Search found 5 matches

by tonybmp
Mon Nov 23, 2020 2:01 am
Forum: Tables
Topic: Assassin’s Creed® Valhalla - InventoryEditor
Replies: 3025
Views: 1292800

Re: Assassin’s Creed® Valhalla - InventoryEditor

You were right. i got it. THanks mate
by tonybmp
Mon Nov 23, 2020 1:05 am
Forum: Tables
Topic: Assassin’s Creed® Valhalla - InventoryEditor
Replies: 3025
Views: 1292800

Re: Assassin’s Creed® Valhalla - InventoryEditor

Yeah i copied the item hash and put it in and it just gives me iron ore lmao
by tonybmp
Mon Nov 23, 2020 12:47 am
Forum: Tables
Topic: Assassin’s Creed® Valhalla - InventoryEditor
Replies: 3025
Views: 1292800

Re: Assassin’s Creed® Valhalla - InventoryEditor

yours worked for me thank you . Now if only i could figure out how to add the unicorn stuff lol.
by tonybmp
Mon Nov 23, 2020 12:24 am
Forum: Tables
Topic: Assassin’s Creed® Valhalla - InventoryEditor
Replies: 3025
Views: 1292800

Re: Assassin’s Creed® Valhalla - InventoryEditor

fixed it yay
by tonybmp
Mon Nov 23, 2020 12:00 am
Forum: Tables
Topic: Assassin’s Creed® Valhalla - InventoryEditor
Replies: 3025
Views: 1292800

Re: Assassin’s Creed® Valhalla - InventoryEditor

ok it seems to work but with the code get_loop: mov dword ptr [rsp+28], 0D mov dword ptr [rsp+20], 1 mov r9, 3 mov r8, 3 which makes sense because the first dword move the origial wanted to make wanted to write 8 byte to a 16 byte adress i was able to get it working this way i edited the table this...