Search found 28 matches
- Thu Jan 11, 2024 11:47 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6939
- Views: 2257654
Re: z Baldur's Gate 3
The functions OsiDatabase:Get(...) and OsiDatabase:Delete(...) are neat hooks available within Norbyte's Script Extender only. And Osiris calls like Osi.IterateInventory(...) or Osi.IterateCharacters(...) require to register an event handler function, which is possible to implement within CE, in th...
- Tue Jan 09, 2024 1:38 am
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6939
- Views: 2257654
Re: z Baldur's Gate 3
I'm new to programming in cheat engine and lua, I'm trying to make a "Transform All" command cheat with the latest CE table, where the whole party transforms to a defined UUID. I searched the functions in Register Commands but didn't find one to get the whole party as a table In the SE console I ca...
- Mon Jan 01, 2024 12:20 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6939
- Views: 2257654
Re: z Baldur's Gate 3
Is the last trade vendor cheat working for anyone? most everything else seems to still be working fine for me, but I use that one when I encounter new vendors to be able to go through their full stock (resetting), and clicking it in cheat engine now just does nothing, doesnt expand the options. Has...
- Fri Dec 29, 2023 5:26 am
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6939
- Views: 2257654
Re: z Baldur's Gate 3
Is the last trade vendor cheat working for anyone? most everything else seems to still be working fine for me, but I use that one when I encounter new vendors to be able to go through their full stock (resetting), and clicking it in cheat engine now just does nothing, doesnt expand the options. Has...
- Sat Jun 10, 2023 4:53 pm
- Forum: Tables
- Topic: Etrian Odyssey III HD
- Replies: 24
- Views: 11517
Re: Etrian Odyssey III HD
Hey guys, I made a few scripts here transferred off of a personal table I made for the DS version that I thought might be able to help out a few people. This worked on my version from before I updated to the version with Denuvo but I have no idea if that's still the case for the people who didn't up...
- Wed Apr 26, 2023 5:29 am
- Forum: Tables
- Topic: Cult of the Lamb
- Replies: 75
- Views: 57519
Re: Cult of the Lamb
Both my Tower and Laptop are DoA, and all I have is a system from a decade ago. Suffice it to say, I can't test the massive new content drop myself right now. Any codes broken? Only just got the game today but it looks like the offsets for the data manager were changed, so it seems majority of them...
- Thu Mar 30, 2023 5:23 am
- Forum: Tables
- Topic: Resident Evil 4 Remake
- Replies: 407
- Views: 174543
Re: Resident Evil 4 Remake
Has anyone looked into ItemID's and WeaponID's? I know these are a thing because I mapped them out in RE3RE and RE2RE. Seeing as this game uses RE Engine idk why the Item/Weapon ID's wouldn't exist. They aren't in the usual structs like the previous game (player/weapon). No luck finding where they'...
- Tue Oct 13, 2020 4:06 am
- Forum: Tables
- Topic: Monster Hunter World (Steam)
- Replies: 5644
- Views: 3832534
Re: Monster Hunter World (Steam)
Hi all, first time posting. I can log in to the game just fine, but when I try to go on a quest or expedition, Face007's Inf Stamina script (below) causes the game to crash. I verified it was this particular script by trying every one I use one at a time. Can anyone smarter than me fix it? Thanks, ...
- Thu Sep 24, 2020 9:11 am
- Forum: Tables
- Topic: Death Stranding | Cheat Engine Table v1.0
- Replies: 203
- Views: 159850
Re: Death Stranding | Cheat Engine Table v1.0
My method is not exactly "proper" but the way I've been handling teleportation is via a few AOB scripts that grab the player's coordinate, the last vehicle to have stopped (which is the only time in which the teleportation seems to work), and the last waypoint they placed. The waypoint script needs ...
- Sun Aug 16, 2020 6:24 am
- Forum: Tables
- Topic: Death Stranding | Cheat Engine Table v1.0
- Replies: 203
- Views: 159850
Re: Death Stranding | Cheat Engine Table v1.0
So I've screwed around a bit trying to grab the coordinates, the player coordinates were simple enough and I'm sure others have already found and utilized the coordinates for their teleportation scripts, and I think mine is under risk of being called by different function since I just grabbed the fi...
- Tue Jun 26, 2018 5:53 am
- Forum: Tables
- Topic: Darkest Dungeon
- Replies: 94
- Views: 129823
Darkest Dungeon
[QUOTE="Anglican, post: 50260, member: 1173"]Is it possible to update the virtue chance? It seems to be not working.[/QUOTE]<br /> Yeah noticing the same, I put in a different always virtue script for it, also changed out the hero stats hook since it seems the one I had it on was pretty inconsistent...
- Tue Jun 26, 2018 1:26 am
- Forum: Tables
- Topic: Darkest Dungeon
- Replies: 94
- Views: 129823
Darkest Dungeon
Looks like it moved the offset for the HP, just made a small update to move that offset over, also threw the offset change on [USER=8355]@cedricvdg[/USER]'s table on here (All credit for that table goes to him of course, amazing work), though I haven't really tested anything beyond just making sure ...
- Wed Jun 20, 2018 12:25 am
- Forum: Tables
- Topic: Darkest Dungeon
- Replies: 94
- Views: 129823
Darkest Dungeon
Eyo, tried to get as many fixed as I can, hitting crunch time down at work. I haven't added any of the new trinkets from Color of Madness yet, but I did try to fix some of the scripts that got shot down by the update here, and I thiiiink the blueprint pointer got replaced for the shards, but I think...
- Sat Dec 02, 2017 3:06 am
- Forum: Tables
- Topic: Nioh: Complete Edition
- Replies: 1140
- Views: 733197
Re: Nioh: Complete Edition
If it helps at all, in my case for the last patch, I didn't need to update the Last Selected Item Script, but I did need to make a small change for the Last Selected Equipment, so maybe this version of the script may work? { Game : nioh.exe Version: Date : 2017-11-12 Author : SenorPlebeian This scri...
- Fri Dec 01, 2017 3:27 am
- Forum: Tables
- Topic: Middle-earth: Shadow of War (SeiKur0)
- Replies: 1875
- Views: 1319125
Re: Middle-earth: Shadow of War (SeiKur0)
I think I found another way of stopping the cooldowns for summoning mounts and bodyguards without editing the global timer (Which regenerates captain health and so on), but I haven't really tested it very far, plus it uses a filter based off a set of bytes that I've no idea if they're written the sa...