Search found 10 matches

by kurekong
Fri Aug 19, 2022 1:06 pm
Forum: Tables
Topic: Baldur's Gate - Dark Alliance II
Replies: 28
Views: 4779

Re: Baldur's Gate - Dark Alliance II

sanitka wrote: โ†‘
Fri Aug 19, 2022 10:47 am


Weight in CE fixed, there was a static instead of relative address, thus in 1.0.3.2 it displayed wrong value :(

Sweet! Thanks as always! ๐Ÿ™๐Ÿฝ๐Ÿ‘Œ๐Ÿผ๐Ÿ˜

EDIT: Best is to edit current weight & not max weight as it tends to crash.
by kurekong
Fri Aug 19, 2022 2:10 am
Forum: Tables
Topic: Baldur's Gate - Dark Alliance II
Replies: 28
Views: 4779

Re: Baldur's Gate - Dark Alliance II

sanitka wrote: โ†‘
Thu Aug 18, 2022 7:05 pm

No it can not - those are patches for PSX Emulator ie the same we try to do in CE but trying to convert PSX patch to CE is like converting a horse-cart to a car ;).
Oof. I hope we can find out how to modify carrying capacity one day. Thanks :)
by kurekong
Thu Aug 18, 2022 4:47 pm
Forum: Tables
Topic: Baldur's Gate - Dark Alliance II
Replies: 28
Views: 4779

Re: Baldur's Gate - Dark Alliance II

Change the Max Weight attribute ;) (but it keeps recalculating each time you change equipment) or give yourself an incredible strength ;) STR = 30 & 5 Endurance gives you about 525 carrying weight. This is very old game, most of the values are hard-coded somewhere, so there is definitely a table or...
by kurekong
Thu Aug 18, 2022 2:31 am
Forum: Tables
Topic: Baldur's Gate - Dark Alliance II
Replies: 28
Views: 4779

Re: Baldur's Gate - Dark Alliance II

sanitka wrote: โ†‘
Wed Aug 17, 2022 8:29 pm

Change the Max Weight attribute ;) (but it keeps recalculating each time you change equipment) or give yourself an incredible strength ;)
It doesnโ€™t work at my end.
I wonder if itโ€™s possible to manipulate ENDURANCE bonuses ๐Ÿค”
by kurekong
Wed Aug 17, 2022 5:16 pm
Forum: Tables
Topic: Baldur's Gate - Dark Alliance II
Replies: 28
Views: 4779

Re: Baldur's Gate - Dark Alliance II

I wonder how to manipulate carry weight. :?:
by kurekong
Wed Aug 17, 2022 12:45 pm
Forum: Tables
Topic: Baldur's Gate - Dark Alliance II
Replies: 28
Views: 4779

Re: Baldur's Gate - Dark Alliance II

sanitka wrote: โ†‘
Wed Aug 17, 2022 10:59 am
Done
Thanks! You the best! ๐Ÿ™๐Ÿฝ๐Ÿ‘Œ๐Ÿผ
by kurekong
Wed Aug 17, 2022 3:30 am
Forum: Tables
Topic: Baldur's Gate - Dark Alliance II
Replies: 28
Views: 4779

Re: Baldur's Gate - Dark Alliance II

Any chance for an update?

I can't get it to work on v1.0.3.2

Thanks! ;)
by kurekong
Wed Jun 16, 2021 6:39 am
Forum: Tables
Topic: [NINJA GAIDEN: Master Collection] NINJA GAIDEN ฮฃ [STEAM]
Replies: 81
Views: 36407

Re: [NINJA GAIDEN: Master Collection] NINJA GAIDEN ฮฃ [STEAM]

It prompted with this error:

[Link]

EDIT:

It works! I just needed to close CE table and run it again. :D
by kurekong
Tue Jun 15, 2021 12:52 pm
Forum: Tables
Topic: [NINJA GAIDEN: Master Collection] NINJA GAIDEN ฮฃ [STEAM]
Replies: 81
Views: 36407

Re: [NINJA GAIDEN: Master Collection] NINJA GAIDEN ฮฃ [STEAM]

How to add Auto Guard/Dodge to OP's table?
TIA
by kurekong
Sat Nov 28, 2020 7:57 pm
Forum: Tables
Topic: Grim Dawn + All DLC's
Replies: 360
Views: 274380

Re: Grim Dawn + All DLC's

Hi,

I was wondering if there's an option for us to choose beneficial "mutators" in "dangerous domains".

Thanks!