Search found 46 matches

by alset85
Fri Nov 13, 2020 6:41 pm
Forum: Tables
Topic: Warhammer 40000 Sanctus Reach CODEX (GM and More) 2017-Nov-10
Replies: 18
Views: 7341

Re: Warhammer 40000 Sanctus Reach CODEX (GM and More) 2017-Nov-10

Post updated army points table please.
by alset85
Mon Aug 24, 2020 3:37 pm
Forum: Tables
Topic: Remnant: From the Ashes (STEAM)
Replies: 161
Views: 189586

Re: Remnant: From the Ashes (STEAM)

Onine wrote:
Mon Aug 24, 2020 2:54 am
jingo4231 wrote:
Sun Aug 23, 2020 6:57 am
How do i edit what level the items are when i do edit highlighted item
When you edit highlighted item, quantity is 2c (offset) from item base pointer, and level is 28 (min 0, max 254).
Is there a working highlighted item script, for either current egs or steam?
by alset85
Thu Aug 13, 2020 6:14 am
Forum: Tables
Topic: Code Vein
Replies: 545
Views: 242166

Re: Code Vein

I think you can't summon, but replace one item with another through the cheat table's "highlighted item" script. You can find out the ID with which to replace with the console dumper(the IDs change every time you start the game). More details are fuzzy, it's been a while.
by alset85
Tue Aug 11, 2020 5:07 pm
Forum: Tables
Topic: Enter the Gungeon
Replies: 198
Views: 151775

Re: Enter the Gungeon

The value is float, so hoard a bunch of hegemony credits, then do the scan, buy something, next scan etc.
by alset85
Tue Aug 04, 2020 8:24 pm
Forum: Tables
Topic: Synthetik [PLAZA]
Replies: 143
Views: 57238

Re: Synthetik [PLAZA]

Ok so for slots looking at area in the save(read from bottom up) : perkslot9class31="obj_weapon_HON_34" - starter pistol (you can't put in a non pistol I think but it can be any class) perkslot8class31="obj_perk_none" - slot for any perk or starter item perkslot7class31="obj_perk_none" - slot for an...
by alset85
Sat Aug 01, 2020 12:24 am
Forum: Tables
Topic: Synthetik [PLAZA]
Replies: 143
Views: 57238

Re: Synthetik [PLAZA]

You can put in perks in item slots or items in perk slots, use class exclusive pistols, items or perks in other classes, mess around with item or weapon drop chances, up-arrow red rarity items/weapons for drops or sometimes show up in shops. That's what I found so far.
by alset85
Wed May 20, 2020 8:30 am
Forum: Single Player Cheat Requests
Topic: The Wonderful 101: Remastered
Replies: 16
Views: 1718

The Wonderful 101: Remastered

Could someone find unlimited battery please.
by alset85
Fri Mar 06, 2020 9:23 pm
Forum: Tables
Topic: NieR Automata
Replies: 205
Views: 292106

Re: NieR Automata

I have an ID list probably from here or the old CE forum:
[Link]
by alset85
Sat Feb 29, 2020 2:39 pm
Forum: Tables
Topic: Daemon X Machina Customization Table v1.5
Replies: 113
Views: 28640

Re: Daemon X Machina Customization Table v1.4

Is there an opportunity to use the ue4 console/object dumper to get all ids like it worked in Code Vein?
by alset85
Thu Dec 05, 2019 6:06 pm
Forum: Tables
Topic: The Surge 2
Replies: 122
Views: 52886

Re: The Surge 2

I'd be careful or even avoid changing items into another, it causes save corruption. That or the "Get rest of Set Schematics" script causes shops to never lose inventory, and eventually the game deletes the save.
by alset85
Tue Nov 26, 2019 10:34 am
Forum: Tables
Topic: Nioh Complete Edition 1.21.00 / 1.21.02 / 1.21.04 (+100)
Replies: 22
Views: 20524

Re: Nioh Complete Edition 1.21.00 / 1.21.02 / 1.21.04 (+100)

1023: Change to Attack (Heart) AA-
1025: Change to Attack (Dexterity) AA-

For the entire ID list I have: [Link]
by alset85
Sun Nov 17, 2019 6:31 am
Forum: Tables
Topic: Yaga
Replies: 3
Views: 2349

Re: Yaga

Table crashes my game on both .80 and .82.
by alset85
Fri Nov 15, 2019 12:32 am
Forum: Tables
Topic: Undermine (1.0.29)
Replies: 99
Views: 29414

Re: Undermine

Thanks!
by alset85
Thu Nov 14, 2019 6:21 am
Forum: Tables
Topic: Undermine (1.0.29)
Replies: 99
Views: 29414

Re: Undermine

Could you add curses to the dll functions please?
by alset85
Sat Nov 02, 2019 9:03 am
Forum: Tables
Topic: The Surge 2
Replies: 122
Views: 52886

Re: The Surge 2

You don't change the value in the memory browser, you change the one in the ID pointer(to the one seen in the memory browser). I don't know how to explain it better.