Search found 6 matches

by Aporie
Fri Jun 18, 2021 2:18 pm
Forum: Single Player Cheat Requests
Topic: Humankind Victor open beta
Replies: 17
Views: 12317

Re: Humankind Victor open beta

When you dissect mono all the needed instances are found in the Amplitude.Mercury.Firstpass.dll branch. For the standard stuff like gold, influence, bonus on ransack etc. it's all found with Amplitude.Mercury.Simulation.MajorEmpire. Army stuff like movement, used movement (movementratio), combatstre...
by Aporie
Fri May 07, 2021 1:12 pm
Forum: Single Player Cheat Requests
Topic: Humankind Victor open beta
Replies: 17
Views: 12317

Re: Humankind Victor open beta

It is really unlike to work this way, this game acutally work in different threads. So you have one thread that store the values and one that works like a server and makes the calculations based on values that it pushs from the other file. So this take alot of effort to just get influence and money...
by Aporie
Wed Apr 28, 2021 1:51 pm
Forum: Single Player Cheat Requests
Topic: Humankind Victor open beta
Replies: 17
Views: 12317

Re: Humankind Victor open beta

Found much in mono, but have no idea how to make a table out of that.

The 'anti cheat' in this game is simply a second state that remembers the previous amount and as such both values have to be edited to the same amount. And the second value can't be found with a simple in CE.
by Aporie
Sun Jan 27, 2019 1:52 pm
Forum: Tables
Topic: Pillars of Eternity II: Deadfire (Steam) (Release Version)
Replies: 495
Views: 359775

Re: Pillars of Eternity II: Deadfire (Steam) (Release Version)

Ok, so with that in mind, I did it with a character who was ready to level up. The aobCharacterCreationCharGrabber remained unchanged. Due to the update the pointer shifted a bit, so you have to do the following for after activating aobCharacterCreationGrabber for every line showing ?? for the valu...
by Aporie
Thu Jan 24, 2019 8:07 pm
Forum: Tables
Topic: Pillars of Eternity II: Deadfire (Steam) (Release Version)
Replies: 495
Views: 359775

Re: Pillars of Eternity II: Deadfire (Steam) (Release Version)

Problems I found so far: both tables: - Pointers for skills changed Csimbi's table: - money pointer wrong - aobCharacterCreationCharGrabber pointer changed (Example: Ability Selections [0] changed the last pointer entry (double clicking pointer) from A8 to B0. Seems to be the same with [1]) DrummerI...
by Aporie
Fri Jun 15, 2018 9:04 pm
Forum: Tables
Topic: Talisman: Digital Edition Cheat Table (Steam 4.5.0)
Replies: 23
Views: 18886

Talisman: Digital Edition Cheat Table (Steam 4.5.0)

My first try for a pointer table.<br /> <br /> For v. 62510 / Woodland Patch #1 - 13/06/18<br /> <br /> Includes:<br /> - Life<br /> - Gold<br /> - Fate/Light Fate<br /> - Dark Fate<br /> <br /> Can edit any player as long as it's their turn. So keeping a value frozen will update the value (i.e. lif...