Search found 185 matches

by TheByteSize
Sat Nov 23, 2019 1:36 am
Forum: General Discussions
Topic: Star Wars Jedi: Fallen Order
Replies: 116
Views: 881

Re: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..

Mobs telegraph is so boring. Extra contents has no meaning; they don't improve MC nor game play. I think if George Lucas was in charge of this project, he wouldn't approve it at all. I feel like I got into a BBQ party with just bones without meat to chew on.
by TheByteSize
Fri Nov 22, 2019 6:19 pm
Forum: General Discussions
Topic: Star Wars Jedi: Fallen Order
Replies: 116
Views: 881

Re: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..

I cannot seems to pull myself together to finish this game.
by TheByteSize
Tue Nov 19, 2019 4:38 pm
Forum: General Discussions
Topic: Star Wars Jedi: Fallen Order
Replies: 116
Views: 881

Re: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..

i was kinda hoping there would be a multiplier for gaining "levels" rather than a straight "gimme", i like to tweak the rate at which i gain power, rather than flat out going op, still i am enjoying the game, would be cool to have a xp multi though :D I did find where the opcode that modify exp val...
by TheByteSize
Tue Nov 19, 2019 7:59 am
Forum: Tables
Topic: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..
Replies: 86
Views: 69121

Re: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..

Here is basic table. Inf HP Inf Stamina Inf Force Damage Modifier -This is multiplier so: 0 = take no damage, 0.5 = half damage, 1 = normal, 2 = 2x damage. You can enter value to make game harder or easier by taken more or less damage for both MC and Enemy. SP Exp Multiplier v1.1 - fixed the exp add...
by TheByteSize
Fri Aug 16, 2019 8:00 pm
Forum: Tables
Topic: Darkest Dungeon v24839 (latest)
Replies: 59
Views: 57519

Re: Darkest Dungeon v24839 (latest)

This is for Build 24839. I copied some scripts and modified some of them and fixed Quirks script to works correctly on current game build. Death Blow Resistance - you can use this to get certain achievement easier or play with low hp. Damage Adjustment - it's a multiplier so you can increase your da...
by TheByteSize
Tue Aug 13, 2019 5:05 pm
Forum: General Gamehacking
Topic: I need help understanding movss and movd
Replies: 13
Views: 80769

Re: I need help understanding movss and movd

Yeah, my bad. You got xmm0-xmm7. Use the latter one :P I forgot to answer your other inquiry. The reason I chose to save/restore xmm instead of simply reuse xmm register is that the hook point get called many different times and I'm lazy to check all of them to make sure xmm doesn't contain any dat...
by TheByteSize
Tue Aug 13, 2019 3:45 pm
Forum: General Gamehacking
Topic: I need help understanding movss and movd
Replies: 13
Views: 80769

Re: I need help understanding movss and movd

SunBeam wrote:
Tue Aug 13, 2019 3:18 pm
Isn't xmm8~15 only available only if the executable was compiled as 64bit?

And thanks for explanation on align float part and the use of []; I totally forgot the meaning of bracket. Err, tunnel vision.
by TheByteSize
Tue Aug 13, 2019 3:30 am
Forum: General Gamehacking
Topic: I need help understanding movss and movd
Replies: 13
Views: 80769

Re: I need help understanding movss and movd

Chucky wrote:
Tue Aug 13, 2019 3:01 am
:?:
STN already showed that method in the other post. Are you trying to promote your channel? :lol:

EDIT: Additionally, I wouldn't trust someone that reserve 20 bytes for a 16 bytes xmm without explanation.
by TheByteSize
Tue Aug 13, 2019 1:34 am
Forum: General Gamehacking
Topic: I need help understanding movss and movd
Replies: 13
Views: 80769

Re: I need help understanding movss and movd

Well, I have figured out my dumb ass mistakes. movss [eax] works when eax is actually acting as a pointer which mean that it is holding an address instead of a value. Since, I'm trying move hex value directly from xmm to eax(eax was 0x0), I need to use movd. DOH :oops: As for method of saving xmm. I...
by TheByteSize
Mon Aug 12, 2019 9:28 pm
Forum: General Gamehacking
Topic: I need help understanding movss and movd
Replies: 13
Views: 80769

Re: I need help understanding movss and movd

Sorry, I wasn't clear on this. I did search for answer before posting here but I couldn't understand . What I don't understand is that why would the game crash when I use movss that is same instruction the game use couple lines above. It would crash at that line before hitting below code. movdqu xm...
by TheByteSize
Mon Aug 12, 2019 8:34 pm
Forum: General Gamehacking
Topic: I need help understanding movss and movd
Replies: 13
Views: 80769

I need help understanding movss and movd

here is snip set. movdqu dqword [xmm_backup1],xmm1 // save it xorps xmm1,xmm1 movss xmm1,[esi+00000124] addss xmm1,[more_speed] movss [eax],xmm1 movdqu xmm1,dqword [xmm_backup1] // restore it this will crash at movss [eax],xmm1 I changed that line to this and works fine movd eax,xmm1 couple line abo...
by TheByteSize
Wed Jul 31, 2019 10:52 pm
Forum: Tables
Topic: Sword Art Online RE:Hollow Fragment
Replies: 96
Views: 30060

Re: Sword Art Online RE:Hollow Fragment

give us your screenshot of CE. Most likely, you're not using CE properly.
by TheByteSize
Tue Jul 30, 2019 7:59 pm
Forum: Tables
Topic: Sword Art Online RE:Hollow Fragment
Replies: 96
Views: 30060

Re: Sword Art Online RE:Hollow Fragment

Here is combined table of scripts; some are modified/created for myself. Feel free to grab whatever you need.