Search found 356 matches

by l0wb1t
Fri May 31, 2019 2:52 am
Forum: Tables
Topic: RAGE 2 [Engine:APEX]
Replies: 144
Views: 21583

Re: RAGE2 [Engine:APEX]

I'm going to check that today.
by l0wb1t
Mon May 27, 2019 2:46 am
Forum: Tables
Topic: RAGE 2 [Engine:APEX]
Replies: 144
Views: 21583

Re: RAGE2 [Engine:APEX]

Oh, poor you... tell us the shit you used that got you in that situation. I doubt it was normal gameplay. I had that once too, it happened during this tutorial thing when you learn shit like double jump in that arch. I was searching for unlimited double jump and crashed the game. After I loaded the...
by l0wb1t
Sun May 26, 2019 3:33 pm
Forum: Tables
Topic: RAGE 2 [Engine:APEX]
Replies: 144
Views: 21583

Re: RAGE2 [Engine:APEX]

Could you please advice me... In short, I've stuck in Rage 2 inside bunker with all autosaves in that bunker and last manual save almost at beginning of the game (while currently I've completed most of map markers). I've tried to glitch through textures (partially successful, as this bunker is surr...
by l0wb1t
Sun May 26, 2019 12:54 am
Forum: Tables
Topic: RAGE 2 [Engine:APEX]
Replies: 144
Views: 21583

Re: RAGE2 [Engine:APEX]

super! but on latest update unlock all vehicles don't working :( and can you provide script for unlimited items for merchants as separated CEA, pls? Does the Script just wont tick? Merchants Has Infinite to sell [ENABLE] aobscanmodule(_MerchantsHasInfiniteItemsToSell,RAGE2.exe,41 8B 40 0C 89 42 0C ...
by l0wb1t
Sat May 25, 2019 9:20 pm
Forum: Tables
Topic: RAGE 2 [Engine:APEX]
Replies: 144
Views: 21583

Re: RAGE2 [Engine:APEX]

Vehicle ESP/Health Bars https://i.imgur.com/YNc3XAt.jpg [ENABLE] aobscanmodule(_ShowVehicleHealthBars,RAGE2.exe,80 B9 94 02 00 00 00 74 4D) aobscanmodule(_HealthBarTimer,RAGE2.exe,F3 0F 58 81 90 02 00 00 0F) alloc(ShowVehicleHealthBarsMem,$1000,"RAGE2.exe"+832080) alloc(_enableVehicleESP,8) register...
by l0wb1t
Sat May 25, 2019 10:12 am
Forum: Tables
Topic: RAGE 2 [Engine:APEX]
Replies: 144
Views: 21583

Re: RAGE2 [Engine:APEX]

Kill Combo Multiplier https://i.imgur.com/xVpT8Pm.png <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>2786</ID> <Description>"KillCombo"</Description> <Options moHideChildren="1"/> <LastState Activated="1"/> <VariableType>Auto Assembler Script</VariableType> <Asse...
by l0wb1t
Sat May 25, 2019 8:18 am
Forum: Tables
Topic: RAGE 2 [Engine:APEX]
Replies: 144
Views: 21583

Re: RAGE2 [Engine:APEX]

Did someone already posted this? EXP Mod, Level mod https://i.imgur.com/Xm5UQx9.png may someone can test if it works. Copy-Paste into CE, activate and press tab <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>2757</ID> <Description>"Test"</Description> <Options mo...
by l0wb1t
Sat May 25, 2019 3:43 am
Forum: Tables
Topic: RAGE 2 [Engine:APEX]
Replies: 144
Views: 21583

Re: RAGE2 [Engine:APEX]

OK seems like what i've posted isn't really super speed. it has something to do with the physics. i notice, objects start flipping around the area when changing the value to 3 xD may this is the reason why the game freezes. So yeah, still no good movement speed :(

Value 1.85 seems to be ok
by l0wb1t
Fri May 24, 2019 5:46 pm
Forum: Tables
Topic: RAGE 2 [Engine:APEX]
Replies: 144
Views: 21583

Re: RAGE2 [Engine:APEX]

If you change the value at offset 130 to 3 for example you get super speed. But somehow my game freezes after running a few meters. I wonder if that is happening because of the value change or if I already corrupted my save files?! I changed dozens of Adresses before I found this. May you can test, ...
by l0wb1t
Fri May 24, 2019 4:57 pm
Forum: Tables
Topic: RAGE 2 [Engine:APEX]
Replies: 144
Views: 21583

Re: RAGE2 [Engine:APEX]

Finally RAGE2.exe+151157A - 89 44 24 5C - mov [rsp+5C],eax RAGE2.exe+151157E - C7 44 24 60 01000000 - mov [rsp+60],00000001 { 1 } RAGE2.exe+1511586 - 48 8B 01 - mov rax,[rcx] RAGE2.exe+1511589 - FF 50 18 - call qword ptr [rax+18] RAGE2.exe+151158C - 44 0F28 5D 80 - movaps xmm11,[rbp-80] RAGE2.exe+15...
by l0wb1t
Sun May 19, 2019 2:02 pm
Forum: Tables
Topic: RAGE 2 [Engine:APEX]
Replies: 144
Views: 21583

Re: RAGE2 [Engine:APEX]

@ l0wb1t : They won't match because the coordinates in this engine are relative to the position you first spawn to. You can be anywhere on the map; when you start the game, XYZ = 0,0,0. Then game uses those to calculate where you are; relative to that start position. Well that sucks. Here's some Ki...
by l0wb1t
Sun May 19, 2019 8:05 am
Forum: Tables
Topic: RAGE 2 [Engine:APEX]
Replies: 144
Views: 21583

Re: RAGE2 [Engine:APEX]

Instant Aim [ENABLE] aobscanmodule(_InstantAim,RAGE2.exe,F3 41 0F 59 96 F0 00 00 00) // should be unique alloc(newmem,$1000,"RAGE2.exe"+5EA52E) label(code) label(return) newmem: mov [r14+000000F0],(float)100 mov [r14+000000F4],(float)100 code: mulss xmm2,[r14+000000F0] jmp return _InstantAim: jmp ne...
by l0wb1t
Sun May 19, 2019 3:32 am
Forum: Tables
Topic: RAGE 2 [Engine:APEX]
Replies: 144
Views: 21583

Re: RAGE2 [Engine:APEX]

... which ones are the FOV and zoom btw? Camera FOV aobscanmodule(_FOV,RAGE2.exe,F3 0F 11 87 C0 00 00 00 45) // should be unique alloc(newmem,$1000,"RAGE2.exe"+5EB2B2) label(code) label(return) newmem: code: mov [rdi+000000C0],(float)1.5 jmp return _FOV: jmp newmem nop nop nop return: registersymbo...
by l0wb1t
Sat May 18, 2019 5:28 am
Forum: Tables
Topic: RAGE 2 [Engine:APEX]
Replies: 144
Views: 21583

Re: RAGE2 [Engine:APEX]

I found this RAGE2.exe+5EB269 - F3 44 0F58 93 C8000000 - addss xmm10,dword ptr [rbx+000000C8] RAGE2.exe+5EB272 - F3 45 0F5F D5 - maxss xmm10,xmm13 RAGE2.exe+5EB277 - F3 45 0F5D D1 - minss xmm10,xmm9 RAGE2.exe+5EB27C - F3 44 0F11 93 C8000000 - movss [rbx+000000C8],xmm10 RAGE2.exe+5EB285 - F3 0F10 8F ...
by l0wb1t
Fri May 17, 2019 2:16 pm
Forum: Tables
Topic: RAGE 2 [Engine:APEX]
Replies: 144
Views: 21583

Re: RAGE2 [Engine:APEX]

EnterpriseNL wrote:
Fri May 17, 2019 12:11 pm
Is a teleport function also in the works?

Many thanks for the table👍
Basic Teleporter was already posted by myself. Save load and undo. Can be improved of course with more features like Tele to way point (if way point feature exists) or Tele to crosshair. I have more time at Saturday evening.