Search found 121 matches

by pigeon
Tue May 12, 2020 6:01 pm
Forum: Tables
Topic: Generation Zero [Engine: APEX Engine]
Replies: 80
Views: 30151

Re: Generation Zero [Engine: APEX Engine]

Yes, please. It would be awesome! Table updated. With some experiments I've ended up with the solution when you can switch between two free cameras, one for ordinal (as before) and one for bicycle. I tried to make "ultimate" single script, but it's affected player model all the time in such case an...
by pigeon
Sat May 09, 2020 1:42 pm
Forum: Tables
Topic: Generation Zero [Engine: APEX Engine]
Replies: 80
Views: 30151

Re: Generation Zero [Engine: APEX Engine]

Really amazing table for screenshotters, thanks again! I wonder is there any possibility to make flying with camera while my character is riding a bike? Still need this? Sorry for long response. For sure that's possible. I just thought it's pretty specific and decided do not mess with it before. Bu...
by pigeon
Sat May 09, 2020 1:10 am
Forum: Tables
Topic: theHunter™: Call of the Wild
Replies: 219
Views: 164716

Re: theHunter™: Call of the Wild

after teleporting and disabling free cam to the desired location cannot interact with ''E" i.e action key except for opening doors of an outpost cannot survey lookout point via action key as well as cannot interact with mission objects like tracking animal tracks etc You mean, you traveled somewher...
by pigeon
Tue Apr 07, 2020 5:09 pm
Forum: Tables
Topic: theHunter™: Call of the Wild
Replies: 219
Views: 164716

Re: theHunter™: Call of the Wild

Updated first message in this topic with the last table update and description for the scripts. For the future I'll keep share tables in the same first message here. As it was mentioned in the updated message (decided to duplicate it here, just in case), if anyone will want to "stick" particular mes...
by pigeon
Fri Mar 13, 2020 3:56 pm
Forum: Tables
Topic: theHunter™: Call of the Wild
Replies: 219
Views: 164716

Re: theHunter™: Call of the Wild

Usurper I remember I was able to find weight values for the animals, but hard to say where it "comes from". I mean, exactly when you killed animal or when you just started the game... Here is AOB and code snippet for the instruction that read animals weight (seems like not overall, but those that y...
by pigeon
Sun Feb 23, 2020 4:15 pm
Forum: Tables
Topic: theHunter™: Call of the Wild
Replies: 219
Views: 164716

Re: theHunter™: Call of the Wild

Usurper, no, it's just me, sorry. I just want to focus on various visual stuff and avoid anything else. Because if there is was no strong changes from devs, it already took ~1 hour to update that cheat table after the game update. Otherwise, it can took even longer. I mean, I'm fully updating every ...
by pigeon
Fri Feb 21, 2020 11:07 pm
Forum: Tables
Topic: theHunter™: Call of the Wild
Replies: 219
Views: 164716

Re: theHunter™: Call of the Wild

Ah, my bad, somehow I've read " Why did they..." instead of "When...". Sorry :) But, yes, it's surprised me already for a long time tbh. In general, it's the same game engine as for Just Cause series and while JC have it's own modding community, I thought that at some point people will start to crea...
by pigeon
Fri Feb 21, 2020 3:10 pm
Forum: Tables
Topic: theHunter™: Call of the Wild
Replies: 219
Views: 164716

Re: theHunter™: Call of the Wild

What do you mean? I'm personally do not know another such popular site where community can share their mods. And page for COTW was crated like 2 weeks ago when I've uploaded proof-of-concept weapon skin.
by pigeon
Thu Feb 20, 2020 10:16 am
Forum: Tables
Topic: theHunter™: Call of the Wild
Replies: 219
Views: 164716

Re: theHunter™: Call of the Wild

Table updated for Scoring 2.0 ver. 1771879 game update Just minor changes as separating scripts/values for "Color Curves" and "Wind" and improved "Max_Up_Down_Camera_Angles" script. Seems like external links not against the rules here, so for a long time I tried to find how to increase render dista...
by pigeon
Fri Jan 31, 2020 7:46 am
Forum: Tables
Topic: Generation Zero [Engine: APEX Engine]
Replies: 80
Views: 30151

Re: Generation Zero [Engine: APEX Engine]

No worries, they updated it relatively silently, so I almost missed that update by myself as well :)
by pigeon
Thu Jan 30, 2020 8:19 am
Forum: Tables
Topic: Generation Zero [Engine: APEX Engine]
Replies: 80
Views: 30151

Re: Generation Zero [Engine: APEX Engine]

TobiVPA
Everything is ok here, game just has been updated and that's the reason of this issues :) Updated table attached to the first message.
by pigeon
Fri Jan 24, 2020 1:17 pm
Forum: Tables
Topic: theHunter™: Call of the Wild
Replies: 219
Views: 164716

Re: theHunter™: Call of the Wild

- Added animals fur/gender replace. With that there is possible to replace fur for particular specie and only for males, females or both at the same time. Also there is possible to make all species as one gender. So you can make male Pumas appear as Melanistic, but female Pumas can be left untouchab...
by pigeon
Wed Jan 15, 2020 9:09 am
Forum: Tables
Topic: theHunter™: Call of the Wild
Replies: 219
Views: 164716

Re: theHunter™: Call of the Wild

Somewhere in the end of this week, after I'm done with fur replacing script and if there is will be no more surprises with it. It's just time consumable task and because I'm not so much familiar with some of these aspects of the game... like yesterday, when I was on fourth reserve (Savanna) I'm noti...
by pigeon
Sun Jan 12, 2020 1:28 pm
Forum: Tables
Topic: theHunter™: Call of the Wild
Replies: 219
Views: 164716

Re: theHunter™: Call of the Wild

Can't deal with animals swapping, so moved to replace animals fur types. Figured out that for taking proper names of fur types I need to kill and harvest a lot of animals and because of that would be better to do something with pressure zones in such case. Found not the best ever solution, means tha...
by pigeon
Fri Jan 10, 2020 12:55 pm
Forum: Tables
Topic: theHunter™: Call of the Wild
Replies: 219
Views: 164716

Re: theHunter™: Call of the Wild

1) Seems like animals behavior somehow depends on it's trophy range. Maybe because it's too much big in this script, that's why pumas act like that. Lowering the value probably should solve this. You just need to change " 9999 " value in " mov [rdi+1F0],(float)9999 // <- inserting adjusted trophy sc...