Search found 104 matches

by pigeon
Wed Dec 11, 2019 10:08 am
Forum: Tables
Topic: theHunter™: Call of the Wild
Replies: 106
Views: 118475

Re: theHunter™: Call of the Wild

Table updated for Cuatro Colinas ver. 1768129 update - added infinite ammo script; - removed "Freeze Ducks_onGround" and added to the Animations_Speed group "Moves_Ducks_Hirsch_onFly" script, which should freeze ducks in Hirschfelden during fly only. Will check how it's working in other reserves as ...
by pigeon
Tue Nov 26, 2019 3:25 pm
Forum: Tables
Topic: Generation Zero [Engine: APEX Engine]
Replies: 48
Views: 14909

Re: Generation Zero [Engine: APEX Engine]

Table has been updated to the Alpine Unrest update.
by pigeon
Tue Nov 19, 2019 2:59 pm
Forum: Tables
Topic: Generation Zero [Engine: APEX Engine]
Replies: 48
Views: 14909

Re: Generation Zero [Engine: APEX Engine]

Krotow Yeah, since I'm usually using the game just for playing with visual settings, I didn't checked how it working in other cases. My bad, sorry. This script for infinite health should work fine (but did not checked it on rivals yet): [ENABLE] aobscanmodule(UnlHealth,GenerationZero_F.exe,89 91 14...
by pigeon
Fri Nov 15, 2019 5:33 pm
Forum: Tables
Topic: theHunter™: Call of the Wild
Replies: 106
Views: 118475

Re: theHunter™: Call of the Wild

Table update for TruFallow update (after Saseka Safari Trophy Lodge DLC release) - deleted scripts such as Player_and_Animals_Freeze (no real point to use that) and "Tracer Arrows - HeadLamp - Other Lights _RGB Settings" with "Bullet Time". Bullet Camera is just seems useless since bullets are not r...
by pigeon
Mon Nov 04, 2019 2:45 am
Forum: Tables
Topic: theHunter™: Call of the Wild
Replies: 106
Views: 118475

Re: theHunter™: Call of the Wild

sdds_78 I'll update it after the next Savannah hunting lodge game update (Nov. 14). About the grass I don't think so. I remember how I tried to do so, but since with the "improved" distance it's loaded grass as some kind of "chunks" I can't figured out how I can increase those "chunks" distance. In...
by pigeon
Mon Nov 04, 2019 2:32 am
Forum: Tables
Topic: Generation Zero [Engine: APEX Engine]
Replies: 48
Views: 14909

Re: Generation Zero [Engine: APEX Engine]

vs2kf
Hi!
Nah, not my point of interest, sorry :)
by pigeon
Tue Oct 29, 2019 2:07 pm
Forum: Tables
Topic: Generation Zero [Engine: APEX Engine]
Replies: 48
Views: 14909

Re: Generation Zero [Engine: APEX Engine]

Table updated to the current Rivals update.
by pigeon
Tue Oct 22, 2019 2:11 pm
Forum: Tables
Topic: Control +14 (table Update4.1)
Replies: 225
Views: 151221

Re: Control +14 (table Update4.1)

table updated to the current "<Development Version>" kaha6uc yeah, it's too sad that i can't found how to deal with wipe and I'm somehow missed that they are already uploaded new version with Photo Mode and without DRM:) It could be a bit tricky for first run, but if you enable photo mode and free c...
by pigeon
Sun Oct 13, 2019 3:30 pm
Forum: Tables
Topic: Control +14 (table Update4.1)
Replies: 225
Views: 151221

Re: Control +6 (table Update.3)

Updated table for the current game version. kaha6uc sadly, I can't find how to deal with the Wipe script. As you said before, yes, it's broke game logic. In case of Tommasi, as example, Tommasi shouldn't be actually killed. Otherwise, when we actually kill him somehow, game can't run sequence when ...
by pigeon
Mon Oct 07, 2019 10:15 pm
Forum: Tables
Topic: Control +14 (table Update4.1)
Replies: 225
Views: 151221

Re: Control +6 (table Update.3)

kaha6uc Oh, i remember that issue! I have same issue with Essej... and i saw dead animation, low health bar, but battle sequence didn't stopped, even after boss body disappear. That was because of one particular script in "Jesse" group (I can't remember which one exact script it was though, but it ...
by pigeon
Mon Oct 07, 2019 9:33 pm
Forum: Tables
Topic: Control +14 (table Update4.1)
Replies: 225
Views: 151221

Re: Control +6 (table Update.3)

kaha6uc But as far as I can see, when "wipe" was toggled on, enemies were killed. Because in bottom left corner, above health bar, there was experience addition at the moment when enemies were wiped. Not by player though, but by the game since they were moved to the underground, where Jesse also wi...
by pigeon
Mon Oct 07, 2019 6:59 pm
Forum: Tables
Topic: Control +14 (table Update4.1)
Replies: 225
Views: 151221

Re: Control +6 (table Update.3)

That would be great! Thanks in advance! Side note - friendly guards disappear as well when "Wipe Enemies" is enabled. And yes, the debug camera has definitely been updated in the patch. Side note 2 - I've made a mistake in my previous comment. The correct version of the game is 0.0.275.1255 (not 25...
by pigeon
Fri Oct 04, 2019 1:29 am
Forum: Tables
Topic: Control +14 (table Update4.1)
Replies: 225
Views: 151221

Re: Control +6 (table Update.3)

When I enter the Board Room with "Wipe Enemies" activated, Emily Hope is gone. When I activate "Wipe Enemies" while already in the Board Room, Emily Hope disappears. Deactivate cheat and Exit to Menu and Continue Game returns her. Is she an enemy???!! Or she has a flag that this script doesn't like...
by pigeon
Fri Sep 20, 2019 12:21 pm
Forum: Tables
Topic: theHunter™: Call of the Wild
Replies: 106
Views: 118475

Re: theHunter™: Call of the Wild

Table update for game ver. 1.45 - added "Bullet Time" group of scritps. Still in development and there is few issues. The whole code and logic should be improved/optimized as well, but so far this at least working. For exit from "bullet time" mode after target being hit, you need to press "Q" key. ...
by pigeon
Tue Sep 10, 2019 10:20 pm
Forum: Tables
Topic: theHunter™: Call of the Wild
Replies: 106
Views: 118475

Re: theHunter™: Call of the Wild

Just got an idea how I can try to make "bullet time" in this game. Fortunately, I already have almost everything that it required and the only thing to do is to figure out all the logic/connections between scripts and find good injection points (camera here is real shit for this task...). Here below...