Search found 12 matches

by fearlessfan1
Sat Oct 19, 2019 8:02 pm
Forum: Tables
Topic: Final Fantasy XV (Steam)
Replies: 1536
Views: 590830

Re: Final Fantasy XV (Steam)

Is this the post with the item spreadsheet that is referred to in the last few posts? https://fearlessrevolution.com/viewtopic.php?p=37461#p37461 The link seems dead, perhaps there is somebody here with a copy or perhaps that is the wrong post for the spreadsheet. Would anybody be willing to share? ...
by fearlessfan1
Sat Oct 05, 2019 2:04 pm
Forum: Tables
Topic: Final Fantasy 8 Remaster (Steam) (Released September, 2019)
Replies: 111
Views: 20000

Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Heads up for people using the tables in this thread, might want to backup your install, especially FFVIII.exe/FFVIII_EFIGS.dll, or disable updates, since a new password protected build named master2 appeared in the steam branches in the last couple days. Right now it hasn't been released but there i...
by fearlessfan1
Fri Oct 04, 2019 11:11 am
Forum: Tables
Topic: Final Fantasy XV (Steam)
Replies: 1536
Views: 590830

Re: Final Fantasy XV (Steam)

Finally, I'm still interested in finding a way to reactivate the exclusive festival events, though it's not high priority on my to-do list. As a person on a tight budget who has waited years even before it was released to have a console or computer powerful enough to play this game, I want to thank...
by fearlessfan1
Mon Sep 09, 2019 6:17 pm
Forum: Tables
Topic: Final Fantasy 8 Remaster (Steam) (Released September, 2019)
Replies: 111
Views: 20000

Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

@Karlos_007 Thanks for your set of cheats, I wanted to not only freeze the characters exp, but all the GFs as well in case there was an accident trying to card enemies. Edit: Just testing it though in the training area, it seems if a summon does the killing they still get the experience? This seems ...
by fearlessfan1
Thu Sep 05, 2019 8:13 pm
Forum: Tables
Topic: Final Fantasy 8 Remaster (Steam) (Released September, 2019)
Replies: 111
Views: 20000

Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

For those wondering where the card rule complications come from, it involves time degeneration into lesser rules, tracks where you travel from and more.

A screenshot from that Hyne save editor mentioned earlier gives a good overview:

Image
by fearlessfan1
Sat Oct 06, 2018 12:27 am
Forum: Tables
Topic: Dragon Quest XI (Steam)
Replies: 375
Views: 147943

Re: Dragon Quest XI (Steam)

On a side note, I've made a script that let you put the number that will outcome on the roulette .... Tried to find an Always Jackpot, but until now no luck... I did the same thing, I didn't release it because it crashed if it was still activated when leaving roulette, at least for me. I did dig a ...
by fearlessfan1
Fri Sep 28, 2018 10:27 am
Forum: Tables
Topic: Dragon Quest XI (Steam)
Replies: 375
Views: 147943

Re: Dragon Quest XI (Steam)

i tried searching item drop values using % as float values, initial unknown values, less / more than values with item find boosting equip & still no luck... I even tried 2,4 & 8 bytes. So difficult to find which address affects item drops.. Since this is a modern game, it is likely is stored as a f...
by fearlessfan1
Thu Sep 27, 2018 1:33 pm
Forum: Tables
Topic: Dragon Quest XI (Steam)
Replies: 375
Views: 147943

Re: Dragon Quest XI (Steam)

Firstly, that is way overkill. Didn't realize there was 200 of them. The phases and pure number of maps would make it quite an undertaking. While it would be cool to have an Atlas/Adventure Book of monster spawn points and other objects, the closest will likely be if anybody opens the info from the...
by fearlessfan1
Thu Sep 27, 2018 2:10 am
Forum: Tables
Topic: Dragon Quest XI (Steam)
Replies: 375
Views: 147943

Re: Dragon Quest XI (Steam)

I plan on marking the locations of treasure chests, pots, wardrobes, bookshelves, etc on maps exported directly from the game data. I'm not sure how far you plan on taking the data, so this might be over kill, but perhaps if you could convert it to the format used by the BotW map viewer, you could ...
by fearlessfan1
Wed Sep 19, 2018 2:29 pm
Forum: Tables
Topic: Dragon Quest XI (Steam)
Replies: 375
Views: 147943

Re: Dragon Quest XI (Steam)

A couple dozen or so Über items and a few other items with accents marks other german characters, and symbols didn't get added properly in the cheat table that Nickd91 posted, and instead were blank lines or just a single character. I added them back manually without the umlaut and special character...
by fearlessfan1
Thu Aug 16, 2018 11:11 pm
Forum: Tables
Topic: Dragon Quest VIII (EUR) 3DS (Citra)
Replies: 31
Views: 7700

Re: Dragon Quest VIII (EUR) 3DS (Citra)

I was wondering if you could make explicit your methodology on getting the Base, if not or if you don't have the time, just ignore this. While not exhaustive, since I don't know all the questions I should ask for an explanation, some questions to start with: Why did you choose that AOB to find the B...
by fearlessfan1
Tue Jun 27, 2017 2:30 am
Forum: Tables
Topic: Two Worlds II v1.3.5/2.0 Steam (GM and More) 2017-Jun-17
Replies: 6
Views: 5798

Re: Two Worlds II v1.3.5/2.0 Steam (GM and More) 2017-Jun-17

Here is the pointer for ver 2.0 released on June 20th, 2017 on steam for the horse race timer. After the horse race begins it will show how many milliseconds you have, you can then adjust it or freeze it. While I haven't had any issues, it might be good to turn it off before you finish. <?xml versio...