Search found 54 matches

by Deathwing Zero
Sat Jan 29, 2022 11:54 pm
Forum: Tables
Topic: Nioh 2 - The Complete Edition [STEAM]
Replies: 1429
Views: 634723

Re: Nioh 2 Complete Edition CT

I liked the All sensor for minimap cheat, which seems to be throwing an AOB Scan error post the update. Can anyone guide me on how to get the AOB values? i'm fairly new to this and would like that particular cheat working. Thanks in advance I typed up a whole response in how to do it yourself, but ...
by Deathwing Zero
Tue Mar 30, 2021 10:30 am
Forum: Tables
Topic: Leaf Blower Revolution v1.2.0
Replies: 63
Views: 67776

Re: Leaf Blower Revolution v1.2.0

I was bored so I decided to update the table. All things are updated and I added borbs and cheese. I also changed the way the table is laid out. Leaves and flasks are in a group now. As last time, an update will most likely break the table and I may or may not update it.
by Deathwing Zero
Thu Mar 11, 2021 2:43 am
Forum: Tables
Topic: Leaf Blower Revolution v1.2.0
Replies: 63
Views: 67776

Re: Leaf Blower Revolution v1.2.0

Here. I'm not too likely to update this since the dev updates the game frequently, but this table contains pointers to all leaf types, BLC, prestige coins, flasks and red gems. Because it uses pointers this table will work even if you close the game, restart your computer, and open the game again. U...
by Deathwing Zero
Fri Oct 23, 2020 4:57 am
Forum: Tables
Topic: Terraria 1.4 [Steam] [UPDATED]
Replies: 1005
Views: 809520

Re: Terraria 1.4 [Steam] [UPDATED]

Thanks, i tried the table and everything is good for me..there was one option that wouldnt let me move or anything..i forget which one it was now that im trying to think but i ended up turning it off..i think it was the vanity slot ones or one of those options..either way everything else is fine an...
by Deathwing Zero
Mon Oct 19, 2020 2:52 pm
Forum: Tables
Topic: Terraria 1.4 [Steam] [UPDATED]
Replies: 1005
Views: 809520

Re: Terraria 1.4 [Steam] [UPDATED]

It's working fine for me.
by Deathwing Zero
Fri Oct 16, 2020 8:27 pm
Forum: Tables
Topic: Terraria 1.4 [Steam] [UPDATED]
Replies: 1005
Views: 809520

Re: Terraria 1.4 [Steam] [UPDATED]

darkdex52 wrote:
Thu Oct 15, 2020 1:21 pm
Can someone please update the table for AMD as well?
Done. I didn't test everything, so some things may not work correctly, but most thing should be fine. Including tool mining speed, it's updated and working.
by Deathwing Zero
Tue Sep 29, 2020 6:00 pm
Forum: Tables
Topic: Serious Sam 4 [Engine:Serious]
Replies: 19
Views: 9503

Re: Serious Sam 4 [Engine:Serious]

If you want infinite ammo with normal fire rate it's very simple. Take a look at the second image in SunBeam's post. It's a bunch of assembly code that makes up part of the Infinite Ammo + Rapid Fire script. Have a look at line 18. That's the code representing the fire rate. Change it from saying "m...
by Deathwing Zero
Wed Aug 19, 2020 9:25 pm
Forum: Tables
Topic: Horizon Zero Dawn [Engine:Decima]
Replies: 619
Views: 419664

Re: Horizon Zero Dawn [Engine:Decima]

I updated Hylian Z's Concentration script to game version 1.0.1 and 1.0.2. It could probably be made better by not tying it to a specific address and using more AOB bytes but it's not my code so I don't want to change it. Version 1.0.1 <?xml version="1.0" encoding="utf-8"?> <CheatTable CheatEngineTa...
by Deathwing Zero
Tue Apr 07, 2020 11:37 pm
Forum: Tables
Topic: Resident Evil 3 +14 (table Update5)
Replies: 365
Views: 193649

Re: Resident Evil 3 +14 (table Update3.3)

I just tested table version 3.3 on inferno mode for 20 minutes and I can still interact with things. One person said they were using undead, no reload and ignore ammo pouch. So that's what I did, redundant as using no reload and ignore ammo pouch together is. It's working fine for me. As for what I ...
by Deathwing Zero
Mon Apr 06, 2020 6:32 pm
Forum: Tables
Topic: Resident Evil 3 +14 (table Update5)
Replies: 365
Views: 193649

Re: Resident Evil 3 +14 (table Update3.2)

Hello all !! :) Cielos, I have to report an issue: - latest table - nightmare mode - playing with Carlos - in the police station - if the table is enabled I cannot open doors anymore There is no need to activate cheats, only by enabling the table I cannot interact with doors anymore. It's for sure ...
by Deathwing Zero
Sun Apr 05, 2020 3:47 pm
Forum: Tables
Topic: Resident Evil 3 +14 (table Update5)
Replies: 365
Views: 193649

Re: Resident Evil 3 +14 (table Update3.1)

make sure you have allowed lua script to run in CE settings. as the anti-cheat patch is done from there now. if the anti-cheat is properly patched, enable script should activate itself once you hope the table to the game via CE. if you're not sure, here's what I do: 1. open CE, open the table. 2. s...
by Deathwing Zero
Fri Mar 27, 2020 1:07 pm
Forum: Tables
Topic: Resident Evil 3 +14 (table Update5)
Replies: 365
Views: 193649

Re: Resident Evil 3: Raccoon City Demo +11 (table Update.9)

For No Clip there's only really 2 areas you can "explore". The rest of it would be a grey/blue skybox backdrop with Jill running in a void. Not a good YouTube video. The two areas are the toy store which is one very small room with nothing but bad box art megaman in it, and the gas station which isn...
by Deathwing Zero
Thu Mar 26, 2020 2:41 pm
Forum: Tables
Topic: Resident Evil 3 +14 (table Update5)
Replies: 365
Views: 193649

Re: Resident Evil 3: Raccoon City Demo +11 (table Update.8)

Hey Cielos, can you respond to my demands on the table? Adding lock picks to the game can't be done. Even if they could be added there would be no point in it. The yellow padlocks are non-interactable. If they were you would be able to use the universal key item cheat to open them. As for no clip, ...
by Deathwing Zero
Wed Mar 25, 2020 8:09 am
Forum: Tables
Topic: Resident Evil 3 +14 (table Update5)
Replies: 365
Views: 193649

Re: Resident Evil 3: Raccoon City Demo +9 (table Update.3)

May I ask, how can I use your Rapid Fire Scan ? I did find the Address but don't know how to use it Here's a script I made from it. I definitely recommend using no recoil and infinite ammo. Possibly no spread as well but the gun seems pretty accurate to me. { Game : re3demo.exe Version: Date : 2020...
by Deathwing Zero
Thu Mar 19, 2020 10:42 pm
Forum: Tables
Topic: Resident Evil 3 +14 (table Update5)
Replies: 365
Views: 193649

Re: Resident Evil 3: Raccoon City Demo +5

Well another thing I've noticed is that changing gunpowder (or another non-weapon) to a weapon will not work with the "no reload/infinite ammo" table in this thread. I dunno why (the game flags it as an item?) even when you put the item back in the item boxes and take it out to have it seen as a le...