Search found 14 matches
- Sat Feb 04, 2023 3:48 pm
- Forum: Tables
- Topic: Fire Emblem: Three Houses V1.2.0
- Replies: 223
- Views: 159484
Re: Fire Emblem: Three Houses V1.2.0
Hi. I am using yuzu. Table stopped working. > Enable: Main Cheats Line 18: if tbl[i]["RegionSize"] == 0x100000000 then This part is never again true. just as the Ryujinx way, use this code instead: if (emulator == "Yuzu") then AoB = AOBScan("D0 1A ** ** ** 00 00 00 60 1B ** ** ** 00 00 00 F0 1B ** ...
- Thu Apr 23, 2020 1:32 pm
- Forum: Tables
- Topic: Monster Hunter World - table v: 1.0 CT
- Replies: 728
- Views: 562972
Re: [Steam] Monster Hunter World (Compendium)
I cannot see the release CT in this post, so I change my local table following the update log.
- Tue Feb 25, 2020 11:38 am
- Forum: Tables
- Topic: KATANA KAMI: A Way of the Samurai Story
- Replies: 28
- Views: 22975
Re: KATANA KAMI: A Way of the Samurai Story
Any idea to modify the data of multiplayerkill?
I think it's cWeaponData.m_anBuffer[13-16], but I cannot simply add an int[32] array after your m_nGetTimeStamp address.
I think it's cWeaponData.m_anBuffer[13-16], but I cannot simply add an int[32] array after your m_nGetTimeStamp address.
- Sun Feb 23, 2020 11:30 am
- Forum: Tables
- Topic: KATANA KAMI: A Way of the Samurai Story
- Replies: 28
- Views: 22975
Re: KATANA KAMI: A Way of the Samurai Story
Really good work!
- Sun Sep 22, 2019 4:35 pm
- Forum: Tables
- Topic: Arty's Portal Knights Table
- Replies: 64
- Views: 76701
Re: Arty's Portal Knights Table
The "Find bag base address" script seems not work, or maybe the latest steam version is not 1.6.3?
- Sun Mar 17, 2019 11:49 am
- Forum: Tables
- Topic: God Eater 3 (Steam)
- Replies: 238
- Views: 176220
Re: God Eater 3 (Steam)
This game is too popular to be concerned.
- Wed Nov 07, 2018 12:38 pm
- Forum: Tables
- Topic: Yakuza 0 Cheat Engine Table v1.0
- Replies: 153
- Views: 284492
Re: Yakuza 0 Cheat Engine Table v1.0
I did some poking for Gear/Accessories codes These seem to be the areas in memory for the 6th slot (left to right and down) under the Gear/Accessories box 7FFD9418744 7FFD9408834 One is Kiryu and the other is Majima If you plan to modify your items then you should have a dummy item in that slot oth...
- Fri Aug 31, 2018 4:03 pm
- Forum: Tables
- Topic: Monster Hunter World (SeiKur0)
- Replies: 632
- Views: 596238
Re: Monster Hunter World (SeiKur0)
The "selected mission reward" doesn't work for me, in v16 and v17. Anything wrong with me or the script?
Thanks.
Thanks.
- Wed Aug 29, 2018 11:21 am
- Forum: Tables
- Topic: Monster Hunter World (SeiKur0)
- Replies: 632
- Views: 596238
Re: Monster Hunter World (SeiKur0)
Thanks for your work! The select investigation may crash the first time, but it works quite well after that.
- Fri Aug 24, 2018 11:19 am
- Forum: Tables
- Topic: Monster Hunter World (SeiKur0)
- Replies: 632
- Views: 596238
Re: Monster Hunter World (SeiKur0)
It seems we can find the remain number of the investigation quest, then view memory and edit the time, number of player, reward money and so on, thus end in changing the reward number of the quest.
Would you like to consider adding that list of parameter of a investigation quest? Thanks.
Would you like to consider adding that list of parameter of a investigation quest? Thanks.
- Sun Aug 19, 2018 9:56 am
- Forum: Tables
- Topic: Monster Hunter World (SeiKur0)
- Replies: 632
- Views: 596238
Re: Monster Hunter World (SeiKur0)
I think you mean : it's hard to plot the health bar (not worthwhile as well), but it's not so hard to get the health number with CE. Isn't it? If so, would you mind giving some advice to catch the value in CE, with the help from the "overlay trainer"? Even with the trainer I cannot get the correct ...
- Sun Aug 19, 2018 5:46 am
- Forum: Tables
- Topic: Monster Hunter World (SeiKur0)
- Replies: 632
- Views: 596238
Re: Monster Hunter World (SeiKur0)
Thanks for your work. And, is there any way to show the numerical health of the boss, or at least the current locked? Probably not, unless the game has some hidden function for displaying numbers that is locked away somewhere. The trainer handles this by using an overlay, which CE doesn't really do...
- Thu Aug 16, 2018 10:46 am
- Forum: Tables
- Topic: Monster Hunter World (SeiKur0)
- Replies: 632
- Views: 596238
Re: Monster Hunter World (SeiKur0)
Thanks for your work.
And, is there any way to show the numerical health of the boss, or at least the current locked?
And, is there any way to show the numerical health of the boss, or at least the current locked?
- Tue Aug 15, 2017 2:57 am
- Forum: Tables
- Topic: theHunter™: Call of the Wild
- Replies: 256
- Views: 247853
Re: theHunter™: Call of the Wild
Is there anyway to get back the "HeartRate" and maybe more "Carry Weight", "Keep Slient" ?
Or at least, how to update the HeartRate from the old addr, any advice?
Thanks
Or at least, how to update the HeartRate from the old addr, any advice?
Thanks