Search found 77 matches
- Wed Jan 19, 2022 6:21 pm
- Forum: Tables
- Topic: God of War
- Replies: 71
- Views: 72420
Re: God of War
I just checked your post. "Hashes", really? do you even know those hashes are not hard coded. Game generates those hashes using a script encryption function. (Function encrypts the object name, which in the text file I provided with my CT are preset in "[]"). It uses a sequence of a few instructions...
- Wed Jan 19, 2022 6:13 pm
- Forum: Tables
- Topic: God of War
- Replies: 71
- Views: 72420
Re: God of War
no it does not crash, the lua script only unlocks resources. It filters out other objects (lures, ruins) and only deals with resources. The asm one unlocks the items by invoking a function of 4 parameters and I have used it like 20 times in a single run, it did not crash. So please check it out firs...
- Wed Jan 19, 2022 5:52 pm
- Forum: Tables
- Topic: God of War
- Replies: 71
- Views: 72420
Re: God of War
... I would really appreciate if you look at the table and see how I made. I didnt even downloaded your table. I made this all by myself, I even have the tracers. And if still do not believe me I can show you how I found it from scratch. (All the strings and IDs. EVERYTHING) Do not go on thinking y...
- Sat Aug 28, 2021 5:06 am
- Forum: Tables
- Topic: BLACK BOOK
- Replies: 2
- Views: 3859
BLACK BOOK
Here is a cheat table I made for the game BLACK BOOK Contents: [[SCRIPTS]] Invincible One Hit Kill Enemies Gain XP Level Up ;Every time you gain XP points, you level up Unlock All Cards In Black Book ;Unlocks all cards in the available seals of black book Unlock All Seals In Black Book ;Unlocks all ...
- Fri Aug 20, 2021 7:33 am
- Forum: Cheat Engine
- Topic: Unity Engine 'crashing on closing' if there's a table with an active AoB script
- Replies: 5
- Views: 3301
Re: Unity Engine 'crashing on closing' if there's a table with an active AoB script
yes it is better to do
if (monopipe) then miMonoActivateClick() end
at the end of lua scripts than monopipe=nil
, cuz i dont think making monopipe nill actually ejects the dll- Sun Aug 15, 2021 5:52 pm
- Forum: Tables
- Topic: DUST TO THE END V1.0
- Replies: 3
- Views: 6300
DUST TO THE END V1.0
Here is the CT is made for DUST TO THE END V1.0 . Read INFO for some important information. Leave a LIKE if you like and if you dont like still leave a like, I mean who cares, ITS FREE Contents: [[SCRIPTS]] Super Weight Capacity ;Carry as much as you want COMBAT_CONTROLS One Hit Kill ;Flags if enemi...
- Wed Aug 11, 2021 2:54 pm
- Forum: Cheat Engine
- Topic: Unity Engine 'crashing on closing' if there's a table with an active AoB script
- Replies: 5
- Views: 3301
Re: Unity Engine 'crashing on closing' if there's a table with an active AoB script
this happens when mono dll is still injected but you try to close the game. To prevent it click Mono->Activate Mono Features and make sure it is unchecked
- Wed Aug 11, 2021 2:51 pm
- Forum: General Gamehacking
- Topic: I have a problem with a string
- Replies: 6
- Views: 8338
Re: I have a problem with a string
I could never have imagined such a complex code, it will take me a while to understand it completely XD Well this is the right way to compare a string in ASM, you can also use scasb and derivatives if you want to scan for a pattern in a string. Besides this method does not only allows you to compar...
- Wed Aug 11, 2021 12:54 am
- Forum: Tables
- Topic: Risk Of Rain 2 | 500+ Pointers [Including all Items and Equipment]
- Replies: 23
- Views: 25450
Re: Risk Of Rain 2 | 500+ Pointers [Including all Items and Equipment]
ignore that, just click yes. it is because it use direct mono method names and the time u r enabling it , mono hasnt been initialized yet. If the script doesnt enable the first time, click again in a few seconds(make sure the game is running)
- Tue Aug 10, 2021 5:17 pm
- Forum: General Gamehacking
- Topic: I have a problem with a string
- Replies: 6
- Views: 8338
Re: I have a problem with a string
First of you need to know that a cmp instruction only supports imm8 , imm16 and imm32 , numbers in source operand, and each CHAR in a string is 1 byte that is why in here: cmp [esi+10],'gold' it works as gold = 67 6F 6C 64 and compiles but in here cmp [esi+A88],'zL$health' the zL$health = 7A 6C 24 6...
- Tue Aug 10, 2021 4:28 pm
- Forum: Tables
- Topic: Risk Of Rain 2 | 500+ Pointers [Including all Items and Equipment]
- Replies: 23
- Views: 25450
Re: Risk Of Rain 2 | 500+ Pointers [Including all Items and Equipment]
please replace this line
aobScanRegion(getEquipmentIds,RoR2:EquipmentState:.ctor,RoR2:EquipmentState:.ctor+70,48 B9 pppppppppppppppp)
in the script with aobScanRegion(getEquipmentIds,RoR2:EquipmentCatalog:GetEquipmentDef,RoR2:EquipmentCatalog:GetEquipmentDef+70,48 B8 pppppppppppppppp)
- Tue Aug 10, 2021 3:59 pm
- Forum: Tables
- Topic: BANNERS OF RUIN V1.0.3 [with CONSOLE]
- Replies: 0
- Views: 3296
BANNERS OF RUIN V1.0.3 [with CONSOLE]
Here is a Cheat Table I made for BANNERS OF RUIN v1.0.3 with Console Contents: [[SCRIPTS]] Infinite Vitality One Hit Kill Inf Defense Max Stamina Inf Florens Inf Use Cards ;Cards wont be discarded or banned Remove All Restrictions ;No wielder restrictions Console Object Console Enable/Disable Consol...
- Fri Aug 06, 2021 5:41 pm
- Forum: Tables
- Topic: Risk Of Rain 2 | 500+ Pointers [Including all Items and Equipment]
- Replies: 23
- Views: 25450
Re: Risk Of Rain 2 | 500+ Pointers [Including all Items and Equipment]
cant help you unless you mention the error (Right click the script that doesnt enable and topmost line)
Re: Highfleet
no, not until they are saved in the save file. They are just like normal pointers. holding value of selected Ship, for the time being. But when your game saved, it reads and save these values
HIGHFLEET V1.01
Hey ppl, I made a Cheat Table for HIGHFLEET v1.01 too! Check this out. Leave a LIKE if you like and if you dont like, still leave a like I mean who cares! :) Contents: [[SCRIPTS]] Inf Ammo Inf Fuel No Gold Reduction Instant Health Restore ;Health wont reduce at all, ALL PARTS ARE INVINCIBLE, no actu...