Search found 4 matches
- Sun Aug 27, 2023 9:10 am
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6955
- Views: 2296653
Re: z Baldur's Gate 3
I scrolled and found what you posted but when I copy and paste it says: Not all code is injectable Are you sure you want to edit it to this? Then nothing! Oh I made a typo .. Im sorry :mellow: okay to make it easier for everyone, here is the complete code: [ENABLE] {$lua} if syntaxcheck then return...
- Sun Aug 06, 2023 5:47 am
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6955
- Views: 2296653
Re: z Baldur's Gate 3
Hey, just want to add the performer feat, seems like it wouldn't be too difficult. What's the process for doing that? Copy the Add Spell cheat and edit it with changing the second PrepareCall "AddSpell" to "AddPassive" and set uuid to "Performer", save script and run it on your character. Thanks fo...
- Sun Aug 06, 2023 5:17 am
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6955
- Views: 2296653
Re: z Baldur's Gate 3
Hey, just want to add the performer feat, seems like it wouldn't be too difficult. What's the process for doing that?
Re: Days Gone
Has anyone found a fix for the recorder issue yet?
Maybe using the debug console to set the recorded number to zero in your inventory? I'm not at home so I can't try it at the moment.
Maybe using the debug console to set the recorded number to zero in your inventory? I'm not at home so I can't try it at the moment.