Search found 501 matches
- Fri Mar 08, 2024 12:58 am
- Forum: Tools
- Topic: Helldivers 2 Hack ( DLL Proxy - Proof Of Concept )
- Replies: 660
- Views: 78662
Re: Helldivers 2 Hack ( DLL Proxy - Proof Of Concept )
the instant railgun is kinda weird for me. looks like it shoots but deal no dmg
- Thu Mar 07, 2024 7:38 pm
- Forum: Tools
- Topic: Helldivers 2 Hack ( DLL Proxy - Proof Of Concept )
- Replies: 660
- Views: 78662
Re: Helldivers 2 Hack ( DLL Proxy - Proof Of Concept )
what do you mean by this? can you elaborate a bit more pls It means - add any kind of symbols in comments or create your own comments in code, so dll would be different from others when you compile it. Problem is - its 1 time solution. After game restart youll need compile again with another set of...
- Thu Mar 07, 2024 7:30 pm
- Forum: Tools
- Topic: Helldivers 2 Hack ( DLL Proxy - Proof Of Concept )
- Replies: 660
- Views: 78662
Re: Helldivers 2 Hack ( DLL Proxy - Proof Of Concept )
what do you mean by this? can you elaborate a bit more plsLoginZanyat wrote: ↑Thu Mar 07, 2024 6:53 pmCompiled with some 21+ ansii junk between functions - works flawless.
- Thu Mar 07, 2024 1:11 am
- Forum: Tools
- Topic: Helldivers 2 Hack ( DLL Proxy - Proof Of Concept )
- Replies: 660
- Views: 78662
- Thu Mar 07, 2024 1:02 am
- Forum: Tools
- Topic: Helldivers 2 Hack ( DLL Proxy - Proof Of Concept )
- Replies: 660
- Views: 78662
- Thu Mar 07, 2024 1:01 am
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2719
- Views: 406988
Re: HELLDIVERS 2
@lfm @emoisback What am I doing wrong? I used to do this shit a lot like 6 or 7 years ago but i got married and settled down and havent done anything like this in ages. if (!gData.UnlockStuff) { uintptr_t Stuffs = Memory::FindPattern("game.dll", "B7 B6 90"); BYTE StuffPatch[] = { 0xB0, 0x01, 0xC3 }...
- Wed Mar 06, 2024 10:55 pm
- Forum: Tools
- Topic: Helldivers 2 Hack ( DLL Proxy - Proof Of Concept )
- Replies: 660
- Views: 78662
- Fri Mar 01, 2024 9:05 am
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2719
- Views: 406988
Re: HELLDIVERS 2
here i wont gatekeep it heres everything thats out RN Password is SSD3V What does this have? and what strats have you swapped out? how to change hexedit so that you can have both vehicles and mechs: Machine Gun - Combat Walker (Patriot) 8F F3 9E 11 - A2 8F 4F 1B Recoiless Rifle - FRV (Recon Vehicle...
- Fri Mar 01, 2024 8:55 am
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2719
- Views: 406988
Re: HELLDIVERS 2
sorry, what is this and how do i use it?Dekutheguy wrote: ↑Fri Mar 01, 2024 3:09 amHeres my new one. has both mechs, both vehicles, as well as the stinger and the commando
pass is dekuku
generated_stratagem_settings.zip
- Thu Feb 29, 2024 8:15 pm
- Forum: Tools
- Topic: Helldivers 2 Hack Tools ( PoC - AutoAsm 64bit with C# )
- Replies: 51
- Views: 12135
- Thu Feb 29, 2024 7:30 pm
- Forum: Tools
- Topic: Helldivers 2 Hack Tools ( PoC - AutoAsm 64bit with C# )
- Replies: 51
- Views: 12135
Re: Helldivers 2 Hack Tools ( PoC - AutoAsm 64bit with C# )
Thanks to @gir489 and anyone that contribute on This thread This is PoC that i create to learn about asm injection using C# on 64bit application / game. Feature is : Inf Health + Invulnerable Inf Granades Inf Ammo Inf Syringes Inf Stamina Inf Strategems Inf Mission Time No Reload Max Resources How ...
- Wed Feb 21, 2024 9:41 pm
- Forum: Tools
- Topic: Last Epoch Save Editor
- Replies: 810
- Views: 317793
- Wed Feb 21, 2024 9:19 pm
- Forum: Tools
- Topic: Last Epoch Save Editor
- Replies: 810
- Views: 317793
Re: Last Epoch Save Editor
Certain functions are not working like Drop etcAsh06 wrote: ↑Wed Feb 21, 2024 7:43 pmCan't make a link for updated mod version (forum edit my link to https://fearlessrevolution.com), so you can found it in Nexus Mods
- Wed Feb 21, 2024 5:53 am
- Forum: Single Player Cheat Requests
- Topic: [REQUEST] Balatro
- Replies: 34
- Views: 24970
Re: [REQUEST] Balatro
- Sun Feb 18, 2024 5:47 am
- Forum: Tables
- Topic: Granblue Fantasy Relink (Steam)
- Replies: 1562
- Views: 276322
Re: Granblue Fantasy Relink (Steam)
After editing a sigil I noticed the name doesn't change. Is there a way to fix this? I tried changing Supp damage V into a V+ by adding another strait but the name is still V You can't change a single trait sigil into a double trait sigil. You have to get a new V+ directly in order to change it. Ok...