Search found 362 matches

by l0wb1t
Sat Jun 29, 2019 4:10 pm
Forum: Tables
Topic: (Table) Jurassic World Evolution v1.6.1 (Status: (19/06/2019) WORKED ON-SEE LATEST POST.)
Replies: 253
Views: 81066

Re: (Table) Jurassic World Evolution v1.6.1 (Status: (19/06/2019) WORKED ON-SEE LATEST POST.)

Tomzi wrote:
Sat Jun 29, 2019 4:06 pm
table needs update? doesnt work for my anymore
Table is updated to latest steam version.
by l0wb1t
Sat Jun 29, 2019 3:15 pm
Forum: Tables
Topic: (Table) Jurassic World Evolution v1.6.1 (Status: (19/06/2019) WORKED ON-SEE LATEST POST.)
Replies: 253
Views: 81066

Re: (Table) Jurassic World Evolution v1.6.1 (Status: (19/06/2019) WORKED ON-SEE LATEST POST.)

Frakantos wrote:
Sat Jun 29, 2019 12:10 pm
thanks a lot master, so far, everything works fine for me.
But can you make a Table with all Cheats Disable by default?
Yes, i was just waiting for someone that has tested the Table. I'm going to upload the other ones as well
by l0wb1t
Fri Jun 28, 2019 9:15 pm
Forum: Tables
Topic: (Table) Jurassic World Evolution v1.6.1 (Status: (19/06/2019) WORKED ON-SEE LATEST POST.)
Replies: 253
Views: 81066

Re: (Table) Jurassic World Evolution v1.6.1 (Status: (19/06/2019) WORKED ON-SEE LATEST POST.)

Can someone test? :) Updated Table to game version 1.8.2.45210 Damn, this was alot of shit that needed to be fixed. Refill All Feeders (forgot to update this one) [ENABLE] aobscanmodule(_RefillAllFeeders,JWE.exe,42 80 7C 37 78 00 74 1C) // should be unique registersymbol(_RefillAllFeeders) _RefillAl...
by l0wb1t
Thu Jun 20, 2019 9:47 pm
Forum: Tables
Topic: (Table) Jurassic World Evolution v1.6.1 (Status: (19/06/2019) WORKED ON-SEE LATEST POST.)
Replies: 253
Views: 81066

Re: (Table) Jurassic World Evolution v1.6.1 (Status: (19/06/2019) WORKED ON-SEE LATEST POST.)

i mean its not that neccessary to have the prevoious .exe i backed up the second last one. this is also ok. but its always better to have the latest
by l0wb1t
Wed Jun 19, 2019 7:06 pm
Forum: Tables
Topic: (Table) Jurassic World Evolution v1.6.1 (Status: (19/06/2019) WORKED ON-SEE LATEST POST.)
Replies: 253
Views: 81066

Re: (Table) Jurassic World Evolution v1.6.1 (Status: (19/06/2019) WORKED ON-SEE LATEST POST.)

Did anyone backed up the previous game .exe ? I forgot to backup it. (maybe someone who haven't started the update yet to 1.8) This would save me alot of time and troubles finding some functions again. The Table is nearly 50% broken. This means, dont expect an update in the next 1 or 2 days. i have ...
by l0wb1t
Fri May 31, 2019 2:52 am
Forum: Tables
Topic: RAGE 2 [Engine:APEX]
Replies: 149
Views: 28837

Re: RAGE2 [Engine:APEX]

I'm going to check that today.
by l0wb1t
Mon May 27, 2019 2:46 am
Forum: Tables
Topic: RAGE 2 [Engine:APEX]
Replies: 149
Views: 28837

Re: RAGE2 [Engine:APEX]

Oh, poor you... tell us the shit you used that got you in that situation. I doubt it was normal gameplay. I had that once too, it happened during this tutorial thing when you learn shit like double jump in that arch. I was searching for unlimited double jump and crashed the game. After I loaded the...
by l0wb1t
Sun May 26, 2019 3:33 pm
Forum: Tables
Topic: RAGE 2 [Engine:APEX]
Replies: 149
Views: 28837

Re: RAGE2 [Engine:APEX]

Could you please advice me... In short, I've stuck in Rage 2 inside bunker with all autosaves in that bunker and last manual save almost at beginning of the game (while currently I've completed most of map markers). I've tried to glitch through textures (partially successful, as this bunker is surr...
by l0wb1t
Sun May 26, 2019 12:54 am
Forum: Tables
Topic: RAGE 2 [Engine:APEX]
Replies: 149
Views: 28837

Re: RAGE2 [Engine:APEX]

super! but on latest update unlock all vehicles don't working :( and can you provide script for unlimited items for merchants as separated CEA, pls? Does the Script just wont tick? Merchants Has Infinite to sell [ENABLE] aobscanmodule(_MerchantsHasInfiniteItemsToSell,RAGE2.exe,41 8B 40 0C 89 42 0C ...
by l0wb1t
Sat May 25, 2019 9:20 pm
Forum: Tables
Topic: RAGE 2 [Engine:APEX]
Replies: 149
Views: 28837

Re: RAGE2 [Engine:APEX]

Vehicle ESP/Health Bars https://i.imgur.com/YNc3XAt.jpg [ENABLE] aobscanmodule(_ShowVehicleHealthBars,RAGE2.exe,80 B9 94 02 00 00 00 74 4D) aobscanmodule(_HealthBarTimer,RAGE2.exe,F3 0F 58 81 90 02 00 00 0F) alloc(ShowVehicleHealthBarsMem,$1000,"RAGE2.exe"+832080) alloc(_enableVehicleESP,8) register...
by l0wb1t
Sat May 25, 2019 10:12 am
Forum: Tables
Topic: RAGE 2 [Engine:APEX]
Replies: 149
Views: 28837

Re: RAGE2 [Engine:APEX]

Kill Combo Multiplier https://i.imgur.com/xVpT8Pm.png <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>2786</ID> <Description>"KillCombo"</Description> <Options moHideChildren="1"/> <LastState Activated="1"/> <VariableType>Auto Assembler Script</VariableType> <Asse...
by l0wb1t
Sat May 25, 2019 8:18 am
Forum: Tables
Topic: RAGE 2 [Engine:APEX]
Replies: 149
Views: 28837

Re: RAGE2 [Engine:APEX]

Did someone already posted this? EXP Mod, Level mod https://i.imgur.com/Xm5UQx9.png may someone can test if it works. Copy-Paste into CE, activate and press tab <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>2757</ID> <Description>"Test"</Description> <Options mo...
by l0wb1t
Sat May 25, 2019 3:43 am
Forum: Tables
Topic: RAGE 2 [Engine:APEX]
Replies: 149
Views: 28837

Re: RAGE2 [Engine:APEX]

OK seems like what i've posted isn't really super speed. it has something to do with the physics. i notice, objects start flipping around the area when changing the value to 3 xD may this is the reason why the game freezes. So yeah, still no good movement speed :(

Value 1.85 seems to be ok
by l0wb1t
Fri May 24, 2019 5:46 pm
Forum: Tables
Topic: RAGE 2 [Engine:APEX]
Replies: 149
Views: 28837

Re: RAGE2 [Engine:APEX]

If you change the value at offset 130 to 3 for example you get super speed. But somehow my game freezes after running a few meters. I wonder if that is happening because of the value change or if I already corrupted my save files?! I changed dozens of Adresses before I found this. May you can test, ...