Search found 5 matches
- Mon Nov 23, 2020 2:01 am
- Forum: Tables
- Topic: Assassin’s Creed® Valhalla - InventoryEditor
- Replies: 3025
- Views: 1292800
Re: Assassin’s Creed® Valhalla - InventoryEditor
You were right. i got it. THanks mate
- Mon Nov 23, 2020 1:05 am
- Forum: Tables
- Topic: Assassin’s Creed® Valhalla - InventoryEditor
- Replies: 3025
- Views: 1292800
Re: Assassin’s Creed® Valhalla - InventoryEditor
Yeah i copied the item hash and put it in and it just gives me iron ore lmao
- Mon Nov 23, 2020 12:47 am
- Forum: Tables
- Topic: Assassin’s Creed® Valhalla - InventoryEditor
- Replies: 3025
- Views: 1292800
Re: Assassin’s Creed® Valhalla - InventoryEditor
yours worked for me thank you . Now if only i could figure out how to add the unicorn stuff lol.
- Mon Nov 23, 2020 12:24 am
- Forum: Tables
- Topic: Assassin’s Creed® Valhalla - InventoryEditor
- Replies: 3025
- Views: 1292800
Re: Assassin’s Creed® Valhalla - InventoryEditor
fixed it yay
- Mon Nov 23, 2020 12:00 am
- Forum: Tables
- Topic: Assassin’s Creed® Valhalla - InventoryEditor
- Replies: 3025
- Views: 1292800
Re: Assassin’s Creed® Valhalla - InventoryEditor
ok it seems to work but with the code get_loop: mov dword ptr [rsp+28], 0D mov dword ptr [rsp+20], 1 mov r9, 3 mov r8, 3 which makes sense because the first dword move the origial wanted to make wanted to write 8 byte to a 16 byte adress i was able to get it working this way i edited the table this...