Search found 33 matches

by rlurking
Fri Apr 08, 2022 5:57 pm
Forum: Single Player Cheat Requests
Topic: [Request] Dynasty Warrior 9 Empire
Replies: 40
Views: 29276

Re: [Request] Dynasty Warrior 9 Empire

Somewhat surprised that HP/Musou/Troops hasn't been done. Anyway, scripts for those attached. HP is a bit unreliable, an enemy switches in for a brief second occasionally. Can just copy the address out if you want to freeze it. Also has character dirt. Wanted to attempt to figure out weather too, bu...
by rlurking
Sat Feb 19, 2022 1:24 am
Forum: Tables
Topic: Total War: WARHAMMER 3
Replies: 118
Views: 73100

Re: Total War: WARHAMMER 3

Anyone have any luck figuring out where the diplomacy accept values end up being?
by rlurking
Wed Nov 25, 2020 5:21 am
Forum: Tables
Topic: Crusader Kings III | Steam v1.12.2.1 | Updated: 2024-Mar-11
Replies: 927
Views: 688830

Re: Crusader Kings III | Steam v1.1.3 | Updated: 2020-Oct-15

Writing out some of these explicitly ck3.exe+279A123 is debug mode flag ck3.exe+279B658 contains pointer to base address that contains the ironman checks (same offsets as before) ck3.exe+279A008 contains the points limit (i.e. 400) used to compare against ruler editor for achievements, and simply in...
by rlurking
Sun Oct 25, 2020 12:59 am
Forum: Tables
Topic: Noita
Replies: 20
Views: 61452

Re: Noita

DasMonopol wrote:
Sun Oct 18, 2020 2:05 pm
Created a small table for the newest update 1.0 (16.10.2020).

Health Address
FYI I believe health is at +48/double rather than +4C/float
by rlurking
Fri Oct 16, 2020 3:05 pm
Forum: Single Player Cheat Requests
Topic: [COMPLETED] Noita [Early Access]
Replies: 159
Views: 91304

Re: [COMPLETED] Noita [Early Access]

Release version 1.0 is out, so tables will need to be revisited
by rlurking
Thu Sep 03, 2020 3:36 am
Forum: Tables
Topic: Crusader Kings III | Steam v1.12.2.1 | Updated: 2024-Mar-11
Replies: 927
Views: 688830

Re: Crusader Kings III | Steam | Updated: 2020-Sep-2

Looks like this is the place to dump CK3 info. ck3.exe+29B1BF0 is the base address of the structure containing ironman flag & the integrity/checksum flag +F9 = checksum/integrity, 0 disables achievements +FA = ironman, 0 disables ironman The +F9 check seems to be a rollup of all the different checks...
by rlurking
Tue Jun 30, 2020 7:23 pm
Forum: Tables
Topic: Citra - Fire Emblem Fates
Replies: 6
Views: 15451

Re: Citra - Fire Emblem Fates

Updated working version for nightly 1584. If I ever play Awakening I'll probably make a table for that, but that's unlikely. For reference, steps were: 1) look for HP changes after battle 2) after narrowing down to the correct address, look for code that access that address 3) select & deselect unit...
by rlurking
Tue Jun 30, 2020 7:14 pm
Forum: Tables
Topic: Citra - Fire Emblem Echoes Shadows of Valentia
Replies: 7
Views: 11273

Citra - Fire Emblem Echoes Shadows of Valentia

Got around to playing through this, and so made a similar table as for FEFates Script + table for (last) selected unit's HP, and after a closer look, their EXP & stats from level ups. The latter is slightly complicated in that apparently for most characters there are two copies of their stats; a set...
by rlurking
Wed Oct 09, 2019 4:02 am
Forum: Tables
Topic: Noita (Build Nov 29 2019) +12 (table Update5.1)
Replies: 8
Views: 12540

Re: Noita (Build Oct 1 2019) +10 (table Update3)

There's a few tables in this (Noita) discord channel.
[Link]

Apparently they've gotten a debug menu / in-game scripting enabled, though that specific table is for the beta branch.
by rlurking
Fri Aug 16, 2019 4:26 am
Forum: Tables
Topic: Total War: THREE KINGDOMS Cheat Engine Table
Replies: 272
Views: 371322

Re: Total War: THREE KINGDOMS Cheat Engine Table

There was another patch this week, 10749.1725676; things still appear to work
by rlurking
Thu Apr 04, 2019 1:51 am
Forum: Tables
Topic: Citra - Fire Emblem Fates
Replies: 6
Views: 15451

Citra - Fire Emblem Fates

Updated to work on nightly 1584. Old script I had last tested working on 1387 (don't know exactly which version it stopped working) remains in the table. Also added in EXP & stats from level ups, & a script that increases class stat caps to 99. SoV table here ==== Not sure if this is generalizable t...
by rlurking
Fri Jan 18, 2019 4:01 am
Forum: Tables
Topic: Crusader Kings 2 v3.2.1 Steam (GM and More) 2019-Jun-04
Replies: 672
Views: 630406

Re: Crusader Kings 2 v3.0.1 Steam (GM and More) 2018-Dec-12

No code changes, just addresses moved. New address locations for the main Recifense script define(MPLR,CK2game.exe+0055ee1c) define(MCAP,CK2game.exe+00164e2f) define(MDAT,CK2game.exe+0055ea2f) define(MOUP,CK2game.exe+0035f192) define(MBLD,CK2game.exe+0078c701) define(MMOV,CK2game.exe+009a4327) defin...
by rlurking
Fri Jan 18, 2019 3:30 am
Forum: Tables
Topic: Crusader Kings 2 v3.2.1 Steam (GM and More) 2019-Jun-04
Replies: 672
Views: 630406

Re: Crusader Kings 2 v3.0.1 Steam (GM and More) 2018-Dec-12

"CK2game.exe"+1232550 would be the base for checksum checks.

eax from here also points to it
aobscanmodule(ironmancheck_scan,CK2game.exe,80 78 39 00 74 13)
by rlurking
Sun Dec 30, 2018 2:32 am
Forum: Tables
Topic: Crusader Kings 2 v3.2.1 Steam (GM and More) 2019-Jun-04
Replies: 672
Views: 630406

Re: Crusader Kings 2 v3.0.1 Steam (GM and More) 2018-Dec-12

Those should modify correctly, but it takes some time (trigger?) or a reload for the game to actually update stats. You aren't able to add traits though.

It shouldn't be crashing.
by rlurking
Sun Dec 09, 2018 2:22 am
Forum: Tables
Topic: Crusader Kings 2 v3.2.1 Steam (GM and More) 2019-Jun-04
Replies: 672
Views: 630406

Re: Crusader Kings 2 v3.0.1 Steam (GM and More) 2018-Dec-06

Latest table is also a bit crashy that seems to be related to secret religions?

Anytime I try to secretly convert I crash. If I secretly convert before loading the table, game crashes when activating the script