Search found 93 matches

by Sigan
Fri Jan 03, 2020 2:04 pm
Forum: Single Player Cheat Requests
Topic: [REQ]The Universim v32
Replies: 194
Views: 68925

Re: [REQ]The Universim v32

No Required Resources and Instant Construction are not working quite right for me... Anyone else? Am I doing something wrong? Forever Young seems to fail me as well, since some of my nugs have died of old age.
by Sigan
Thu Dec 26, 2019 3:54 pm
Forum: Tables
Topic: Streets of Rogue
Replies: 13
Views: 7262

Re: Streets of Rogue

Updated again. Fixed Character Creation script, found Robot character recharge ability countdown.
by Sigan
Wed Dec 25, 2019 6:54 am
Forum: Tables
Topic: Streets of Rogue
Replies: 13
Views: 7262

Re: Streets of Rogue

Updated for 0.86e
by Sigan
Tue Dec 24, 2019 6:28 am
Forum: Tables
Topic: Exanima
Replies: 36
Views: 23531

Re: Exanima

can we eventually get say...weapon or item spawning? I have tried. I have a few pointers for the current weapon held, and I can probably find all the rest separately. But, when I go to change the weapon, it crashes the game. I need a better injection point, and I tried asking how I could inject a v...
by Sigan
Fri Dec 20, 2019 9:18 pm
Forum: General Gamehacking
Topic: How do I....?
Replies: 1
Views: 189

Re: How do I....?

Am I asking this in the wrong place, or are the serious scripters just not responding to things like this? I mean, I kinda understand... I tend to write my tables, post them, then start a different table. Just hoping to get the attention of someone that really knows what they're doing, and what I'm ...
by Sigan
Fri Dec 20, 2019 7:26 am
Forum: General Gamehacking
Topic: How do I....?
Replies: 1
Views: 189

How do I....?

I'm trying to make a script that changes my equipped weapon upon accessing a certain address. The question I have is, how would I create something like a drop-down list, or a specific, typed-in value, that will only be injected upon the script being called? So, an axe is equipped, but upon refreshin...
by Sigan
Tue Dec 17, 2019 6:10 pm
Forum: Tables
Topic: The Long Dark (Steam/JLee3D)
Replies: 20
Views: 4136

Re: The Long Dark (Steam/JLee3D)

Have you tried finding out if it's possible to restore Fly Mode for this latest update? Thanks. Without the mono/unity debugging symbols in the later versions of TLD, we are left with searching 'almost' blindly on CE. Restoring fly mode would, again, be searching for values in the dark. It could po...
by Sigan
Tue Dec 17, 2019 8:43 am
Forum: Tables
Topic: The Long Dark (Steam/JLee3D)
Replies: 20
Views: 4136

Re: The Long Dark (Steam/JLee3D)

So, the fucking morons decided to throw in a skill called "gunsmithing." Now, when you turn on infinite ammo, it still does the math and, every round passed the amount that was already loaded - even with full skill - will be a blank. So, infinite ammo is only in appearance, and will fire, but after ...
by Sigan
Mon Dec 09, 2019 12:32 am
Forum: Tables
Topic: Streets of Rogue
Replies: 13
Views: 7262

Re: Streets of Rogue

Updated my table...
by Sigan
Fri Dec 06, 2019 1:46 pm
Forum: Tables
Topic: Streets of Rogue
Replies: 13
Views: 7262

Re: Streets of Rogue

I downloaded your table, but I couldn't make great use of it because all those pointers were overwhelming. As a result, I made my own. Each cheat has its own hook because I needed to find the best places to inject. If at first it doesn't activate, try it again. If it doesn't activate the second time...
by Sigan
Wed Dec 04, 2019 5:07 pm
Forum: Tables
Topic: Brume
Replies: 0
Views: 115

Brume

So, I downloaded a small game called Brume. It's fairly simple to make a table for, being made in Unity. I could find a lot more stuff, I'm sure, but since it's a small game, health and stamina, along with one hit kills are really all you need. If you want other codes for this simple, small game, le...
by Sigan
Tue Dec 03, 2019 2:05 am
Forum: Tables
Topic: Exanima
Replies: 36
Views: 23531

Re: Exanima

I was playing this and couldn't do it without writing myself some fun cheats. This table is probably not efficient, but it works. If you can streamline it better, go for it. If you want to use the offsets or addresses for other stuff, or to write a better injection point, I'm good with it. I'm not r...
by Sigan
Tue Nov 12, 2019 3:47 am
Forum: Tables
Topic: The Long Dark [Steam] (Discontinued)
Replies: 32
Views: 16667

Re: The Long Dark [Steam] (Discontinued)

If I wanted to find the value for fires, or the method responsible for subtracting from the time left on a fire, would you happen to know the best value to search for?
by Sigan
Sat Nov 09, 2019 9:13 am
Forum: Tables
Topic: The Long Dark [Steam] (Discontinued)
Replies: 32
Views: 16667

Re: The Long Dark [Steam] (Discontinued)

I opened that up in dnspy, but there are two things about that: 1. I can only interpret rudimentary stuff in that language, so I couldn't do very much more than changing a plus or minus in an equation, provided I even knew where to look in the first place 2. It didn't look like it affected anything ...
by Sigan
Fri Nov 08, 2019 3:59 pm
Forum: Tables
Topic: The Long Dark [Steam] (Discontinued)
Replies: 32
Views: 16667

Re: The Long Dark [Steam] (Discontinued)

Is there a way to approach this from a mono perspective now that they've repackaged everything? I'm using game version 1.62, and I've become lazy at hacking games that can't use mono features. I miss all the cheats the previous versions had easy access to.