Search found 33 matches
- Sun Dec 24, 2023 5:44 am
- Forum: Tables
- Topic: Chrono Ark (Early Access) Steam
- Replies: 25
- Views: 13254
Re: Chrono Ark (Early Access) Steam
So this table hasn't been updated in a while. I started making a simple one. It's not fancy or anything of the sort but it gets the job done on the most recent version 2.02b. Unlimited item/key usage - Use an item first before activating Unlimited forge/camping/discard - Forge/use an item at the cam...
- Thu Sep 07, 2023 7:37 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6955
- Views: 2293712
Re: z Baldur's Gate 3
table dead? no more updates? i think yes. no one table is wotking atm... The latest V9 table works. You just have to "register commands" while the save is loading. You have to wait until the "Command count" value changes to 1264 while the save is loading and then enable "Register Commands". There's...
- Sat Aug 26, 2023 3:57 am
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6955
- Views: 2293712
Re: z Baldur's Gate 3
- COMPANIONS scripts reworked (not all companions you will need to add the rest i added most of act 1 if not all) - some fixes in item spawner - updated scripts with newest table in post 1 - auto attaching on start + will keep reattaching if you close game and reopen - will auto use automatic scrip...
- Fri Aug 25, 2023 8:11 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6955
- Views: 2293712
Re: z Baldur's Gate 3
Yeah it looks like Patch one is breaking a few things. We'll have to update the table accordingly.
- Fri Aug 25, 2023 6:21 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6955
- Views: 2293712
Re: z Baldur's Gate 3
I have a file that has all of the UUIDs for the items that I've formatted to be UUID : name I've been trying to wedge it into the item spawner so that you could search for the item you wanted and it would auto update the UUID for the script but haven't had luck. Maybe someone who is better at CE wil...
- Sat Mar 18, 2023 12:37 am
- Forum: Tables
- Topic: Dead Cells (2021-04-26)
- Replies: 249
- Views: 203051
Re: Dead Cells (2021-04-26)
Hotfix yesterday broke the tables.
- Fri Mar 03, 2023 1:57 pm
- Forum: Tables
- Topic: Enter the Gungeon
- Replies: 210
- Views: 221897
Re: Enter the Gungeon
The Always Spawn Chests Script is also not working.
- Tue Feb 21, 2023 4:09 am
- Forum: Tables
- Topic: Enter the Gungeon
- Replies: 210
- Views: 221897
Re: Enter the Gungeon
This table is bloody amazing. TY so much!
Looks like the "Always spawn chests" script isn't working anymore. I tried to fix it but it looks like the original AOB isn't in the program anymore.
Looks like the "Always spawn chests" script isn't working anymore. I tried to fix it but it looks like the original AOB isn't in the program anymore.
- Fri Feb 10, 2023 9:35 pm
- Forum: Single Player Cheat Requests
- Topic: Neon Abyss
- Replies: 16
- Views: 34969
Re: Neon Abyss
As it stands now, the fly/noclip cheat crashes the game. Is there a way to fix this?
- Wed Nov 02, 2022 3:44 pm
- Forum: Trainers
- Topic: Final Fantasy VI Pixel Remaster [Steam] +19 Trainer
- Replies: 48
- Views: 35190
Re: Final Fantasy VI Pixel Remaster [Steam] +19 Trainer
ahh Looks like it does work but only for certain monsters. I had good luck with the Vampire thorns in the WoR. But an item ID spreadsheet would be awesome.
- Wed Nov 02, 2022 4:22 am
- Forum: Trainers
- Topic: Final Fantasy VI Pixel Remaster [Steam] +19 Trainer
- Replies: 48
- Views: 35190
Re: Final Fantasy VI Pixel Remaster [Steam] +19 Trainer
Any way to get the item IDs for the drop cheat to work? A spreadsheet of IDs would be nice too. Right now, the cheat does nothing.
- Wed Feb 23, 2022 10:19 pm
- Forum: Tables
- Topic: Final Fantasy Pixel Remasters +10 (I, II, III, IV, V)
- Replies: 57
- Views: 47238
Re: Final Fantasy Pixel Remasters +10 (I, II, III, IV, V)
Out of curiosity, how would I go about locating the EXP values in the PR games. I'm no stranger to cheat engine but I can't seem to find the value at all no matter what value type I look for.
- Sun Jan 16, 2022 12:38 am
- Forum: Tables
- Topic: Tales of Vesperia Definitive Edition (Steam)
- Replies: 880
- Views: 396312
Re: Tales of Vesperia Definitive Edition (Steam)
Consistency error, "count too big when trying to open this table. I can't remember who's it was however as I've been trying to consolidate all of the tables I used into one. First time seeing this error and Google didn't provide too much insight. Sometimes there is a LUA error as well but I haven't...
- Mon Dec 06, 2021 3:34 pm
- Forum: Tables
- Topic: Final Fantasy XIII-2 +18 (table Update7)
- Replies: 14
- Views: 43797
Re: Final Fantasy XIII-2 +18 (table Update7)
Just a heads up. The "Jump Higher" script causes the player character to launch themselves so high up into the air that the game crashes trying to render the now-visible world. Putting in a selectable option for Jump height would help solve this. I've been playing around with it but haven't been abl...
- Mon Nov 29, 2021 3:19 am
- Forum: Single Player Cheat Requests
- Topic: [Request] Tales of the abyss
- Replies: 1
- Views: 2414
Re: [Request] Tales of the abyss
Hey I know this is kind of old but there's an old hack for the world map that still works on the pcsx2 emulator. You can use it to get to Chesedonia early on and get good equipment. How do to the hack: Get to the overworld Quick save (in case you get stuck) In the emulator menu, go to CDVD and selec...