Search found 209 matches

by SilverRabbit90
Fri Sep 06, 2024 8:14 pm
Forum: General Discussions
Topic: AoB Extractor
Replies: 3
Views: 5464

Re: AoB Extractor

Tools added
by SilverRabbit90
Fri Aug 23, 2024 3:33 pm
Forum: Tables
Topic: METAL GEAR SOLID V: THE PHANTOM PAIN Table
Replies: 0
Views: 340

METAL GEAR SOLID V: THE PHANTOM PAIN Table

Here is my Table for Metal Gear Solid V Phantom Pain

Tested only on Steam game version Ver. 1.15


Spoiler
Image
Metal Gear Solid V.CT
(431.93 KiB) Downloaded 158 times


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by SilverRabbit90
Sun Aug 04, 2024 10:21 am
Forum: Tables
Topic: Jurassic World Evolution 2 Table
Replies: 0
Views: 256

Jurassic World Evolution 2 Table

Here is my Table for Jurassic World Evolution 2





Tested only on Steam game version v1.11.1.51790
Spoiler
Image

Jurassic World Evolution 2.CT
(269.72 KiB) Downloaded 93 times

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by SilverRabbit90
Mon Jul 29, 2024 8:54 pm
Forum: Tables
Topic: Northgard 32/64bits v2.8.4 Steam (GM and More) 2022-MaY-22
Replies: 319
Views: 279645

Re: Northgard 32/64bits v2.8.4 Steam (GM and More) 2022-MaY-22

Northgard Steam version v.3.5.15.38668

Northgard_V2.CT
(227.54 KiB) Downloaded 292 times
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by SilverRabbit90
Sun Jul 28, 2024 4:13 pm
Forum: Generic Tutorials
Topic: How do you disable a 'cmp' comparator?
Replies: 20
Views: 3426

Re: How do you disable a 'cmp' comparator?

For anyone interested, I have created some scripts in Python 3 that allow you to extract or compare AoB from a script (the AoB written in [DISABLE] between {}).
Spoiler
by SilverRabbit90
Sun Jul 28, 2024 3:00 pm
Forum: Generic Tutorials
Topic: How do you disable a 'cmp' comparator?
Replies: 20
Views: 3426

Re: How do you disable a 'cmp' comparator?

Guys, I know that theoretically the problem is solved, but I'm stubborn so I found another way; basically, I created a timer with Lua (even if there is no longer a need). Script 1 for Enable: [ENABLE] aobscanmodule(BuidingSpeedTest2,JWE2.exe,F3 0F 10 46 04 F3 0F 5C C1) // should be unique alloc(newm...
by SilverRabbit90
Thu Jul 25, 2024 11:18 am
Forum: Generic Tutorials
Topic: How do you disable a 'cmp' comparator?
Replies: 20
Views: 3426

Re: How do you disable a 'cmp' comparator?

... Thank you, I understand that it’s better to choose a good script ignition point in order to mainly work on the registers. I didn’t understand why you specifically chose the xmm15 register; perhaps because you assumed it was empty? I tried using the xmm10 register, and everything works perfectly...
by SilverRabbit90
Thu Jul 25, 2024 3:25 am
Forum: Generic Tutorials
Topic: How do you disable a 'cmp' comparator?
Replies: 20
Views: 3426

Re: How do you disable a 'cmp' comparator?

Wouldn't it be better to use an instruction that writes the float value to the address you want to modify? Your code snippets are so strange to me and doesn't help portray what you are trying to achieve. Am I understanding correctly that you want to do some sort of "Fast Construction" or similar ch...
by SilverRabbit90
Wed Jul 24, 2024 7:48 pm
Forum: Generic Tutorials
Topic: How do you disable a 'cmp' comparator?
Replies: 20
Views: 3426

Re: How do you disable a 'cmp' comparator?

I solved it with these codes as far as the countdown is concerned, although after a few uses the game crashes (I also tried setting it to 10 seconds and it does the countdown regularly). 1) [ENABLE] aobscanmodule(BuildArrivePointConstructionTimeZa,JWE2.exe,F3 0F 10 45 04 48 8D 44 24 60) // should be...
by SilverRabbit90
Tue Jul 23, 2024 5:54 pm
Forum: Generic Tutorials
Topic: How do you disable a 'cmp' comparator?
Replies: 20
Views: 3426

Re: How do you disable a 'cmp' comparator?

Strangely, I managed to solve it with this (without the audio bug): [ENABLE] aobscanmodule(BuildArrivePointConstructionTimeZa,JWE2.exe,F3 0F 10 45 04 48 8D 44 24 60) // should be unique alloc(newmem,$1000,BuildArrivePointConstructionTimeZa) label(code) label(return) newmem: cmp [rbp+04],(float)1 je ...
by SilverRabbit90
Tue Jul 23, 2024 1:18 pm
Forum: Generic Tutorials
Topic: How do you disable a 'cmp' comparator?
Replies: 20
Views: 3426

Re: How do you disable a 'cmp' comparator?

Csimbi wrote:
Tue Jul 23, 2024 1:07 pm
I am not seeing a cmp.
I know 'cmp' as 'compare'; if I'm wrong, could you explain why? In any case, did you understand my question? I would like the value of the counter to be set to 1, then disabled, and execute the normal code.
by SilverRabbit90
Tue Jul 23, 2024 12:55 pm
Forum: Generic Tutorials
Topic: How do you disable a 'cmp' comparator?
Replies: 20
Views: 3426

How do you disable a 'cmp' comparator?

To begin with, this is a countdown that, in this specific test, goes from 30 to 0. I tried to set it directly to zero, but it bugs the audio (and it's annoying). I tried this: aobscanmodule(BuildArrivePointConstructionTimeZa,JWE2.exe,F3 0F 10 45 04 48 8D 44 24 60) // should be unique alloc(newmem,$1...
by SilverRabbit90
Thu Jun 27, 2024 6:42 pm
Forum: Tables
Topic: Last Hope TD Table
Replies: 0
Views: 181

Last Hope TD Table

Here is my table for Last Hope TD tested on game version v3.1



Spoiler
Image
LastHopeTD.CT
(104.02 KiB) Downloaded 39 times
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by SilverRabbit90
Thu Jun 27, 2024 8:00 am
Forum: Tables
Topic: Dyson Sphere Program Table
Replies: 13
Views: 24002

Re: Dyson Sphere Program Table

New version updated
by SilverRabbit90
Tue Jun 25, 2024 12:25 am
Forum: Tables
Topic: Metal Slug Attack Reloaded Table
Replies: 37
Views: 9674

Re: Metal Slug Attack Reloaded Table

I completely forgot that you can do it using "db" and knowing the address of the aob by putting '??' where it changes with reset I even have a program they made years and years ago that compares previous values ​​and automatically puts '??' I'll leave it here for anyone who wants it ps: I wouldn't ...