So not even attach CE to the game? Just run it?
Since minimizing CE doesn't work that rules out the hotkeyhandler that constantly queries the keyboard
For CE related I have no idea, but look into GPU options. Maybe it's windowed mode vsync that doesn't work when CE is visible
Search found 172 matches
- Sun Mar 16, 2025 12:22 am
- Forum: Cheat Engine
- Topic: Cheat Engine solves the timing stutter problem when i cap the fps, but how does it do that?
- Replies: 2
- Views: 746
- Sun Mar 16, 2025 12:13 am
- Forum: Single Player Cheat Requests
- Topic: Terminator: Dark Fate - Defiance
- Replies: 29
- Views: 15004
Re: Terminator: Dark Fate - Defiance
Do a code dissect on logic.dll, find referenced strings and look for cheats.godMode and find the code that references it. A few instructions after it is a cmp followed by a jmp, nop that jmp and you'll have godmode
- Fri Jan 19, 2024 5:03 pm
- Forum: Cheat Engine Lua Scripting
- Topic: [SOLVED] Mono Features: How to create an instance of a Mono Class?
- Replies: 11
- Views: 13546
Re: [SOLVED] Mono Features: How to create an instance of a Mono Class?
It is possible it gets garbage collected yes. The default behavior is that for each command the mono data collector .net thread attaches, does something, and then detaches. Detaching will release all objects assigned to that thread, including created objects It's possible that between two instructio...
- Sun Jan 07, 2024 2:42 pm
- Forum: Generic Tutorials
- Topic: Problems with the Disable
- Replies: 2
- Views: 7811
Re: Problems with the Disable
use readmem to store the original bytes { Game : pcsx2.exe Version: Date : 2023-12-25 Author : Pc This script does blah blah blah } [ENABLE] aobscan(MoneyZa,0F 88 ?? ?? ?? ?? E9 ?? ?? ?? ?? 8B 0D 30 9F ?? 01 81 C1 60 0B 00 00 89 C8 C1 E8 0C 8B 04 85 30 ?? ?? ?? BB ?? ?? ?? 30 01 C1 0F 88 ?? ?? ?? ??...
- Thu Jan 04, 2024 10:14 pm
- Forum: Cheat Engine Lua Scripting
- Topic: [SOLVED] Mono Features: How to create an instance of a Mono Class?
- Replies: 11
- Views: 13546
Re: Mono Features: How to create an instance of a Mono Class?
it could be it's this game or an il2cpp issue. But have you tried that code I posted and did it ever not timeout?
And how long does it take between the first mono_object_new and the error?
And how long does it take between the first mono_object_new and the error?
- Wed Jan 03, 2024 9:49 pm
- Forum: Specific Game Tutorials
- Topic: How to registersymbol?
- Replies: 16
- Views: 13818
Re: How to registersymbol?
a jmp far is 14 bytes long so the code that gets relocated to the script needs to be longer as well, and disabling the script and restoring the bytes will require at least 14 bytes as well Also, in cheat engine you can check as template 14 byte jmp and then generate the script, and it'll do most of ...
- Wed Jan 03, 2024 2:40 pm
- Forum: Cheat Engine Lua Scripting
- Topic: [SOLVED] Mono Features: How to create an instance of a Mono Class?
- Replies: 11
- Views: 13546
Re: Mono Features: How to create an instance of a Mono Class?
ok, so it's not normal mono but il2cpp. Likely it's taking more time due to the symbol enum still being done try adding this code first: local timeout=getTickCount()+60000 --1 minute, just making sure you're not freezing forever (adjust if needed) while monoSymbolList.FullyLoaded==false and getTickC...
- Tue Jan 02, 2024 11:46 am
- Forum: Cheat Engine Lua Scripting
- Topic: [SOLVED] Mono Features: How to create an instance of a Mono Class?
- Replies: 11
- Views: 13546
Re: Mono Features: How to create an instance of a Mono Class?
about mono_object_new crashing, are you sure there's no other functions you're calling inbetween? And is the handle correct ? easiest way to test: in .net info select the class you're interested in and do: a=xxx.CurrentlyDisplayedClass.Handle printf("classhandle=%x",a) b=mono_object_new(a) return pr...
- Mon Jan 01, 2024 11:27 am
- Forum: Cheat Engine Lua Scripting
- Topic: [SOLVED] Mono Features: How to create an instance of a Mono Class?
- Replies: 11
- Views: 13546
Re: Mono Features: How to create an instance of a Mono Class?
check out [Link]
- Sat Oct 14, 2023 7:48 pm
- Forum: Cheat Engine
- Topic: Cheat engine crashes after being open for 30 seconds
- Replies: 1
- Views: 2062
Re: Cheat engine crashes after being open for 30 seconds
webroot closes it
- Sun Sep 17, 2023 8:58 pm
- Forum: Cheat Engine
- Topic: CE 7.5 Tutorial isn't working
- Replies: 8
- Views: 2645
Re: CE 7.5 Tutorial isn't working
in the processlist, select tutorial-i386 or tutorial-x86_64, NOT Cheat Engine 7.5
- Tue Jul 04, 2023 6:53 pm
- Forum: Cheat Engine
- Topic: [Crash] Cheat Engine Crashes w/ Icarus
- Replies: 5
- Views: 3708
Re: [Crash] Cheat Engine Crashes w/ Icarus
Which windows version and try different versions of dbghelp
- Fri Apr 07, 2023 7:22 am
- Forum: Cheat Engine
- Topic: cheat engine keeps crashing why?
- Replies: 2
- Views: 2411
Re: cheat engine keeps crashing why?
also operating system used and if you compiled it yourself or not, etc...
- Mon Feb 13, 2023 3:41 pm
- Forum: App Discussions
- Topic: Cheat Engine Download/Information
- Replies: 163
- Views: 846511
Re: Cheat Engine Download/Information
Tomorrow.
(and the compile it yourself version is always there)
(and the compile it yourself version is always there)
- Tue Feb 07, 2023 9:03 am
- Forum: Cheat Engine Lua Scripting
- Topic: Add a value into the script
- Replies: 4
- Views: 12511
Re: Add a value into the script
Nerdy: Aaactually....
will result in invalid code as the value in `mov [memoryaddress],value` can only be 32-bits
you'd want to do:
or
Code: Select all
mov [rbx],(double)100
you'd want to do:
Code: Select all
mov [rbx],(double32l)100
mov [rbx+4],(double32h)100
Code: Select all
mov rax,(double)100
mov [rbx],rax