Search found 3 matches

by magired1234
Wed Jan 25, 2023 7:36 am
Forum: Tables
Topic: Fire Emblem Engage [Switch, Ryujinx] [+50]
Replies: 200
Views: 66951

Re: Fire Emblem Engage [Switch, Ryujinx] [+44]

Just wanted to provide an update that every code so far has been working good! I think the act again might've bugged out because i was using it in the beginning chapters that were more scripted. 5.0 has been working like a dream. I was wondering if there were any plans to implement codes to automati...
by magired1234
Tue Jan 24, 2023 6:29 pm
Forum: Tables
Topic: Fire Emblem Engage [Switch, Ryujinx] [+50]
Replies: 200
Views: 66951

Re: Fire Emblem Engage [Switch, Ryujinx] [+49]

Hi there DrummerIX! Just wanted to say thank you SO much for this cheat, it's such a huge time saver and in my adult life i just need as many time savers as possible to enjoy games. ALl the codes are working great and I appreciate the constant updates. One thing i've noticed is that presisng minus t...
by magired1234
Tue Jan 05, 2021 1:27 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6957
Views: 2299402

Re: z Baldur's Gate 3

Was wondering if anyone had any idea how to add martial weapons or specific weapon proficiencies like scimitars as permanent tags for characters? It looks like it’s tied to the UUID according to the permanent cheats like the ones for urchin and hermit. I love scimitars but none of the base classes o...