Search found 84 matches

by Sigan
Fri Dec 06, 2019 1:46 pm
Forum: Tables
Topic: Streets of Rogue
Replies: 9
Views: 5714

Re: Streets of Rogue

I downloaded your table, but I couldn't make great use of it because all those pointers were overwhelming, and very few proved useful to me. As a result, I made my own. Each cheat has its own hook because I needed to find the best places to inject. If at first it doesn't activate, try it again. If i...
by Sigan
Wed Dec 04, 2019 5:07 pm
Forum: Tables
Topic: Brume
Replies: 0
Views: 55

Brume

So, I downloaded a small game called Brume. It's fairly simple to make a table for, being made in Unity. I could find a lot more stuff, I'm sure, but since it's a small game, health and stamina, along with one hit kills are really all you need. If you want other codes for this simple, small game, le...
by Sigan
Tue Dec 03, 2019 2:05 am
Forum: Tables
Topic: Exanima
Replies: 34
Views: 22165

Re: Exanima

I was playing this and couldn't do it without writing myself some fun cheats. This table is probably not efficient, but it works. If you can streamline it better, go for it. If you want to use the offsets or addresses for other stuff, or to write a better injection point, I'm good with it. I'm not r...
by Sigan
Tue Nov 12, 2019 3:47 am
Forum: Tables
Topic: The Long Dark [Steam] (Discontinued)
Replies: 31
Views: 14135

Re: The Long Dark [Steam] (Discontinued)

If I wanted to find the value for fires, or the method responsible for subtracting from the time left on a fire, would you happen to know the best value to search for?
by Sigan
Sat Nov 09, 2019 9:13 am
Forum: Tables
Topic: The Long Dark [Steam] (Discontinued)
Replies: 31
Views: 14135

Re: The Long Dark [Steam] (Discontinued)

I opened that up in dnspy, but there are two things about that: 1. I can only interpret rudimentary stuff in that language, so I couldn't do very much more than changing a plus or minus in an equation, provided I even knew where to look in the first place 2. It didn't look like it affected anything ...
by Sigan
Fri Nov 08, 2019 3:59 pm
Forum: Tables
Topic: The Long Dark [Steam] (Discontinued)
Replies: 31
Views: 14135

Re: The Long Dark [Steam] (Discontinued)

Is there a way to approach this from a mono perspective now that they've repackaged everything? I'm using game version 1.62, and I've become lazy at hacking games that can't use mono features. I miss all the cheats the previous versions had easy access to.
by Sigan
Wed Oct 09, 2019 9:20 pm
Forum: Tables
Topic: Noita (Build Nov 29 2019) +12 (table Update5.1)
Replies: 8
Views: 6461

Re: Noita (Build Oct 1 2019) +10 (table Update3)

That's helpful, but I stand by my specific requests :)
by Sigan
Tue Oct 08, 2019 5:26 pm
Forum: Tables
Topic: Noita (Build Nov 29 2019) +12 (table Update5.1)
Replies: 8
Views: 6461

Re: Noita (Build Oct 1 2019) +9 (table Update2.2)

All scripts work great! :) Thank you! Would it be possible for you to find recoil and allow us access to that pointer to modify it? Like, set it to zero or to max or something? Same with recharge time, or recast or whatever - to make it rapid fire if desired. Another fun one would be modify the "Alw...
by Sigan
Fri Oct 04, 2019 6:14 am
Forum: Trainers
Topic: Noita Trainer
Replies: 3
Views: 5841

Re: Noita Trainer

SpockTheBuilder wrote:
Mon Sep 30, 2019 1:58 am
I've found a trainer with the first one...
Where?
by Sigan
Sun Nov 18, 2018 7:09 pm
Forum: Tables
Topic: Ark Survival Evolved+27 293.100 [Steam]
Replies: 119
Views: 51435

Re: Ark Survival Evolved+26 v.287.100 [Steam]

Oh!! Thanks :)
by Sigan
Sun Nov 18, 2018 8:03 am
Forum: Cheat Engine
Topic: This really buggin' me!
Replies: 6
Views: 1463

Re: This really buggin' me!

Try globalalloc(_DinoDude,8,ShooterGame.exe) Thank you, I will. This instruction is writing as well, make sure after enabling using Eric's method to do whatever action needed in order to refresh those pointers. What do you mean by refresh those pointers? Once enabled, it'll write that register into...
by Sigan
Sun Nov 18, 2018 6:38 am
Forum: Cheat Engine
Topic: This really buggin' me!
Replies: 6
Views: 1463

This really buggin' me!

Hey ... So I started trying to fool around with a script or two in Ark, and I've found that I can't use globalalloc() there or else my script won't activate. Do I need to have a setting changed in CE or... Any ideas? For reference, here's an example of one I made using the template: { Game : Shooter...
by Sigan
Sun Nov 18, 2018 5:41 am
Forum: Tables
Topic: Ark Survival Evolved+27 293.100 [Steam]
Replies: 119
Views: 51435

Re: Ark Survival Evolved+25 v.287.100 [Steam]

I'm playing a version or two behind your table - so this may be the problem - and I'm having a hard time getting the Dino scripts to work. All three of them. Now, I haven't tamed a Dino, but I have crafted an enforcer, and here are the problems I'm having: The top three, Infinite Health Tamed Dinos,...
by Sigan
Sun Nov 18, 2018 3:52 am
Forum: Tables
Topic: Ark Survival Evolved+27 293.100 [Steam]
Replies: 119
Views: 51435

Re: Ark Survival Evolved+25 v.287.100 [Steam]

Works well. You know, whenever I try to attach a debugger to the game, it takes a long time. Do you have that problem too?
by Sigan
Fri Nov 16, 2018 8:26 pm
Forum: Tables
Topic: Ark Survival Evolved+27 293.100 [Steam]
Replies: 119
Views: 51435

Re: Ark Survival Evolved+24 v.276.13 [Steam]

Good thought on the speedhack. Hadn't thought of that. Maybe that's where I can start... In the end, though, I'd need to find something that writes the value to the timers.

Hmm... maybe a single fish farm test is necessary. How time consuming.