Search found 395 matches
- Tue Oct 06, 2020 4:07 pm
- Forum: Tables
- Topic: (Table) Jurassic World Evolution v1.6.1 (Status: (19/06/2019) WORKED ON-SEE LATEST POST.)
- Replies: 351
- Views: 261956
Re: (Table) Jurassic World Evolution v1.6.1 (Status: (19/06/2019) WORKED ON-SEE LATEST POST.)
I don't think it works with the latest steam version (1.12.4 I think). I press to run the main script and nothing happens. I had it working before this update though, I love it and thanks for making it! Haven't noticed any update. I'm going to check^ Edit stil working: https://i.imgur.com/GMa8Vy3.j...
- Sun Oct 04, 2020 6:36 am
- Forum: Tables
- Topic: (Table) Jurassic World Evolution v1.6.1 (Status: (19/06/2019) WORKED ON-SEE LATEST POST.)
- Replies: 351
- Views: 261956
- Sat Oct 03, 2020 11:21 pm
- Forum: Specific Game Discussions
- Topic: Mafia: Definitive Edition
- Replies: 13
- Views: 8321
Re: Mafia: Definitive Edition
Accesses to Weapon Data (rcx+r9 = WeaponDataBase) https://i.imgur.com/R6demu5.png "mafiadefinitiveedition.exe"+2BBFB90: 4C 8B 89 70 02 00 00 - mov r9,[rcx+00000270] "mafiadefinitiveedition.exe"+2BBFB97: 49 63 49 04 - movsxd rcx,dword ptr [r9+04] // ---------- INJECTING HERE ---------- "mafiadefiniti...
- Wed Sep 30, 2020 7:55 pm
- Forum: Specific Game Discussions
- Topic: Mafia: Definitive Edition
- Replies: 13
- Views: 8321
Re: Mafia: Definitive Edition
Add the above script to your table. Then open the script, uncomment "//aob+(DWORD)[aob+3]+7+28:" line and click OK. Ignore the warning. Then enable the script and add to your list C_Player2 as a pointer :P You won't need then a hook to get the Player :) In your code, you can use something like this...
- Wed Sep 30, 2020 7:09 pm
- Forum: Specific Game Discussions
- Topic: Mafia: Definitive Edition
- Replies: 13
- Views: 8321
Re: Mafia: Definitive Edition
Alright. l0wb1t contacted me regarding his No Reload script, then I realized he's already posted a table. So instead of the usual me wasting time through the Engine, finding this and that, I decided to start from his table. Mainly this part: ... So instead of using the hardcoded static adress we co...
- Tue Sep 29, 2020 7:24 pm
- Forum: Tables
- Topic: Mafia: Definitive Edition
- Replies: 12
- Views: 24317
Re: Mafia: Definitive Edition
Looks like it doesn't affect how the race ends. I didn't really checked how the game calculates win/loose yet. But ic an tell you freezing race timer and or forcing position to 1 will not make you win.
- Tue Sep 29, 2020 4:27 pm
- Forum: Tables
- Topic: Mafia: Definitive Edition
- Replies: 12
- Views: 24317
Mafia: Definitive Edition
Alright guys, make Mafia great again. Feel free To post findings and informations in this Thread below. (No Requests) Initial Table release. Getting updated more and more. https://i.imgur.com/91J3aBW.png Note: Enable Main Code at Main Menu, then load up the Game. In Order to make "No Reload" Script ...
- Mon Sep 28, 2020 6:36 pm
- Forum: Single Player Cheat Requests
- Topic: Mafia Definitive Edition
- Replies: 8
- Views: 7510
- Mon Sep 28, 2020 1:58 pm
- Forum: Tables
- Topic: Mafia Definitive Edition [Steam]
- Replies: 6
- Views: 8122
Re: Mafia Definitive Edition [Steam]
Yup, been looking at that in my analysis :) Already tried to force enable the menu, by patching some checks , since the code at this point never gets executed. This is not where i am that good. haha but im sure you get that to work :D Still working on a Proper No Reload atm Possible more Proper No ...
- Sun Sep 27, 2020 11:52 pm
- Forum: Tables
- Topic: Mafia Definitive Edition [Steam]
- Replies: 6
- Views: 8122
Re: Mafia Definitive Edition [Steam]
Seems to be there is also a hidden Cheat Menu like in the Other Titles
Code: Select all
mafiadefinitiveedition.exe+2FCA7EC - 48 8D 15 3DACEF01 - lea rdx,[mafiadefinitiveedition.exe+4EC5430] { ("GetCheatList") }
- Fri Sep 11, 2020 3:58 am
- Forum: Tables
- Topic: Resident Evil 3 +14 (table Update5)
- Replies: 365
- Views: 194947
Re: Resident Evil 3 +14 (table Update5)
Tell me if that bypass is working 4 you guys [ENABLE] aobscanmodule(_KillIntegrityCHeck,re3.exe,48 8B 41 50 48 83 78 18 00 75 3D 8B) // should be unique aobscanmodule(KillFuncIntegrity,re3.exe,C1 0F 82 FD F6 FF FF 4C 8B A5 00 06 00 00) aobscanmodule(BypassAll,re3.exe,48 8B 85 18 06 00 00 48 39 05 * ...
- Thu Sep 10, 2020 8:06 pm
- Forum: Tables
- Topic: Remnant From the Ashes CT
- Replies: 5
- Views: 10684
- Thu Sep 10, 2020 7:58 pm
- Forum: Tables
- Topic: World War Z - Windows Store Version
- Replies: 34
- Views: 22415
- Thu Jul 30, 2020 2:15 am
- Forum: Cheat Engine
- Topic: CE 7.1 Script Problems
- Replies: 12
- Views: 4305
Re: CE 7.1 Script Problems
@l0wb1t, do you still have problems when you use "jne short code2"? Or you just do not like the look of multibyte NOP (I mean this "nop dword ptr [rax]"). Well, other disassemblers also show "0F 1F 00" as "nop dword ptr [rax]" x64dbg: https://i.imgur.com/LtDJV6O.png In that case, you can override C...
- Wed Jul 29, 2020 11:28 am
- Forum: Cheat Engine
- Topic: CE 7.1 Script Problems
- Replies: 12
- Views: 4305
Re: CE 7.1 Script Problems
CE has always added nops after forward jumps that haven't specified the size Now it just uses a different instruction that has the same execution effect (just faster) the bytes after the jmp to newmem being corrupted in 64-bit is because you neglected to use a preferred base for the alloc parameter...