies: 264
Views: 57196

Re: Last Epoch

it's for offline only
by Toga
Sat Feb 24, 2024 10:31 am
Forum: Tables
Topic: Last Epoch EA 0.9+ (Steam)...
Replies: 764
Views: 310154

Re: Last Epoch EA 0.9+ (Steam)...

dziobus wrote:
Fri Feb 23, 2024 7:56 pm
Question, what exactly does the "Max Unique, Sets and Implicit Rolls" do / what does it work with cause I dont understand.
They roll with maxed out stats (range)
for a screenshot see viewtopic.php?p=169952#p169952
by Toga
Fri Feb 23, 2024 12:03 pm
Forum: Tables
Topic: Last Epoch EA 0.9+ (Steam)...
Replies: 764
Views: 310154

Re: Last Epoch EA 0.9+ (Steam)...

^ best to find the address of Player Actor
then in the structure you'll have everything you need.

look at Messy's post: viewtopic.php?p=242977#p242977
and his post above that one

gl
by Toga
Wed Feb 21, 2024 2:52 pm
Forum: Tools
Topic: Last Epoch Save Editor
Replies: 809
Views: 306308

Re: Last Epoch Save Editor

Well the save editor was before melonloader.
Helped a lot of people.

fyi
by Toga
Wed Feb 21, 2024 8:53 am
Forum: Cheat Engine
Topic: Help create a script to find game instance
Replies: 4
Views: 1029

Re: Help create a script to find game instance

not rly sure what you mean
but JIT the method... set a breakpoint... then create an AOB ? ( not a fan here of using mono names )
by Toga
Wed Feb 07, 2024 8:04 am
Forum: Cheat Engine
Topic: cmp [symbol], 0 unexpected outcome. (0) != 0 ?
Replies: 6
Views: 1306

Re: cmp [symbol], 0 unexpected outcome. (0) != 0 ?

Hey nice going! Certainly not to lecture you but you asked: https://i.imgur.com/KSdL4mw.jpeg ( got a little input from Messy, and we didn't tested it ) newmem: // moved this to the top because if its set to "no decrease" // there's no need for the rest of the code to execute cmp word ptr [inf_items_...
by Toga
Tue Feb 06, 2024 8:07 pm
Forum: Cheat Engine
Topic: cmp [symbol], 0 unexpected outcome. (0) != 0 ?
Replies: 6
Views: 1306

Re: cmp [symbol], 0 unexpected outcome. (0) != 0 ?

your scripts looking way better.
I am only occasionally active here
same for sharing screens.

so be patient.

ps. best to remove that whole table attachment ( not the right place here )
by Toga
Tue Feb 06, 2024 7:16 am
Forum: Cheat Engine
Topic: cmp [symbol], 0 unexpected outcome. (0) != 0 ?
Replies: 6
Views: 1306

Re: cmp [symbol], 0 unexpected outcome. (0) != 0 ?

Hey there good thing you found this Cheat Engine section. Since you are trying hard we have a look at it ( me with help from ). I do have to replicate your attempt and see... in the meantime, no offense meant but seeing your code you do need to learn a way lot more about injections. ie. alloc(newmem...
by Toga
Sun Feb 04, 2024 9:09 am
Forum: Tables
Topic: Nioh 2 - The Complete Edition [STEAM]
Replies: 1428
Views: 633940

Re: Nioh 2 - The Complete Edition [STEAM]

^ best to ask "general" questions about how to do something in cheat engine, assembly and/or LUA
in the correct Cheat Engine section.

so this table topic will stay on topic and not be contaminated
by Toga
Sun Jan 07, 2024 3:56 pm
Forum: Tables
Topic: Genshin Impact x Yuan Shen 3.X
Replies: 1329
Views: 353355

Re: Genshin Impact x Yuan Shen 3.X

best to ask for support on trainers from outside FRF
on their own (discord) server
not here.

Or ask in [Link], lots of helpfull people there

regards