Search found 16 matches
- Mon Feb 19, 2024 7:37 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2573
- Views: 369553
Re: HELLDIVERS 2
Thank you for your help, yelli. I was able to activate the scripts after following your instructions. But I'm not content to leave it like that, so I wrote a lua script into the table to auto attach to the process and auto activate the scripts. NOTE THAT THE TABLE WILL ALSO CLOSE BY ITSELF OP, feel ...
- Mon Feb 19, 2024 4:53 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2573
- Views: 369553
Re: HELLDIVERS 2
I'm in the same boat as you. What did you do differently?
Also, are you using CE with Kernelmode debugger or just all default settings?
- Sun Oct 08, 2023 3:49 pm
- Forum: Tables
- Topic: z Cyberpunk 2077
- Replies: 389
- Views: 493917
Re: z Cyberpunk 2077
Instant cooldown for: Healing Items Optical Camo Overdrive Berserk Sandevistan Grenades Stamina Hey oLaudix, I noticed your cheat uses the same AOB scan as my reduce damage cheat, so I took the time and "merged" both options into a single one. I'll share it as a table with just that option (and peo...
- Wed Sep 27, 2023 1:46 am
- Forum: Tables
- Topic: z Cyberpunk 2077
- Replies: 389
- Views: 493917
Re: z Cyberpunk 2077
Hey folks, throwing my 2 cents in. I worked on a defense multiplier cheat. (it also exposes a pointer to your health on hp update). Feel free to add this to the main table. I wanted to work on a damage multiplier as well, but couldn't find any flags that would discriminate enemies. [ENABLE] aobscanm...
- Wed Sep 20, 2023 2:58 am
- Forum: Tables
- Topic: God of War
- Replies: 71
- Views: 73332
Re: God of War
If you're still working on this table, SunBeam, here's a script for damage taken multiplier. You can add it to your table. This is for people who like to play not quite god mode: [ENABLE] aobscanmodule(inject_point,GoW.exe,F3 0F 11 73 20 74) // should be unique registersymbol(inject_point) alloc(new...
- Thu Jun 02, 2022 12:49 am
- Forum: Tables
- Topic: Genshin Impact 2.8 * no more table updates (from me) *
- Replies: 573
- Views: 159282
Re: Genshin Impact 2.7
Would it be possible to create a path or cheat to make everything in the store free so you spend 0.00$ to get x amount of primogems? Because I would love to roll some characters but they be expensive with that whale wall No. For the same reason you can't spoof online payments to Amazon or other sto...
- Wed May 25, 2022 6:39 pm
- Forum: Tables
- Topic: Genshin Impact 2.6
- Replies: 1380
- Views: 344441
Re: Genshin Impact 2.6
That would be very possible. I'm 99% sure that value is only stored locally.
Not sure how many people are aware of this, but if you hit 11 trees in a row, the first one resets.
I've tried finding the amount of stored wood in a tree, but with no luck :/
- Tue May 10, 2022 1:35 am
- Forum: Tables
- Topic: Genshin Impact 2.6
- Replies: 1380
- Views: 344441
Re: Genshin Impact 2.6
Could somebody help me understand how some of these scripts were created? I've tinkered around with No Skill and Burst Cooldown script a bit, to understand how the game handles timers. From what it looks like, Genshin uses 128bit floats for this. I'm wondering what technique did the original authors...
- Tue Dec 21, 2021 12:27 am
- Forum: Tables
- Topic: Army Men: RTS (Steam)
- Replies: 0
- Views: 4094
Army Men: RTS (Steam)
Find below a table for Army Men: RTS https://store.steampowered.com/app/694500/Army_Men_RTS/ Cheats: - Plastic - Energy - Plastic spent - Damage multiplier - Speed boost - Timer - Instant production - Instant building - Build/production limit Have a look at the "Readme" for more details and how to u...
- Sun Nov 28, 2021 11:40 pm
- Forum: Cheat Engine
- Topic: Assign label to a static address?
- Replies: 3
- Views: 5398
Re: Assign label to a static address?
You can use registersymbol(symbolname). Sorry, LeFiXER, that wasn't what I was looking for. But I did figure out the issue. My syntax was correct, but there was another issue causing the script not to run. You see, I was doing something like: [Enable] alloc(space, 64) label(my_address) space: cmp r...
- Sun Nov 28, 2021 7:30 pm
- Forum: Cheat Engine
- Topic: Assign label to a static address?
- Replies: 3
- Views: 5398
Assign label to a static address?
Hey all, I've got a script I'm working on, and I need to compare a register with a static address to determine whether to execute my code or the original. But I don't want to compute this static address every time the check is performed. How do I assign a label to it? To give you more details, the a...
- Fri Nov 26, 2021 5:12 pm
- Forum: Tables
- Topic: Indivisible
- Replies: 15
- Views: 14796
Re: Indivisible
New thread for this game with an updated table
viewtopic.php?t=18319
viewtopic.php?t=18319
- Fri Nov 26, 2021 5:05 pm
- Forum: Tables
- Topic: Indivisible (Steam)
- Replies: 1
- Views: 1848
Indivisible (Steam)
Hey folks. I made a table for Indivisible https://store.steampowered.com/app/421170 Cheats: - Energy / Max Energy - Axe Climbing - No cooldown - No damage - One hit kill - Item / Experience gib - Jump Hack Have a look at the "Readme" for more details and how to use. If you want to add to this table,...
Re: UnderRail
It turns out the latest cheat table (the one meant for 1.1.3.5) still works on the latest steam version of the game (1.1.4.4). I did some debugging and, if you mess around in the game a bit, you can get the main script to activate (as Buttlight suggested). It's likely that the developer introduced l...
- Sun Mar 07, 2021 9:55 pm
- Forum: Tables
- Topic: Soldiers: Heroes of World War 2
- Replies: 2
- Views: 3256
Re: Soldiers: Heroes of World War 2
Thank you WhiteSnoop!
I love this game and your table adds a lot more fun.
I did my due diligence and added the missing medium/hard difficulties
I love this game and your table adds a lot more fun.
I did my due diligence and added the missing medium/hard difficulties