Search found 10 matches

by Pekar
Tue Sep 26, 2023 9:21 am
Forum: Tables
Topic: Rogue : Genesia (Early Access)
Replies: 24
Views: 9686

Re: Rogue : Genesia (Early Access)

Sword X wrote:
Mon Sep 25, 2023 5:40 pm
Pekar wrote:
Sat Sep 23, 2023 2:50 am
Hi.
I've recovered most pointers for new game version.
Enjoy
nothing works
What is no working? And what are you doing?

for example to update Character pointers you need as in original table:
* open cheat
* press Actiavte
* press Player Data
* enter the battle
* check pointers
by Pekar
Sat Sep 23, 2023 2:50 am
Forum: Tables
Topic: Rogue : Genesia (Early Access)
Replies: 24
Views: 9686

Re: Rogue : Genesia (Early Access)

Hi.
I've recovered most pointers for new game version.
Enjoy
by Pekar
Tue Sep 19, 2023 12:10 am
Forum: Tables
Topic: Wall World
Replies: 17
Views: 8666

Re: Wall World

Hi.
I've recovered most pointers for new game version.
Enjoy
by Pekar
Tue May 17, 2022 10:17 pm
Forum: Cheat Engine Lua Scripting
Topic: Mono dissect + get pointer for .net generic class
Replies: 4
Views: 4677

Re: Mono dissect + get pointer for .net generic class

found the reason and how it works. I've used github repo to investigate how it works... There is no simple methrods, so i've done as enum images -> select image by assemblyid -> enum classes due to tracing I found that there is no combination as Controller+<Coroutine>d__42 but with print(string.form...
by Pekar
Tue May 17, 2022 9:36 pm
Forum: Cheat Engine Lua Scripting
Topic: Mono dissect + get pointer for .net generic class
Replies: 4
Views: 4677

Re: Mono dissect + get pointer for .net generic class

I don't think so. Your best bet is either to use a normal AOBScan, or to make a LUA script which gets all classes and does search for the name you input. Which is pretty much what I do. Attempting to do local Controller_ClassID = mono_findClass('Assembly-CSharp', 'Controller+<Coroutine>d__42') is a...
by Pekar
Tue May 10, 2022 5:31 pm
Forum: Tables
Topic: Rogue Legacy 2 (Full Release)
Replies: 50
Views: 34552

Re: Rogue Legacy 2 (Full Release)

Hello everyone! I'd like to share my changes for the one who don't want to change values directly but would like to improve farming or other bored things Gameplay Misc: Economy Gold Gain Add - value of modifier for adding percentage of gaining Gold Ore Gain Add - value of modifier for adding percent...
by Pekar
Sun May 08, 2022 2:37 pm
Forum: Cheat Engine Lua Scripting
Topic: Mono dissect + get pointer for .net generic class
Replies: 4
Views: 4677

Mono dissect + get pointer for .net generic class

Hello everyone. After mono disscection we have reflected .net names for addresses. And we can do some operation with names, for example aobscanregion(pointer1, Controller:Update, Controller:Update+1000, 0F ** 0F) But due to .net structure we may get a huge string Controller+<Coroutine>d__42:MoveNext...
by Pekar
Tue Nov 23, 2021 8:57 pm
Forum: Tables
Topic: Mortal Shell
Replies: 60
Views: 59384

Re: Mortal Shell

I've completely rewritten the cheat, restored the functional and added some features. Enjoy. could you update the table to make it work on the xbox gamepass pc version of the game? I've used my own ( GOG ) version, so idk how other versions are organized. find Dungeonhaven-Win64-Shipping.exe change...
by Pekar
Fri Nov 19, 2021 3:24 am
Forum: Tables
Topic: Mortal Shell
Replies: 60
Views: 59384

Re: Mortal Shell

I've completely rewritten the cheat, restored the functional and added some features.
Enjoy.

P.S. used GOG version
by Pekar
Mon Feb 01, 2021 6:38 pm
Forum: Tables
Topic: Graveyard Keeper (2019-10-30)
Replies: 25
Views: 25379

Re: Graveyard Keeper (2019-10-30)

I like this table, so I updated this table to the latest game version. Tested on the v1.310 + 3 DLC ( steam ) and CE v7.2 # restored functions and pointers => all previous functional should work + added Speed up? functional - increase player speed (by pressing Shift = x3 speed) + added Techpoints se...