Search found 29 matches

by Venator
Wed Sep 04, 2019 11:52 am
Forum: Tables
Topic: Dragon Ball Xenoverse 2
Replies: 495
Views: 548169

Re: Dragon Ball Xenoverse 2

So my guess is that it can't compile it because maybe some address or AoB used in it isn't valid so certain variables or symbols don't get created and so it can't understand what's going on. Just an issue with something not being defined properly. Also, not sure if you know, but there are specific ...
by Venator
Tue Sep 03, 2019 2:56 am
Forum: Tables
Topic: Dragon Ball Xenoverse 2
Replies: 495
Views: 548169

Re: Dragon Ball Xenoverse 2

Thanks for that. I was hesitant to play with those settings too much before reading a bit more about them. The VEH debugger worked, which I'm glad to know. The warning from the Kernel debugger was a bit disconcerting. I think I'm in over my head now, though. I got to the point that the script could ...
by Venator
Mon Sep 02, 2019 11:02 pm
Forum: Tables
Topic: Dragon Ball Xenoverse 2
Replies: 495
Views: 548169

Re: Dragon Ball Xenoverse 2

I am also having trouble getting the "ZENI - TP - LVL - ATTRIBUTES" option to activate. The table indicates that it cannot find that specific AOB when I try to run it. I was going to see if I could find out what writes to either zeni or TP medals, but my game seems to absolutely hate having the debu...
by Venator
Mon Aug 05, 2019 11:53 pm
Forum: Tables
Topic: Monster Hunter World (Steam)
Replies: 3526
Views: 1609877

Re: Monster Hunter World (Steam)

I don't know if I'm doing something wrong or something has changed, but I'm trying the seikur0 highlighted weapon option to change damage on weapons and it doesn't appear to work. The weapon still does the same amount of damage that it would've before the modification of stats. Have you tried un-eq...
by Venator
Tue May 28, 2019 10:13 pm
Forum: Tables
Topic: Divinity Original Sin 2 Definitive Edition (Steam)
Replies: 76
Views: 103759

Re: Divinity Original Sin 2 Definitive Edition (Steam)

I've been looking at offset for items and I cant figure it out. I see that I can enable mousehover item editor but the stats dont show, does the script still point to mouse hover and we just need to find the offsets? Honestly, the only two patterns that seem to have any consistency for the "Find It...
by Venator
Wed May 15, 2019 3:27 am
Forum: Tables
Topic: Divinity Original Sin 2 Definitive Edition (Steam)
Replies: 76
Views: 103759

Re: Divinity Original Sin 2 Definitive Edition (Steam)

Well, it's tiny, but I at least got "Find Item in New Container" working for me. I did not change the text for the IDs, though. It looks like everything is off by +9 at the moment. So, for example, the default option is 531 - Legendary Equipment, but legendary equipment is actually 522 now. Going to...
by Venator
Wed May 08, 2019 9:22 pm
Forum: Tables
Topic: Divinity Original Sin 2 Definitive Edition (Steam)
Replies: 76
Views: 103759

Re: Divinity Original Sin 2 Definitive Edition (Steam)

I haven't lost hope yet that someone will update and make GM work on the Definitive Edition. This is my most wanted feature. I wonder what it takes to create incentive to get someone with knowledge to work on it. I find the GM cheat to make the game a lot more fun... It'll probably take a small mir...
by Venator
Mon May 06, 2019 11:32 pm
Forum: Specific Game Discussions
Topic: [Help Request] Divinity: Original Sin 2 Definitive Edition - Steam Version
Replies: 0
Views: 19161

[Help Request] Divinity: Original Sin 2 Definitive Edition - Steam Version

A friend of mine recently got me back into this game. I started a single-player game as well just to mess around with a different route than I had taken previously. There is a table for it here , and a few tweaks meant to update it, but some of what I would consider the more complicated options are ...
by Venator
Sun May 05, 2019 2:22 pm
Forum: Tables
Topic: Divinity Original Sin 2 Definitive Edition (Steam)
Replies: 76
Views: 103759

Re: Divinity Original Sin 2 Definitive Edition (Steam)

I hate to be that guy who just echoes everyone else, but I would also like to request to an update for this table. I ended up coming back to this game when a friend of mine decided he wanted to run through it again. I ended up starting a separate single-player game just so I could mess around with i...
by Venator
Sat Apr 20, 2019 1:10 pm
Forum: Tables
Topic: Monster Hunter World (Steam) Update!
Replies: 287
Views: 203822

Re: Monster Hunter World (Steam) Update!

can someone please add a script that will enable all the event and challenge quests Came here just to second this. I really, really want to take on the Event Quests without having to wait all year long for the specific ones I want to come around at a festival. If somebody can manage to get Seikuro'...
by Venator
Thu Dec 13, 2018 2:11 am
Forum: Tables
Topic: Monster Hunter World (Steam)
Replies: 3526
Views: 1609877

Re: Monster Hunter World (Steam)

For anyone still noticing that invulnerability does not appear to work, I just want to ask, are you actually losing health or is the bar just turning red? I did notice that area damage effects (e.g., Lunastra's fire, lava, ...Lunastra's fire...) cause the bar to turn red, but it never actually decr...
by Venator
Fri Dec 07, 2018 2:50 am
Forum: Tables
Topic: Monster Hunter World (Steam)
Replies: 3526
Views: 1609877

Re: Monster Hunter World (Steam)

For anyone still noticing that invulnerability does not appear to work, I just want to ask, are you actually losing health or is the bar just turning red? I did notice that area damage effects (e.g., Lunastra's fire, lava, ...Lunastra's fire...) cause the bar to turn red, but it never actually decre...
by Venator
Thu Dec 06, 2018 1:14 am
Forum: Tables
Topic: Monster Hunter World (Steam)
Replies: 3526
Views: 1609877

Re: Monster Hunter World (Steam)

So I've tried to use the safe table and the infinite HP as an experiment, and I found that the monsters were a lot tougher. In a few cases, they just wouldn't die. Is there a connection? I have actually noticed the same in recent days. More specifically, I could bring a monster to the brink of bein...
by Venator
Sun Oct 07, 2018 2:14 pm
Forum: Tables
Topic: Monster Hunter World (Steam)
Replies: 3526
Views: 1609877

Re: Monster Hunter World (Steam)

Is there a code to edit the seasonal ticket amounts? A little annoying when you accidentally used some. Apologies to all for the double post. I put up my question and then noticed yours. When you say "seasonal ticket amounts," are you referring to the "Autumn Harvest Tickets"? If so, you can use th...
by Venator
Sun Oct 07, 2018 1:57 pm
Forum: Cheat Engine
Topic: A Plea: Monster Hunter World and Other Cooperative Games
Replies: 0
Views: 926

A Plea: Monster Hunter World and Other Cooperative Games

I'll admit this is probably just a lot of hot air from me. Maybe, it's just cathartic, but I felt compelled to say something in some detail in follow-up to a matter discussed in the thread for Squall8's Monster Hunter: World table . I saw someone talking about using the table in sessions with other ...