Search found 16 matches

by andiabrudan
Mon Feb 19, 2024 7:37 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2573
Views: 369553

Re: HELLDIVERS 2

Thank you for your help, yelli. I was able to activate the scripts after following your instructions. But I'm not content to leave it like that, so I wrote a lua script into the table to auto attach to the process and auto activate the scripts. NOTE THAT THE TABLE WILL ALSO CLOSE BY ITSELF OP, feel ...
by andiabrudan
Mon Feb 19, 2024 4:53 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2573
Views: 369553

Re: HELLDIVERS 2

JimSum wrote:
Mon Feb 19, 2024 3:52 pm
JimSum wrote:
Mon Feb 19, 2024 1:05 pm
Is it me being a total ape, or is anyone else not able to tick the box to run the scripts after attaching?
Okay I'm an ape, confirmed. Got it working.
I'm in the same boat as you. What did you do differently?
Also, are you using CE with Kernelmode debugger or just all default settings?
by andiabrudan
Sun Oct 08, 2023 3:49 pm
Forum: Tables
Topic: z Cyberpunk 2077
Replies: 389
Views: 493917

Re: z Cyberpunk 2077

Instant cooldown for: Healing Items Optical Camo Overdrive Berserk Sandevistan Grenades Stamina Hey oLaudix, I noticed your cheat uses the same AOB scan as my reduce damage cheat, so I took the time and "merged" both options into a single one. I'll share it as a table with just that option (and peo...
by andiabrudan
Wed Sep 27, 2023 1:46 am
Forum: Tables
Topic: z Cyberpunk 2077
Replies: 389
Views: 493917

Re: z Cyberpunk 2077

Hey folks, throwing my 2 cents in. I worked on a defense multiplier cheat. (it also exposes a pointer to your health on hp update). Feel free to add this to the main table. I wanted to work on a damage multiplier as well, but couldn't find any flags that would discriminate enemies. [ENABLE] aobscanm...
by andiabrudan
Wed Sep 20, 2023 2:58 am
Forum: Tables
Topic: God of War
Replies: 71
Views: 73332

Re: God of War

If you're still working on this table, SunBeam, here's a script for damage taken multiplier. You can add it to your table. This is for people who like to play not quite god mode: [ENABLE] aobscanmodule(inject_point,GoW.exe,F3 0F 11 73 20 74) // should be unique registersymbol(inject_point) alloc(new...
by andiabrudan
Thu Jun 02, 2022 12:49 am
Forum: Tables
Topic: Genshin Impact 2.8 * no more table updates (from me) *
Replies: 573
Views: 159282

Re: Genshin Impact 2.7

Would it be possible to create a path or cheat to make everything in the store free so you spend 0.00$ to get x amount of primogems? Because I would love to roll some characters but they be expensive with that whale wall No. For the same reason you can't spoof online payments to Amazon or other sto...
by andiabrudan
Wed May 25, 2022 6:39 pm
Forum: Tables
Topic: Genshin Impact 2.6
Replies: 1380
Views: 344441

Re: Genshin Impact 2.6

LordVanDooM wrote:
Wed May 25, 2022 4:26 pm
or maybe auto tree farm?
That would be very possible. I'm 99% sure that value is only stored locally.
Not sure how many people are aware of this, but if you hit 11 trees in a row, the first one resets.
I've tried finding the amount of stored wood in a tree, but with no luck :/
by andiabrudan
Tue May 10, 2022 1:35 am
Forum: Tables
Topic: Genshin Impact 2.6
Replies: 1380
Views: 344441

Re: Genshin Impact 2.6

Could somebody help me understand how some of these scripts were created? I've tinkered around with No Skill and Burst Cooldown script a bit, to understand how the game handles timers. From what it looks like, Genshin uses 128bit floats for this. I'm wondering what technique did the original authors...
by andiabrudan
Tue Dec 21, 2021 12:27 am
Forum: Tables
Topic: Army Men: RTS (Steam)
Replies: 0
Views: 4094

Army Men: RTS (Steam)

Find below a table for Army Men: RTS https://store.steampowered.com/app/694500/Army_Men_RTS/ Cheats: - Plastic - Energy - Plastic spent - Damage multiplier - Speed boost - Timer - Instant production - Instant building - Build/production limit Have a look at the "Readme" for more details and how to u...
by andiabrudan
Sun Nov 28, 2021 11:40 pm
Forum: Cheat Engine
Topic: Assign label to a static address?
Replies: 3
Views: 5398

Re: Assign label to a static address?

You can use registersymbol(symbolname). Sorry, LeFiXER, that wasn't what I was looking for. But I did figure out the issue. My syntax was correct, but there was another issue causing the script not to run. You see, I was doing something like: [Enable] alloc(space, 64) label(my_address) space: cmp r...
by andiabrudan
Sun Nov 28, 2021 7:30 pm
Forum: Cheat Engine
Topic: Assign label to a static address?
Replies: 3
Views: 5398

Assign label to a static address?

Hey all, I've got a script I'm working on, and I need to compare a register with a static address to determine whether to execute my code or the original. But I don't want to compute this static address every time the check is performed. How do I assign a label to it? To give you more details, the a...
by andiabrudan
Fri Nov 26, 2021 5:12 pm
Forum: Tables
Topic: Indivisible
Replies: 15
Views: 14796

Re: Indivisible

New thread for this game with an updated table
viewtopic.php?t=18319
by andiabrudan
Fri Nov 26, 2021 5:05 pm
Forum: Tables
Topic: Indivisible (Steam)
Replies: 1
Views: 1848

Indivisible (Steam)

Hey folks. I made a table for Indivisible https://store.steampowered.com/app/421170 Cheats: - Energy / Max Energy - Axe Climbing - No cooldown - No damage - One hit kill - Item / Experience gib - Jump Hack Have a look at the "Readme" for more details and how to use. If you want to add to this table,...
by andiabrudan
Sat Aug 28, 2021 10:45 am
Forum: Tables
Topic: UnderRail
Replies: 430
Views: 248934

Re: UnderRail

It turns out the latest cheat table (the one meant for 1.1.3.5) still works on the latest steam version of the game (1.1.4.4). I did some debugging and, if you mess around in the game a bit, you can get the main script to activate (as Buttlight suggested). It's likely that the developer introduced l...
by andiabrudan
Sun Mar 07, 2021 9:55 pm
Forum: Tables
Topic: Soldiers: Heroes of World War 2
Replies: 2
Views: 3256

Re: Soldiers: Heroes of World War 2

Thank you WhiteSnoop!
I love this game and your table adds a lot more fun.
I did my due diligence and added the missing medium/hard difficulties :D