Search found 12 matches
- Sat Dec 19, 2020 11:11 pm
- Forum: Tables
- Topic: z Cyberpunk 2077
- Replies: 389
- Views: 523916
Re: z Cyberpunk 2077
Same for Steam release. Appears most if not all functions are intact. So no changes required for v1.05 Steam.
- Tue Apr 16, 2019 5:11 pm
- Forum: Trainers
- Topic: Anno 1800 Trainer +10 By fearlessrevolution
- Replies: 11
- Views: 75062
- Thu Feb 22, 2018 9:27 am
- Forum: Tables
- Topic: Subnautica
- Replies: 114
- Views: 69981
Re: Subnautica
Thanks for the table. Works fine on the original Steam release.
Only x5 crafting crashes the game. I'll look for a fix and send the results later.
Edit, addendum:
Traced the cheat from scratch. Nothing apparent and after a reboot of the game is doesn't crash.
Thanks again for the table!
Only x5 crafting crashes the game. I'll look for a fix and send the results later.
Edit, addendum:
Traced the cheat from scratch. Nothing apparent and after a reboot of the game is doesn't crash.
Thanks again for the table!
- Sat Nov 11, 2017 11:33 am
- Forum: Tables
- Topic: Call of Duty WWII
- Replies: 63
- Views: 78037
Re: Call of Duty WWII
Was in reply to @doshe. Forgot to quote, my mistake.
- Sat Nov 11, 2017 11:28 am
- Forum: Tables
- Topic: Call of Duty WWII
- Replies: 63
- Views: 78037
Re: Call of Duty WWII
Hooking CheatEngine is sufficient to cause the crash with the legit Steam version. To test this: Started the game without CheatEngine running, played for 2 missions without game crash. Started the game with CheatEngine running, unhooked, no crashes. Started the game with CheatEngine running, hooked,...
- Sat Nov 11, 2017 9:00 am
- Forum: Tables
- Topic: Call of Duty WWII
- Replies: 63
- Views: 78037
Re: Call of Duty WWII
Thanks for the table!
- Sat Oct 28, 2017 7:43 pm
- Forum: Tables
- Topic: Wolfenstein II: The New Colossus (Steam)
- Replies: 75
- Views: 102059
Re: Wolfenstein II: The New Colossus (Steam)
Has anyone found a pointer to weapon upgrade kits yet? I added a script in the other Wolfenstein post to nullify the requirement for the Upgrade Kits. Tested on a fresh game. http://fearlessrevolution.com/viewtopic.php?f=4&t=5257#p22311 Alternatively the pointer can be loaded here when using RAX wi...
- Sat Oct 28, 2017 6:50 pm
- Forum: Tables
- Topic: Wolfenstein II The New Colossus
- Replies: 11
- Views: 16796
Re: Wolfenstein II The New Colossus
Another addition: Wolfenstein II - Ignore Upgrade Kits - this allows you to upgrade guns even if you have 0/zero kits. NewColossus_x64vk_IgnoreUpgradeKits.CT [ENABLE] aobscanmodule(pToolsCalculation,NewColossus_x64vk.exe,74 21 49 8B 87 08 1C 02 00) aobscanmodule(pToolsCheckSkip,NewColossus_x64vk.exe...
- Sat Oct 28, 2017 12:16 am
- Forum: Tables
- Topic: Wolfenstein II The New Colossus
- Replies: 11
- Views: 16796
Re: Wolfenstein II The New Colossus
In case anyone's interested. A cosmetic change to the Infinite Health script (can be applied to shield as well for example). Allow increase of health above maximum health. But don't allow decrease below maximum health. This is mainly handy for achievements and whatnot with the boosted health. label(...
- Sun Oct 22, 2017 9:02 pm
- Forum: General Gamehacking
- Topic: RISE OF THE TOMB RAIDER Health hacking
- Replies: 45
- Views: 22397
Re: RISE OF THE TOMB RAIDER Health hacking
I did this last year. I'm completely uncertain if this is any help since I haven't touched the game since the time stamp in the comment up top. Script 1 (primary): 1. Find player health global (accessed every frame) right from the get go after loading game or whatever 2. Find a static value (pseudo ...
- Sat Oct 21, 2017 1:26 pm
- Forum: Tables
- Topic: The Evil Within 2 patch1.05 +17 (table Update12)
- Replies: 110
- Views: 92657
Re: The Evil Within 2 +13 (table Update8.2)
Thanks for the table Cielos. I'm about to jump into this game.
- Thu Mar 02, 2017 11:15 pm
- Forum: General Discussions
- Topic: The main forum is down again.
- Replies: 14
- Views: 15683
Re: The main forum is down again.
Well this is jolly.