Search found 103 matches

by StinVec
Sat Mar 02, 2024 4:24 pm
Forum: Tables
Topic: Grim Dawn + All DLC's
Replies: 359
Views: 272745

Re: Grim Dawn + All DLC's

Thanks once again! I wonder if there's a way to get more rare loot since it looks like the crucible pointers aren't yet updated, least from my minimal testing. Well, at any rate they might not be too hard to find. You're welcome! Crucible: I had loaded into Crucible on 1.2.0.4 and 1.2.0.5 to test t...
by StinVec
Thu Feb 29, 2024 2:15 pm
Forum: Tables
Topic: Grim Dawn + All DLC's
Replies: 359
Views: 272745

Re: Grim Dawn + All DLC's

You're welcome, vfg36276! Thank you for noting that altered version of the player light option is working on GoG without trouble, and that there's no trouble with some other options so far with the GoG version.
by StinVec
Wed Feb 28, 2024 9:28 pm
Forum: Tables
Topic: Grim Dawn + All DLC's
Replies: 359
Views: 272745

Re: Grim Dawn + All DLC's

You're welcome, machine!

Also noting no updating is needed for the 1.2.0.5 update. All look good still.
by StinVec
Tue Feb 27, 2024 2:40 pm
Forum: Tables
Topic: Grim Dawn + All DLC's
Replies: 359
Views: 272745

Re: Grim Dawn + All DLC's

Several options in the 1.2.0.3 x64 table I attached at the top of page 23 are no longer working in 1.2.0.4 x64. I've marked the options that are nonfunctional and I will be working on updating them and redoing the Character Light Radius option this afternoon. I will update this post with the updated...
by StinVec
Mon Feb 05, 2024 10:58 pm
Forum: Tables
Topic: Grim Dawn + All DLC's
Replies: 359
Views: 272745

Re: Grim Dawn + All DLC's

Has anyone ever managed to figure out how to increase the amount of mobs spawning like the old Grim Down Trained Hard trainer did? I am unaware of any others that have created such an option, but it is the primary option that I focus on and spend time trying to find out how to create. So far I have...
by StinVec
Sun Feb 04, 2024 11:35 pm
Forum: Tables
Topic: Grim Dawn + All DLC's
Replies: 359
Views: 272745

Re: Grim Dawn + All DLC's

It has me curious as to why all other options seem to be fine and the bytes the same between game versions, but not these bytes. (Google translation) This is because the call instruction you chose to inject contains a hardcoded address. Look at this statement from your table: Game.GAME::Player::Upd...
by StinVec
Sun Feb 04, 2024 2:43 pm
Forum: Tables
Topic: Grim Dawn + All DLC's
Replies: 359
Views: 272745

Re: Grim Dawn + All DLC's

@vfg36276 You're welcome. Very well done getting the altered bytes for the GoG version! I'm glad you got it to work properly in your game version now. Thank you for taking the time to do that and also for posting it so that it can help other GoG users have that option working for them! I'll update t...
by StinVec
Sun Feb 04, 2024 2:35 am
Forum: Tables
Topic: Grim Dawn + All DLC's
Replies: 359
Views: 272745

Re: Grim Dawn + All DLC's

Hello StinVec, for the light radius, same error: (gog, grim dawn 1.2.0.3 64bits and last table download) <<Error in line 7 (assert(Game.GAME::Player::UpdateSelf+6E2,E8 69 97 D8 FF)) :The bytes at Game.GAME::Player::UpdateSelf+6E2 are not what was expected>> Thank's for the updated table! (Also @krm...
by StinVec
Fri Feb 02, 2024 5:35 am
Forum: Tables
Topic: Grim Dawn + All DLC's
Replies: 359
Views: 272745

Re: Grim Dawn + All DLC's

Adding codes in a separate post for options I updated in the above table: _____ Updated No Skill Cooldown V2b to V2c Changed offset check for the Runeguard/Stone Ward item skill exclusion to no longer also catch the Medal teleport runes/glyphs; Stormclap, Arcane Insights, Ultos' Arrival, etc. (these...
by StinVec
Fri Feb 02, 2024 5:34 am
Forum: Tables
Topic: Grim Dawn + All DLC's
Replies: 359
Views: 272745

Re: Grim Dawn + All DLC's

Adding code in a separate post for another option I updated in the above table: _____ Updated Set Pet Limit to 12 for all Pets option: Re-titled as Set Pet Limit (For Each Pet Type) Default value for max of each type is #12 and can be altered in code Setting to #0 makes unlimited of each pet type (C...
by StinVec
Mon Jan 29, 2024 5:51 am
Forum: Tables
Topic: Grim Dawn + All DLC's
Replies: 359
Views: 272745

Re: Grim Dawn + All DLC's

@StinVec Cannot activate "Player Light Emission Radius" option: <<Error in line 7 (assert(Game.GAME::Player::UpdateSelf+6E2,E8 69 97 D8 FF)) :The bytes at Game.GAME::Player::UpdateSelf+6E2 are not what was expected>> Hi. I just downloaded the attached 2024-1-25 table and loaded GD v1.2.0.3 x64. I a...
by StinVec
Mon Jan 22, 2024 6:52 am
Forum: Tables
Topic: Grim Dawn + All DLC's
Replies: 359
Views: 272745

Re: Grim Dawn + All DLC's

Adding a Player Light Emission Radius option. Normal is 0 and you can specify a percentage value to use: Positive values are percent more than normal (20 would be 20% more than normal) Negative values are percent less than normal (-20 would be 20% less than normal) You can even disable character amb...
by StinVec
Thu Jan 18, 2024 10:26 pm
Forum: Tables
Topic: Grim Dawn + All DLC's
Replies: 359
Views: 272745

Re: Grim Dawn + All DLC's

I have been working between 1.1.9.8 and 1.2.0.3 to try to make progress on a few new options. I had made a little progress on some of them, but I discovered that I had at some point mistakenly saved my WIP cheat table over my full 1.2.0.3 cheat table that I use. I loaded my backup of my full cheat t...
by StinVec
Thu Jan 18, 2024 10:21 pm
Forum: Tables
Topic: Grim Dawn + All DLC's
Replies: 359
Views: 272745

Re: Grim Dawn + All DLC's

The existing Stack Size Increase option increases a stack size to a specified value upon increase (usually by splitting and merging or looting an item). If these can be of use to anyone, here are alternate Stack Size Increase options that can be used at the same time as that existing one noted above...
by StinVec
Sat Jan 06, 2024 9:31 pm
Forum: Tables
Topic: Grim Dawn + All DLC's
Replies: 359
Views: 272745

Re: Grim Dawn + All DLC's

... Thank you for bringing my error at the very end of the armor requirement option to my attention. It is now corrected in the post. I had duplicated the previous line for the Cunning bytes and failed to also alter that one byte to be increased for the Spirit attribute, just as the Cunning byte ha...