Search found 171 matches
- Tue Mar 19, 2024 3:29 am
- Forum: Tables
- Topic: z Subterrain Mines of Titan
- Replies: 4
- Views: 161
Re: z Subterrain Mines of Titan
The stat pointer doesn't seem to save changes? I mouse over strength, change it to x+2, and doesn't seem to change in game. Tried saving and reloading after too. Lemme know if i'm using it wrong.
- Fri Mar 01, 2024 2:19 am
- Forum: Tables
- Topic: Secrets of Grindea [Steam]
- Replies: 63
- Views: 26663
Re: Secrets of Grindea [Steam]
1.0 is now released. May as well request an update officially
- Sun Nov 26, 2023 3:01 pm
- Forum: Tables
- Topic: Colony Ship: A Post Earth RPG
- Replies: 39
- Views: 10728
Re: Colony Ship: A Post Earth RPG
- Exp Multiplier (currently set to x100) In asm scripts the values are by default in hex decimal, so your 100 is actually 256 . ( 0x64 = 100) Add either # or (int) before the value to write decimal values. Worked on a table with KyleKatarn, will probably get released tomorrow or so. Includes so far...
- Sat Nov 11, 2023 4:42 pm
- Forum: Tables
- Topic: Colony Ship: A Post Earth RPG
- Replies: 39
- Views: 10728
Re: Colony Ship: A Post Earth RPG
Just mentioning i beat the game without any issues with all my skills over 12. So it shouldn't be a problem
- Thu Nov 09, 2023 4:17 pm
- Forum: Tables
- Topic: Colony Ship: A Post Earth RPG
- Replies: 39
- Views: 10728
Colony Ship: A Post Earth RPG
Simple table for now. Might add more
Options:
- Infinite AP (Affects enemies, beware)
- Exp Multiplier (currently set to x100)
Options:
- Infinite AP (Affects enemies, beware)
- Exp Multiplier (currently set to x100)
- Sun Oct 29, 2023 6:15 pm
- Forum: Tables
- Topic: Alan Wake 2 +10 (table Update1.1)
- Replies: 48
- Views: 15772
Re: Alan Wake 2 +9 (table Update.8)
I think theres an issue with ignore batteries. In alan wake chapter, it seems i have unlimited of the 'light source' usages (for interacting with environment) and not unlimited use of flashlight (weapon)
- Sun Oct 29, 2023 2:19 am
- Forum: Tables
- Topic: Alan Wake 2 +10 (table Update1.1)
- Replies: 48
- Views: 15772
Re: Alan Wake 2 +9 (table Update.6)
seems like the new inf ammo cheat also affects key items, getting duplicates in my inventory now
- Tue Sep 12, 2023 2:52 pm
- Forum: Tables
- Topic: Rune Factory 3 Special (Steam)
- Replies: 50
- Views: 13176
Re: Rune Factory 3 Special (Steam)
requesting a 'Items Dont Decrease' option when using items manually or through crafting.
- Tue Aug 08, 2023 8:28 pm
- Forum: Tables
- Topic: SupremeRuler2030
- Replies: 31
- Views: 9774
Re: SupremeRuler2030
i think theres a new patch, so table probably broke. What I do to update: 1. search and find money value (double) 2. Find what writes to this value (usually 1 or 2 results here) 3. Get the likely value for the pointer 4. search 4 byte hex for value of pointer 5. Usually get like 50 results or someth...
- Fri Aug 04, 2023 2:45 am
- Forum: Tables
- Topic: SupremeRuler2030
- Replies: 31
- Views: 9774
Re: SupremeRuler2030
Updated for recent patch, added money and research eff
- Fri Aug 04, 2023 12:17 am
- Forum: Tables
- Topic: SupremeRuler2030
- Replies: 31
- Views: 9774
Re: SupremeRuler2030
Money is a 'double' now
- Fri Mar 24, 2023 3:38 pm
- Forum: Tables
- Topic: Resident Evil 4 Remake
- Replies: 407
- Views: 168007
Resident Evil 4 Remake
Simple inf ammo cheat, basically same as demo.
Use REFramework ([Link]) to disable anti-tamper
Use REFramework ([Link]) to disable anti-tamper
- Fri Mar 24, 2023 12:51 pm
- Forum: Tables
- Topic: Resident Evil 4 Remake demo
- Replies: 41
- Views: 13206
Re: Resident Evil 4 Remake demo
REFramework-nightly has initial fix for the crashing caused by anti tamper
- Fri Mar 10, 2023 12:59 am
- Forum: Tables
- Topic: Resident Evil 4 Remake demo
- Replies: 41
- Views: 13206
Re: Resident Evil 4 Remake demo
Will throw up my inf ammo as well, just in case. Beat me to it though hehe
- Fri Jan 27, 2023 8:50 pm
- Forum: Single Player Cheat Requests
- Topic: [COMPLETED] [REQUEST] Dead Space Remake
- Replies: 8
- Views: 5952
Re: [REQUEST] Dead Space Remake
Nice, ill try it out. I'm pretty amateur when it comes to assembly code, so I'm mostly guessing based on what i know in higher level programming languages.