Search found 40 matches

by fearlessfan1
Fri Jul 28, 2023 3:44 pm
Forum: Tables
Topic: The Legend of Heroes: Trails into Reverie
Replies: 48
Views: 14978

Re: The Legend of Heroes: Trails into Reverie

Can you edit your party with the save editor? Not easily, that script is the first steps on allowing a person to make a save editor, it doesn't actually edit the data used in game on its own. In previous games I used binary search to write zeros and 0xFF to large areas of my saves to find the NG+ f...
by fearlessfan1
Thu Jul 27, 2023 9:07 pm
Forum: Tables
Topic: The Legend of Heroes: Trails into Reverie
Replies: 48
Views: 14978

Re: The Legend of Heroes: Trails into Reverie

First off, As with the previous game I am including a debug room save which may help cheat code people get to areas and features they are interested in such as end game abilities, flags, unlocking all notebook entries, or minigames, etc plus it is just fun to mess with. https://i.imgur.com/VAedeji.p...
by fearlessfan1
Sun Apr 02, 2023 1:42 am
Forum: Tables
Topic: Atelier Ryza 3: Alchemist of the End & the Secret Key [+95]
Replies: 119
Views: 63658

Re: Atelier Ryza 3: Alchemist of the End & the Secret Key [+95]

You can find an interesting function by searching for the string miniMapMode and finding the xref to it. If you look at the parameters to the function at 140a1b620 rdx (2nd param) is a label and and r8 (3rd param) is usually a static address. Example: FUN_140a1b620(param_1,"miniMapMode",(longlong)&D...
by fearlessfan1
Thu Mar 30, 2023 4:44 am
Forum: Tables
Topic: Atelier Ryza 3: Alchemist of the End & the Secret Key [+95]
Replies: 119
Views: 63658

Re: Atelier Ryza 3: Alchemist of the End & the Secret Key [+80]

what ? monster spawn can change too with day and night ? never know that. I don't know where else, mainly because I only have a few moments a day to play and poke around at the moment, but at the hidden cove temple -> dreamers shore, the area you are at just before you explore the islands, with kni...
by fearlessfan1
Wed Mar 29, 2023 11:02 pm
Forum: Tables
Topic: Atelier Ryza 3: Alchemist of the End & the Secret Key [+95]
Replies: 119
Views: 63658

Re: Atelier Ryza 3: Alchemist of the End & the Secret Key [+72]

Didn't really look hard but If anybody wants to mess with day/night codes, at least part of it hangs around this area of the code, probably want to confirm that npcs and monster spawn if it is changed, but I do know that freezing values can keep the day from advancing visually. https://i.imgur.com/b...
by fearlessfan1
Sat Mar 25, 2023 4:02 am
Forum: Tables
Topic: Atelier Ryza 3: Alchemist of the End & the Secret Key [+95]
Replies: 119
Views: 63658

Re: Atelier Ryza 3: Alchemist of the End & the Secret Key [+25]

So it looks like there's over 2000 effects in this one, and that's a lot for just one person. If anyone is willing to help flesh these out, here's a Google Doc we can work off of. I'll try to add more to it on my end when I get time: https://docs.google.com/spreadsheets/d/1aU6puKE9sYUOAd2Xy-yYFFJ14...
by fearlessfan1
Tue Jul 05, 2022 1:43 am
Forum: Tables
Topic: [Completed] CHRONO CROSS: THE RADICAL DREAMERS EDITION [TABLE]
Replies: 111
Views: 31537

Re: [Completed] CHRONO CROSS: THE RADICAL DREAMERS EDITION [TABLE]

Set and freeze these bits to 1 to save anywhere. The first code enables save in the menu but also makes autosave turbo loop save slowing things down. The second code remedies that. I don't know exactly how since I didn't reverse anything and the combo was found by luck. A side effect is autosave may...
by fearlessfan1
Fri Apr 15, 2022 7:21 pm
Forum: Tables
Topic: Trials of Mana (Steam)
Replies: 281
Views: 171109

Re: Trials of Mana (Steam)

I thought I had a time attack pointer timer but it seems there was an issue, so I removed it. May or may not post an updated one.
by fearlessfan1
Mon Dec 20, 2021 10:54 am
Forum: Tables
Topic: Xenoblade Chronicles 2 v2.1.0
Replies: 80
Views: 46154

Re: Xenoblade Chronicles 2 v2.1.0

Addon to copy and paste for yoco 's table modified by HimoShifu, your current Salvage Rank Points . <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>258571</ID> <Description>"Salvage Rank Points"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>Byte</Vari...
by fearlessfan1
Thu Nov 04, 2021 10:22 pm
Forum: Tables
Topic: Astria Ascending
Replies: 38
Views: 11712

Re: Astria Ascending

Heads up as some or all of the codes will likely break soon, the release candidate has been out for a week. They will add resolution configuration, and fix lots of bugs, or so they claim via the PR rep in the steam forums.

Image
by fearlessfan1
Thu Sep 16, 2021 7:44 pm
Forum: Tables
Topic: Tales of Arise
Replies: 265
Views: 205759

Re: Tales of Arise

may i inquire a instant talking for the camp talks since its timer based i dont know how long the timer is or how it counts I was browsing the the UUUObject dump and perhaps this deals with the camp wait time: IntProperty Arise.MenuCampSupport.SetCampFavoriteWaitTime.Minute Function Arise.MenuCampS...
by fearlessfan1
Mon Sep 13, 2021 10:11 am
Forum: Tables
Topic: Tales of Arise
Replies: 265
Views: 205759

Re: Tales of Arise

Since there are ~300k lines in the UUU_ObjectDump form Unreal Unlocker, I figured I'd highlight some interesting ones I found in case anybody wanted to use them. It seems Cure points are probably called TP internally. Function Arise.BtlCharacterBase.SetInvincibleFlags BoolProperty Arise.BtlCharacte...
by fearlessfan1
Mon Sep 13, 2021 4:20 am
Forum: Tables
Topic: Tales of Arise
Replies: 265
Views: 205759

Re: Tales of Arise

Since there are ~300k lines in the UUU_ObjectDump form Unreal Unlocker, I figured I'd highlight some interesting ones I found in case anybody wanted to use them. It seems Cure points are probably called TP internally. Function Arise.BtlCharacterBase.SetIgnoreSP BoolProperty Arise.BtlCharacterBase.Se...
by fearlessfan1
Fri Apr 30, 2021 12:30 pm
Forum: Tables
Topic: Legend of Heroes: Trails of Cold Steel IV (Steam)
Replies: 313
Views: 125546

Re: Legend of Heroes: Trails of Cold Steel IV (Steam)

I can have everyone respond when applicable, instead of having to explicitly bring the right person from my party to trigger some extra dialogue with an NPC. A dream would be to have everybody's dialog enabled at all places and chapters so you could see everything without spending hours reloading s...
by fearlessfan1
Thu Apr 22, 2021 5:06 am
Forum: Tables
Topic: Legend of Heroes: Trails of Cold Steel IV (Steam)
Replies: 313
Views: 125546

Re: Legend of Heroes: Trails of Cold Steel IV (Steam)

https://i.imgur.com/FviDiuD.png Needing to hold the Left Trigger or the "R" key on the keyboard to display the health of all the enemies and see your attack type strengths always annoyed me. So just like in TOCS3 I am adding this small contribution, Always See Battle Sub Info. Feel free to include ...