Search found 46 matches

by Deathwing Zero
Tue Apr 07, 2020 11:37 pm
Forum: Tables
Topic: Resident Evil 3 +14 (table Update5)
Replies: 334
Views: 60497

Re: Resident Evil 3 +14 (table Update3.3)

I just tested table version 3.3 on inferno mode for 20 minutes and I can still interact with things. One person said they were using undead, no reload and ignore ammo pouch. So that's what I did, redundant as using no reload and ignore ammo pouch together is. It's working fine for me. As for what I ...
by Deathwing Zero
Mon Apr 06, 2020 6:32 pm
Forum: Tables
Topic: Resident Evil 3 +14 (table Update5)
Replies: 334
Views: 60497

Re: Resident Evil 3 +14 (table Update3.2)

Hello all !! :) Cielos, I have to report an issue: - latest table - nightmare mode - playing with Carlos - in the police station - if the table is enabled I cannot open doors anymore There is no need to activate cheats, only by enabling the table I cannot interact with doors anymore. It's for sure ...
by Deathwing Zero
Sun Apr 05, 2020 3:47 pm
Forum: Tables
Topic: Resident Evil 3 +14 (table Update5)
Replies: 334
Views: 60497

Re: Resident Evil 3 +14 (table Update3.1)

make sure you have allowed lua script to run in CE settings. as the anti-cheat patch is done from there now. if the anti-cheat is properly patched, enable script should activate itself once you hope the table to the game via CE. if you're not sure, here's what I do: 1. open CE, open the table. 2. s...
by Deathwing Zero
Fri Mar 27, 2020 1:07 pm
Forum: Tables
Topic: Resident Evil 3 +14 (table Update5)
Replies: 334
Views: 60497

Re: Resident Evil 3: Raccoon City Demo +11 (table Update.9)

For No Clip there's only really 2 areas you can "explore". The rest of it would be a grey/blue skybox backdrop with Jill running in a void. Not a good YouTube video. The two areas are the toy store which is one very small room with nothing but bad box art megaman in it, and the gas station which isn...
by Deathwing Zero
Thu Mar 26, 2020 2:41 pm
Forum: Tables
Topic: Resident Evil 3 +14 (table Update5)
Replies: 334
Views: 60497

Re: Resident Evil 3: Raccoon City Demo +11 (table Update.8)

Hey Cielos, can you respond to my demands on the table? Adding lock picks to the game can't be done. Even if they could be added there would be no point in it. The yellow padlocks are non-interactable. If they were you would be able to use the universal key item cheat to open them. As for no clip, ...
by Deathwing Zero
Wed Mar 25, 2020 8:09 am
Forum: Tables
Topic: Resident Evil 3 +14 (table Update5)
Replies: 334
Views: 60497

Re: Resident Evil 3: Raccoon City Demo +9 (table Update.3)

May I ask, how can I use your Rapid Fire Scan ? I did find the Address but don't know how to use it Here's a script I made from it. I definitely recommend using no recoil and infinite ammo. Possibly no spread as well but the gun seems pretty accurate to me. { Game : re3demo.exe Version: Date : 2020...
by Deathwing Zero
Thu Mar 19, 2020 10:42 pm
Forum: Tables
Topic: Resident Evil 3 +14 (table Update5)
Replies: 334
Views: 60497

Re: Resident Evil 3: Raccoon City Demo +5

Well another thing I've noticed is that changing gunpowder (or another non-weapon) to a weapon will not work with the "no reload/infinite ammo" table in this thread. I dunno why (the game flags it as an item?) even when you put the item back in the item boxes and take it out to have it seen as a le...
by Deathwing Zero
Thu Mar 19, 2020 9:11 pm
Forum: Tables
Topic: Resident Evil 3 +14 (table Update5)
Replies: 334
Views: 60497

Re: Resident Evil 3: Raccoon City Demo +5

Excellent. Thanks for testing it. The reason, for anyone curious, that I didn't make a script is because the infinite ammo script I had made makes ammo pickups worth 1. That bugs me so I didn't bother releasing it, and I don't want to find out what weird crap happens with health. REmake2 had the sam...
by Deathwing Zero
Thu Mar 19, 2020 9:02 pm
Forum: Tables
Topic: Resident Evil 3 +14 (table Update5)
Replies: 334
Views: 60497

Re: Resident Evil 3: Raccoon City Demo +5

It was working even through restarts but now it's not. Got lucky I guess. I'm working on fixing it now. Using Cielos' table or any other shouldn't prevent it from working.

*EDIT*
Try this one. Should work even without getting hit.
by Deathwing Zero
Thu Mar 19, 2020 8:50 pm
Forum: Tables
Topic: Resident Evil 3 +14 (table Update5)
Replies: 334
Views: 60497

Re: Resident Evil 3: Raccoon City Demo +5

Here's a table with a pointer for health. You need to get hit first for it to work, then you can just freeze it at whatever you want. 1200 is max. I thought about making just a script but I don't know what kind of effect it'll have on the game, so pointer it is.

*EDIT*
Fixed in post below
by Deathwing Zero
Mon Dec 09, 2019 3:15 pm
Forum: Tables
Topic: Nioh: Complete Edition
Replies: 980
Views: 404785

Re: Nioh: Complete Edition

I made a new thing. I think? I don't recall seeing it. Anyway, I made No Equipment Weight. There is a Boost Max Carry Capacity, but even with that the benefits of having no weight at all don't apply. When you have no armor or accessories equipped, you get more than just decreased stamina consumption...
by Deathwing Zero
Sun Dec 08, 2019 11:18 pm
Forum: Tables
Topic: Nioh: Complete Edition
Replies: 980
Views: 404785

Re: Nioh: Complete Edition

Yup, it works now but it's kinda choppy. Also, I believe the values are not 100% correct, for example setting speed to 2 should make William literally twice as fast but in reality he feels much slower. From what I remember it should be perfectly smooth. I'll roll back to 1.21.04, try the original m...
by Deathwing Zero
Sun Dec 08, 2019 10:36 pm
Forum: Tables
Topic: Nioh: Complete Edition
Replies: 980
Views: 404785

Re: Nioh: Complete Edition

I was during a mission, I even went back to the map and started a different mission from the beginning. It stays at "??". If it's any help, the issue is also described inside the "For testers.txt" bundled with original adrenaline mod. There are instructions to rescan the address but I suppose this ...
by Deathwing Zero
Sun Dec 08, 2019 10:02 pm
Forum: Tables
Topic: Nioh: Complete Edition
Replies: 980
Views: 404785

Re: Nioh: Complete Edition

You need to be in a mission or it won't update
by Deathwing Zero
Sun Dec 08, 2019 9:24 pm
Forum: Tables
Topic: Nioh: Complete Edition
Replies: 980
Views: 404785

Re: Nioh: Complete Edition

Give this a try and see if it works the same as adrenaline did. From what I tested it does, but I can't test everything. I don't know what "Movement Penalty" and "Lightning" are supposed to mean so I don't know how to test it. The speed pointer was working for me the same as it does in the 1.21.04 t...