Search found 267 matches

by TheByteSize
Mon Oct 18, 2021 8:56 pm
Forum: Tables
Topic: Tales of Arise
Replies: 207
Views: 97277

Re: Tales of Arise

addaafma wrote:
Sun Oct 17, 2021 5:03 pm
Thanks for sharing; I made a script to trigger wet state and remain so afterward.
you can find my it here
by TheByteSize
Wed Oct 13, 2021 1:33 am
Forum: Tables
Topic: Astria Ascending
Replies: 23
Views: 3695

Re: Astria Ascending

Well, I removed 3rd parameter for Allocate function and CE is still doing 5 bytes jump... odd.
any way, try with new scripts.
by TheByteSize
Tue Oct 12, 2021 9:38 pm
Forum: Tables
Topic: Astria Ascending
Replies: 23
Views: 3695

Re: Astria Ascending

huakuy99 wrote:
Tue Oct 12, 2021 3:10 pm
"Easy Theft" not working with GoG version. Can you update please?
Try to re-load game then. At Title screen, load each scripts from top to bottom then uncheck the one that you don't want.
I'll try restructure scripts in different way once I get home.
by TheByteSize
Sun Oct 10, 2021 6:56 pm
Forum: Tables
Topic: Astria Ascending
Replies: 23
Views: 3695

Re: Astria Ascending

TheByteSize, thank you for the table, it's fantastic! One question though, is there a way to unlock those white / grey star nodes in Zodiac skill tree early? I heard that you have to wait until post-game and can only choose ONE character when unlocking. Dissecting mono is beyond me, so I hope you c...
by TheByteSize
Sun Oct 10, 2021 1:13 am
Forum: Cheat Engine Lua Scripting
Topic: Addressing or Jump to Method that shared same name.
Replies: 5
Views: 632

Re: Addressing or Jump to Method that shared same name.

I got it working but now ....
aSwedishMagyar wrote:
Sat Oct 09, 2021 11:17 pm
I'll use that clean structured code. Thank you all.
by TheByteSize
Sat Oct 09, 2021 10:05 pm
Forum: Cheat Engine Lua Scripting
Topic: Addressing or Jump to Method that shared same name.
Replies: 5
Views: 632

Re: Addressing or Jump to Method that shared same name.

thanks for the idea. If getAddress('doing:init') is true, it means that the JIT compilation has already been executed, right? Do you need mono_compile_method ? Anyway, I think it's C# method overloading. Since the array of bytes should be different, I think it's easiest to use Auto Assembler:aobSca...
by TheByteSize
Sat Oct 09, 2021 9:44 am
Forum: Cheat Engine Lua Scripting
Topic: Addressing or Jump to Method that shared same name.
Replies: 5
Views: 632

Addressing or Jump to Method that shared same name.

I got 2 methods that has same name but difference in number of variable inputs. For example got these 2. dothing:init(a,b,c,d) dothing:init(e) then if I use mono_compile_method(mono_getJitInfo(getAddress('dothing:init')).method) CE will compile both. now if I try to jump to dothing:init , it will al...
by TheByteSize
Tue Oct 05, 2021 4:45 am
Forum: Tables
Topic: Astria Ascending
Replies: 23
Views: 3695

Re: Astria Ascending

Added Damage Multiplier and remove 1 steal per mob limitation.
by TheByteSize
Sat Oct 02, 2021 7:19 pm
Forum: Tables
Topic: Astria Ascending
Replies: 23
Views: 3695

Re: Astria Ascending

nowork wrote:
Sat Oct 02, 2021 7:04 am
Thank you so much. Getting 100% steal rate every time now.
Added toggle for Always Rare Item if you need it.
by TheByteSize
Sat Oct 02, 2021 4:24 am
Forum: Tables
Topic: Astria Ascending
Replies: 23
Views: 3695

Re: Astria Ascending

Thank you for the table. Played for around two hours using the table. It works perfectly. @TheByteSize if you're still working on the table, might I suggest adding inventory item pointers and especially 100% steal rate? There's only one thief in the game and his base steal rate is so damn low. He i...
by TheByteSize
Fri Oct 01, 2021 6:39 pm
Forum: Tables
Topic: Astria Ascending
Replies: 23
Views: 3695

Astria Ascending

I can only test on Steam version. Battle Scripts Inf Focus Point Always Crit Damage Multiplier inf MP Easy Theft - with Rare option, remove limit 1 steal per mob. -options: Off, Normal Only, Rare Only, Normal <> Rare(switch between the two) Easy Token Transformation More Loots Money, EXP, SP Mulipli...
by TheByteSize
Thu Sep 30, 2021 1:38 am
Forum: General Gamehacking
Topic: How to compare values ​​in emulators?
Replies: 7
Views: 804

Re: How to compare values ​​in emulators?

your comparison can come across null or invalid value which crash the game. either find a better spot to check or make sure [rbx+210] contain valid value that can be used to compare at all time. (float)4.600602988E-41 usually an indication for bad spot to check.
by TheByteSize
Mon Sep 20, 2021 4:38 pm
Forum: Tables
Topic: Tales of Arise
Replies: 207
Views: 97277

Re: Tales of Arise

When you say early game, does that mean the script changes based on certain point and im just using it too earlier? I'm just about to hit 3rd region in my game now so fairly early on. Oh thought I would mention I am on latest CE 7.3 if that helps. I tested the table -1 when in battle does change it...
by TheByteSize
Mon Sep 20, 2021 12:50 am
Forum: Tables
Topic: Tales of Arise
Replies: 207
Views: 97277

Re: Tales of Arise

natsuneten wrote:
Sun Sep 19, 2021 11:10 am
May I request Boost Strike Gauge never decrease??? I mean the blue circle that appear when you combo the enemy and you can execute duo finisher thing. Thank you.
I have been looking for place holder for this but no luck.
by TheByteSize
Sun Sep 19, 2021 6:14 pm
Forum: Tables
Topic: Tales of Arise
Replies: 207
Views: 97277

Re: Tales of Arise

Not sure if this is suppose to work this way but when enabling PT chant time it actually Increases how long it takes to cast versus decreases. Pretty significantly I might add up to 20 seconds for intermediate spell. It also seems to be the same no matter what float value I add from 2 to 140. When ...