Search found 31 matches

by rlurking
Wed Nov 25, 2020 5:21 am
Forum: Tables
Topic: Crusader Kings III | Steam v1.1.3 | Updated: 2020-Oct-15
Replies: 377
Views: 160915

Re: Crusader Kings III | Steam v1.1.3 | Updated: 2020-Oct-15

Writing out some of these explicitly ck3.exe+279A123 is debug mode flag ck3.exe+279B658 contains pointer to base address that contains the ironman checks (same offsets as before) ck3.exe+279A008 contains the points limit (i.e. 400) used to compare against ruler editor for achievements, and simply in...
by rlurking
Sun Oct 25, 2020 12:59 am
Forum: Tables
Topic: Noita
Replies: 15
Views: 27328

Re: Noita

DasMonopol wrote:
Sun Oct 18, 2020 2:05 pm
Created a small table for the newest update 1.0 (16.10.2020).

Health Address
FYI I believe health is at +48/double rather than +4C/float
by rlurking
Fri Oct 16, 2020 3:05 pm
Forum: Single Player Cheat Requests
Topic: [COMPLETED] Noita [Early Access]
Replies: 156
Views: 50966

Re: [COMPLETED] Noita [Early Access]

Release version 1.0 is out, so tables will need to be revisited
by rlurking
Thu Sep 03, 2020 3:36 am
Forum: Tables
Topic: Crusader Kings III | Steam v1.1.3 | Updated: 2020-Oct-15
Replies: 377
Views: 160915

Re: Crusader Kings III | Steam | Updated: 2020-Sep-2

Looks like this is the place to dump CK3 info. ck3.exe+29B1BF0 is the base address of the structure containing ironman flag & the integrity/checksum flag +F9 = checksum/integrity, 0 disables achievements +FA = ironman, 0 disables ironman The +F9 check seems to be a rollup of all the different checks...
by rlurking
Tue Jun 30, 2020 7:23 pm
Forum: Tables
Topic: Citra - Fire Emblem Fates
Replies: 6
Views: 4138

Re: Citra - Fire Emblem Fates

Updated working version for nightly 1584. If I ever play Awakening I'll probably make a table for that, but that's unlikely. For reference, steps were: 1) look for HP changes after battle 2) after narrowing down to the correct address, look for code that access that address 3) select & deselect unit...
by rlurking
Tue Jun 30, 2020 7:14 pm
Forum: Tables
Topic: Citra - Fire Emblem Echoes Shadows of Valentia
Replies: 1
Views: 868

Citra - Fire Emblem Echoes Shadows of Valentia

Got around to playing through this, and so made a similar table as for FEFates Script + table for (last) selected unit's HP, and after a closer look, their EXP & stats from level ups. The latter is slightly complicated in that apparently for most characters there are two copies of their stats; a set...
by rlurking
Wed Oct 09, 2019 4:02 am
Forum: Tables
Topic: Noita (Build Nov 29 2019) +12 (table Update5.1)
Replies: 8
Views: 9420

Re: Noita (Build Oct 1 2019) +10 (table Update3)

There's a few tables in this (Noita) discord channel.
[Link]

Apparently they've gotten a debug menu / in-game scripting enabled, though that specific table is for the beta branch.
by rlurking
Fri Aug 16, 2019 4:26 am
Forum: Tables
Topic: Total War: THREE KINGDOMS Cheat Engine Table
Replies: 237
Views: 247181

Re: Total War: THREE KINGDOMS Cheat Engine Table

There was another patch this week, 10749.1725676; things still appear to work
by rlurking
Thu Apr 04, 2019 1:51 am
Forum: Tables
Topic: Citra - Fire Emblem Fates
Replies: 6
Views: 4138

Citra - Fire Emblem Fates

Updated to work on nightly 1584. Old script I had last tested working on 1387 (don't know exactly which version it stopped working) remains in the table. Also added in EXP & stats from level ups, & a script that increases class stat caps to 99. SoV table here ==== Not sure if this is generalizable t...
by rlurking
Fri Jan 18, 2019 4:01 am
Forum: Tables
Topic: Crusader Kings 2 v3.2.1 Steam (GM and More) 2019-Jun-04
Replies: 673
Views: 518693

Re: Crusader Kings 2 v3.0.1 Steam (GM and More) 2018-Dec-12

No code changes, just addresses moved. New address locations for the main Recifense script define(MPLR,CK2game.exe+0055ee1c) define(MCAP,CK2game.exe+00164e2f) define(MDAT,CK2game.exe+0055ea2f) define(MOUP,CK2game.exe+0035f192) define(MBLD,CK2game.exe+0078c701) define(MMOV,CK2game.exe+009a4327) defin...
by rlurking
Fri Jan 18, 2019 3:30 am
Forum: Tables
Topic: Crusader Kings 2 v3.2.1 Steam (GM and More) 2019-Jun-04
Replies: 673
Views: 518693

Re: Crusader Kings 2 v3.0.1 Steam (GM and More) 2018-Dec-12

"CK2game.exe"+1232550 would be the base for checksum checks.

eax from here also points to it
aobscanmodule(ironmancheck_scan,CK2game.exe,80 78 39 00 74 13)
by rlurking
Sun Dec 30, 2018 2:32 am
Forum: Tables
Topic: Crusader Kings 2 v3.2.1 Steam (GM and More) 2019-Jun-04
Replies: 673
Views: 518693

Re: Crusader Kings 2 v3.0.1 Steam (GM and More) 2018-Dec-12

Those should modify correctly, but it takes some time (trigger?) or a reload for the game to actually update stats. You aren't able to add traits though.

It shouldn't be crashing.
by rlurking
Sun Dec 09, 2018 2:22 am
Forum: Tables
Topic: Crusader Kings 2 v3.2.1 Steam (GM and More) 2019-Jun-04
Replies: 673
Views: 518693

Re: Crusader Kings 2 v3.0.1 Steam (GM and More) 2018-Dec-06

Latest table is also a bit crashy that seems to be related to secret religions?

Anytime I try to secretly convert I crash. If I secretly convert before loading the table, game crashes when activating the script
by rlurking
Sun Dec 02, 2018 2:53 am
Forum: Tables
Topic: Dynasty Warriors 9 v1.01
Replies: 28
Views: 23623

Re: Dynasty Warriors 9 v1.01

Partially tested gem editor.
by rlurking
Mon Oct 29, 2018 10:19 pm
Forum: Tables
Topic: Pathfinder: Kingmaker (Steam)
Replies: 1108
Views: 470661

Re: Pathfinder: Kingmaker (Steam)

Pointers for base stats have changed (attributes/skills/other). Instead of the last offset being 4C it seems most are now 34 Cooldowns also appear to be incorrect, but no idea where they got moved to (also never used that section) 1.0.13 changed the offset from 34 to 4C. If you're on a version belo...