Search found 209 matches
- Fri Sep 06, 2024 8:14 pm
- Forum: General Discussions
- Topic: AoB Extractor
- Replies: 3
- Views: 5464
Re: AoB Extractor
Tools added
- Fri Aug 23, 2024 3:33 pm
- Forum: Tables
- Topic: METAL GEAR SOLID V: THE PHANTOM PAIN Table
- Replies: 0
- Views: 340
METAL GEAR SOLID V: THE PHANTOM PAIN Table
Here is my Table for Metal Gear Solid V Phantom Pain
Tested only on Steam game version Ver. 1.15
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Tested only on Steam game version Ver. 1.15
Spoiler
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- Sun Aug 04, 2024 10:21 am
- Forum: Tables
- Topic: Jurassic World Evolution 2 Table
- Replies: 0
- Views: 256
Jurassic World Evolution 2 Table
Here is my Table for Jurassic World Evolution 2
Tested only on Steam game version v1.11.1.51790
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Tested only on Steam game version v1.11.1.51790
Spoiler
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- Mon Jul 29, 2024 8:54 pm
- Forum: Tables
- Topic: Northgard 32/64bits v2.8.4 Steam (GM and More) 2022-MaY-22
- Replies: 319
- Views: 279645
Re: Northgard 32/64bits v2.8.4 Steam (GM and More) 2022-MaY-22
Northgard Steam version v.3.5.15.38668
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- Sun Jul 28, 2024 4:13 pm
- Forum: Generic Tutorials
- Topic: How do you disable a 'cmp' comparator?
- Replies: 20
- Views: 3426
Re: How do you disable a 'cmp' comparator?
For anyone interested, I have created some scripts in Python 3 that allow you to extract or compare AoB from a script (the AoB written in [DISABLE] between {}).
- Sun Jul 28, 2024 3:00 pm
- Forum: Generic Tutorials
- Topic: How do you disable a 'cmp' comparator?
- Replies: 20
- Views: 3426
Re: How do you disable a 'cmp' comparator?
Guys, I know that theoretically the problem is solved, but I'm stubborn so I found another way; basically, I created a timer with Lua (even if there is no longer a need). Script 1 for Enable: [ENABLE] aobscanmodule(BuidingSpeedTest2,JWE2.exe,F3 0F 10 46 04 F3 0F 5C C1) // should be unique alloc(newm...
- Thu Jul 25, 2024 11:18 am
- Forum: Generic Tutorials
- Topic: How do you disable a 'cmp' comparator?
- Replies: 20
- Views: 3426
Re: How do you disable a 'cmp' comparator?
... Thank you, I understand that it’s better to choose a good script ignition point in order to mainly work on the registers. I didn’t understand why you specifically chose the xmm15 register; perhaps because you assumed it was empty? I tried using the xmm10 register, and everything works perfectly...
- Thu Jul 25, 2024 3:25 am
- Forum: Generic Tutorials
- Topic: How do you disable a 'cmp' comparator?
- Replies: 20
- Views: 3426
Re: How do you disable a 'cmp' comparator?
Wouldn't it be better to use an instruction that writes the float value to the address you want to modify? Your code snippets are so strange to me and doesn't help portray what you are trying to achieve. Am I understanding correctly that you want to do some sort of "Fast Construction" or similar ch...
- Wed Jul 24, 2024 7:48 pm
- Forum: Generic Tutorials
- Topic: How do you disable a 'cmp' comparator?
- Replies: 20
- Views: 3426
Re: How do you disable a 'cmp' comparator?
I solved it with these codes as far as the countdown is concerned, although after a few uses the game crashes (I also tried setting it to 10 seconds and it does the countdown regularly). 1) [ENABLE] aobscanmodule(BuildArrivePointConstructionTimeZa,JWE2.exe,F3 0F 10 45 04 48 8D 44 24 60) // should be...
- Tue Jul 23, 2024 5:54 pm
- Forum: Generic Tutorials
- Topic: How do you disable a 'cmp' comparator?
- Replies: 20
- Views: 3426
Re: How do you disable a 'cmp' comparator?
Strangely, I managed to solve it with this (without the audio bug): [ENABLE] aobscanmodule(BuildArrivePointConstructionTimeZa,JWE2.exe,F3 0F 10 45 04 48 8D 44 24 60) // should be unique alloc(newmem,$1000,BuildArrivePointConstructionTimeZa) label(code) label(return) newmem: cmp [rbp+04],(float)1 je ...
- Tue Jul 23, 2024 1:18 pm
- Forum: Generic Tutorials
- Topic: How do you disable a 'cmp' comparator?
- Replies: 20
- Views: 3426
- Tue Jul 23, 2024 12:55 pm
- Forum: Generic Tutorials
- Topic: How do you disable a 'cmp' comparator?
- Replies: 20
- Views: 3426
How do you disable a 'cmp' comparator?
To begin with, this is a countdown that, in this specific test, goes from 30 to 0. I tried to set it directly to zero, but it bugs the audio (and it's annoying). I tried this: aobscanmodule(BuildArrivePointConstructionTimeZa,JWE2.exe,F3 0F 10 45 04 48 8D 44 24 60) // should be unique alloc(newmem,$1...
- Thu Jun 27, 2024 6:42 pm
- Forum: Tables
- Topic: Last Hope TD Table
- Replies: 0
- Views: 181
Last Hope TD Table
Here is my table for Last Hope TD tested on game version v3.1
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Spoiler
- Thu Jun 27, 2024 8:00 am
- Forum: Tables
- Topic: Dyson Sphere Program Table
- Replies: 13
- Views: 24002
Re: Dyson Sphere Program Table
New version updated
- Tue Jun 25, 2024 12:25 am
- Forum: Tables
- Topic: Metal Slug Attack Reloaded Table
- Replies: 37
- Views: 9674
Re: Metal Slug Attack Reloaded Table
I completely forgot that you can do it using "db" and knowing the address of the aob by putting '??' where it changes with reset I even have a program they made years and years ago that compares previous values and automatically puts '??' I'll leave it here for anyone who wants it ps: I wouldn't ...