Search found 170 matches
- Fri Jan 19, 2024 5:03 pm
- Forum: Cheat Engine Lua Scripting
- Topic: [SOLVED] Mono Features: How to create an instance of a Mono Class?
- Replies: 11
- Views: 10828
Re: [SOLVED] Mono Features: How to create an instance of a Mono Class?
It is possible it gets garbage collected yes. The default behavior is that for each command the mono data collector .net thread attaches, does something, and then detaches. Detaching will release all objects assigned to that thread, including created objects It's possible that between two instructio...
- Sun Jan 07, 2024 2:42 pm
- Forum: Generic Tutorials
- Topic: Problems with the Disable
- Replies: 2
- Views: 6170
Re: Problems with the Disable
use readmem to store the original bytes { Game : pcsx2.exe Version: Date : 2023-12-25 Author : Pc This script does blah blah blah } [ENABLE] aobscan(MoneyZa,0F 88 ?? ?? ?? ?? E9 ?? ?? ?? ?? 8B 0D 30 9F ?? 01 81 C1 60 0B 00 00 89 C8 C1 E8 0C 8B 04 85 30 ?? ?? ?? BB ?? ?? ?? 30 01 C1 0F 88 ?? ?? ?? ??...
- Thu Jan 04, 2024 10:14 pm
- Forum: Cheat Engine Lua Scripting
- Topic: [SOLVED] Mono Features: How to create an instance of a Mono Class?
- Replies: 11
- Views: 10828
Re: Mono Features: How to create an instance of a Mono Class?
it could be it's this game or an il2cpp issue. But have you tried that code I posted and did it ever not timeout?
And how long does it take between the first mono_object_new and the error?
And how long does it take between the first mono_object_new and the error?
- Wed Jan 03, 2024 9:49 pm
- Forum: Specific Game Tutorials
- Topic: How to registersymbol?
- Replies: 16
- Views: 11220
Re: How to registersymbol?
a jmp far is 14 bytes long so the code that gets relocated to the script needs to be longer as well, and disabling the script and restoring the bytes will require at least 14 bytes as well Also, in cheat engine you can check as template 14 byte jmp and then generate the script, and it'll do most of ...
- Wed Jan 03, 2024 2:40 pm
- Forum: Cheat Engine Lua Scripting
- Topic: [SOLVED] Mono Features: How to create an instance of a Mono Class?
- Replies: 11
- Views: 10828
Re: Mono Features: How to create an instance of a Mono Class?
ok, so it's not normal mono but il2cpp. Likely it's taking more time due to the symbol enum still being done try adding this code first: local timeout=getTickCount()+60000 --1 minute, just making sure you're not freezing forever (adjust if needed) while monoSymbolList.FullyLoaded==false and getTickC...
- Tue Jan 02, 2024 11:46 am
- Forum: Cheat Engine Lua Scripting
- Topic: [SOLVED] Mono Features: How to create an instance of a Mono Class?
- Replies: 11
- Views: 10828
Re: Mono Features: How to create an instance of a Mono Class?
about mono_object_new crashing, are you sure there's no other functions you're calling inbetween? And is the handle correct ? easiest way to test: in .net info select the class you're interested in and do: a=xxx.CurrentlyDisplayedClass.Handle printf("classhandle=%x",a) b=mono_object_new(a) return pr...
- Mon Jan 01, 2024 11:27 am
- Forum: Cheat Engine Lua Scripting
- Topic: [SOLVED] Mono Features: How to create an instance of a Mono Class?
- Replies: 11
- Views: 10828
Re: Mono Features: How to create an instance of a Mono Class?
check out [Link]
- Sat Oct 14, 2023 7:48 pm
- Forum: Cheat Engine
- Topic: Cheat engine crashes after being open for 30 seconds
- Replies: 1
- Views: 1879
Re: Cheat engine crashes after being open for 30 seconds
webroot closes it
- Sun Sep 17, 2023 8:58 pm
- Forum: Cheat Engine
- Topic: CE 7.5 Tutorial isn't working
- Replies: 8
- Views: 2193
Re: CE 7.5 Tutorial isn't working
in the processlist, select tutorial-i386 or tutorial-x86_64, NOT Cheat Engine 7.5
- Tue Jul 04, 2023 6:53 pm
- Forum: Cheat Engine
- Topic: [Crash] Cheat Engine Crashes w/ Icarus
- Replies: 5
- Views: 3187
Re: [Crash] Cheat Engine Crashes w/ Icarus
Which windows version and try different versions of dbghelp
- Fri Apr 07, 2023 7:22 am
- Forum: Cheat Engine
- Topic: cheat engine keeps crashing why?
- Replies: 2
- Views: 2264
Re: cheat engine keeps crashing why?
also operating system used and if you compiled it yourself or not, etc...
- Mon Feb 13, 2023 3:41 pm
- Forum: App Discussions
- Topic: Cheat Engine Download/Information
- Replies: 157
- Views: 689315
Re: Cheat Engine Download/Information
Tomorrow.
(and the compile it yourself version is always there)
(and the compile it yourself version is always there)
- Tue Feb 07, 2023 9:03 am
- Forum: Cheat Engine Lua Scripting
- Topic: Add a value into the script
- Replies: 4
- Views: 10769
Re: Add a value into the script
Nerdy: Aaactually....
will result in invalid code as the value in `mov [memoryaddress],value` can only be 32-bits
you'd want to do:
or
Code: Select all
mov [rbx],(double)100
you'd want to do:
Code: Select all
mov [rbx],(double32l)100
mov [rbx+4],(double32h)100
Code: Select all
mov rax,(double)100
mov [rbx],rax
- Sat Feb 04, 2023 9:02 pm
- Forum: Cheat Engine
- Topic: Ignore exception
- Replies: 8
- Views: 4254
Re: Ignore exception
it's fixed
- Sat Jan 28, 2023 11:43 pm
- Forum: Cheat Engine
- Topic: Ignore exception
- Replies: 8
- Views: 4254
Re: Ignore exception
does the error occur in a newly created thread or in an old thread?
there was a bug where new threads would get the wrong context set on exception
there was a bug where new threads would get the wrong context set on exception