Search found 2 matches

by Megatechnic
Sun Nov 22, 2020 10:14 am
Forum: Tables
Topic: Cultist Simulator (2018-11-12)
Replies: 7
Views: 6161

Re: Cultist Simulator (2018-11-12)

Simple table for Cultist Simulator, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts with "...
by Megatechnic
Sun Nov 22, 2020 10:13 am
Forum: Tables
Topic: Cultist Simulator (Updated Jan 28 2020)
Replies: 4
Views: 1706

Re: Cultist Simulator (Updated Jan 28 2020)

Simple pointer table with two functions: -Card Count -Card Timer You have to click on a card for the table to populate. For Card Count, just modify it into whatever you want. If you modify cards with timers, once you change the number from 1 to many, the stack is actually a bunch of separate cards ...