Search found 28 matches

by SenorPlebeian
Thu Jan 11, 2024 11:47 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6890
Views: 2171765

Re: z Baldur's Gate 3

The functions OsiDatabase:Get(...) and OsiDatabase:Delete(...) are neat hooks available within Norbyte's Script Extender only. And Osiris calls like Osi.IterateInventory(...) or Osi.IterateCharacters(...) require to register an event handler function, which is possible to implement within CE, in th...
by SenorPlebeian
Tue Jan 09, 2024 1:38 am
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6890
Views: 2171765

Re: z Baldur's Gate 3

I'm new to programming in cheat engine and lua, I'm trying to make a "Transform All" command cheat with the latest CE table, where the whole party transforms to a defined UUID. I searched the functions in Register Commands but didn't find one to get the whole party as a table In the SE console I ca...
by SenorPlebeian
Mon Jan 01, 2024 12:20 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6890
Views: 2171765

Re: z Baldur's Gate 3

Is the last trade vendor cheat working for anyone? most everything else seems to still be working fine for me, but I use that one when I encounter new vendors to be able to go through their full stock (resetting), and clicking it in cheat engine now just does nothing, doesnt expand the options. Has...
by SenorPlebeian
Fri Dec 29, 2023 5:26 am
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6890
Views: 2171765

Re: z Baldur's Gate 3

Is the last trade vendor cheat working for anyone? most everything else seems to still be working fine for me, but I use that one when I encounter new vendors to be able to go through their full stock (resetting), and clicking it in cheat engine now just does nothing, doesnt expand the options. Has...
by SenorPlebeian
Sat Jun 10, 2023 4:53 pm
Forum: Tables
Topic: Etrian Odyssey III HD
Replies: 24
Views: 11005

Re: Etrian Odyssey III HD

Hey guys, I made a few scripts here transferred off of a personal table I made for the DS version that I thought might be able to help out a few people. This worked on my version from before I updated to the version with Denuvo but I have no idea if that's still the case for the people who didn't up...
by SenorPlebeian
Wed Apr 26, 2023 5:29 am
Forum: Tables
Topic: Cult of the Lamb
Replies: 74
Views: 56303

Re: Cult of the Lamb

Both my Tower and Laptop are DoA, and all I have is a system from a decade ago. Suffice it to say, I can't test the massive new content drop myself right now. Any codes broken? Only just got the game today but it looks like the offsets for the data manager were changed, so it seems majority of them...
by SenorPlebeian
Thu Mar 30, 2023 5:23 am
Forum: Tables
Topic: Resident Evil 4 Remake
Replies: 407
Views: 169206

Re: Resident Evil 4 Remake

Has anyone looked into ItemID's and WeaponID's? I know these are a thing because I mapped them out in RE3RE and RE2RE. Seeing as this game uses RE Engine idk why the Item/Weapon ID's wouldn't exist. They aren't in the usual structs like the previous game (player/weapon). No luck finding where they'...
by SenorPlebeian
Tue Oct 13, 2020 4:06 am
Forum: Tables
Topic: Monster Hunter World (Steam)
Replies: 5642
Views: 3814591

Re: Monster Hunter World (Steam)

Hi all, first time posting. I can log in to the game just fine, but when I try to go on a quest or expedition, Face007's Inf Stamina script (below) causes the game to crash. I verified it was this particular script by trying every one I use one at a time. Can anyone smarter than me fix it? Thanks, ...
by SenorPlebeian
Thu Sep 24, 2020 9:11 am
Forum: Tables
Topic: Death Stranding | Cheat Engine Table v1.0
Replies: 203
Views: 159002

Re: Death Stranding | Cheat Engine Table v1.0

My method is not exactly "proper" but the way I've been handling teleportation is via a few AOB scripts that grab the player's coordinate, the last vehicle to have stopped (which is the only time in which the teleportation seems to work), and the last waypoint they placed. The waypoint script needs ...
by SenorPlebeian
Sun Aug 16, 2020 6:24 am
Forum: Tables
Topic: Death Stranding | Cheat Engine Table v1.0
Replies: 203
Views: 159002

Re: Death Stranding | Cheat Engine Table v1.0

So I've screwed around a bit trying to grab the coordinates, the player coordinates were simple enough and I'm sure others have already found and utilized the coordinates for their teleportation scripts, and I think mine is under risk of being called by different function since I just grabbed the fi...
by SenorPlebeian
Tue Jun 26, 2018 5:53 am
Forum: Tables
Topic: Darkest Dungeon
Replies: 94
Views: 129027

Darkest Dungeon

[QUOTE="Anglican, post: 50260, member: 1173"]Is it possible to update the virtue chance? It seems to be not working.[/QUOTE]<br /> Yeah noticing the same, I put in a different always virtue script for it, also changed out the hero stats hook since it seems the one I had it on was pretty inconsistent...
by SenorPlebeian
Tue Jun 26, 2018 1:26 am
Forum: Tables
Topic: Darkest Dungeon
Replies: 94
Views: 129027

Darkest Dungeon

Looks like it moved the offset for the HP, just made a small update to move that offset over, also threw the offset change on [USER=8355]@cedricvdg[/USER]'s table on here (All credit for that table goes to him of course, amazing work), though I haven't really tested anything beyond just making sure ...
by SenorPlebeian
Wed Jun 20, 2018 12:25 am
Forum: Tables
Topic: Darkest Dungeon
Replies: 94
Views: 129027

Darkest Dungeon

Eyo, tried to get as many fixed as I can, hitting crunch time down at work. I haven't added any of the new trinkets from Color of Madness yet, but I did try to fix some of the scripts that got shot down by the update here, and I thiiiink the blueprint pointer got replaced for the shards, but I think...
by SenorPlebeian
Sat Dec 02, 2017 3:06 am
Forum: Tables
Topic: Nioh: Complete Edition
Replies: 1139
Views: 726494

Re: Nioh: Complete Edition

If it helps at all, in my case for the last patch, I didn't need to update the Last Selected Item Script, but I did need to make a small change for the Last Selected Equipment, so maybe this version of the script may work? { Game : nioh.exe Version: Date : 2017-11-12 Author : SenorPlebeian This scri...
by SenorPlebeian
Fri Dec 01, 2017 3:27 am
Forum: Tables
Topic: Middle-earth: Shadow of War (SeiKur0)
Replies: 1873
Views: 1307024

Re: Middle-earth: Shadow of War (SeiKur0)

I think I found another way of stopping the cooldowns for summoning mounts and bodyguards without editing the global timer (Which regenerates captain health and so on), but I haven't really tested it very far, plus it uses a filter based off a set of bytes that I've no idea if they're written the sa...