Search found 82 matches

by Special
Fri May 07, 2021 9:54 pm
Forum: Tables
Topic: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)
Replies: 87
Views: 49120

Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Not sure if you're aware, but your latest table 4.1 (and probably 4.1.5 - haven't tested) seemed to have broke the Movement modification > Walk speed code, weirdly enough you fixed the Run speed one, but since the Walk speed code is much much more useful for various reasons, I've went back to table ...
by Special
Wed Apr 28, 2021 10:40 pm
Forum: Tables
Topic: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)
Replies: 87
Views: 49120

Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Ah I see, well after a bit of time changing them all back to black it looks fine again, so I don't mind this now as much, first time I edited colors with CheatEngine too (there really should be a hotkey for it!), as for the white being painful on the eyes, yeah me too, but I also use DisplayFusion, ...
by Special
Wed Apr 28, 2021 7:27 pm
Forum: Tables
Topic: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)
Replies: 87
Views: 49120

Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

So I downloaded the stealthly edited v4.0 of the table and (now don't take this the wrong way :/) but the dark mode stuff is utter crap and makes it pretty much unusable... I cannot see anything in dark mode, and if I don't let that script run and have it be plain white again, the text is literally ...
by Special
Tue Apr 20, 2021 1:47 am
Forum: Tables
Topic: Streets of Rogue
Replies: 34
Views: 18034

Re: Streets of Rogue

Sigan wrote:
Sun Apr 18, 2021 6:29 am
Use Find Status Effects -> Infinite Status Effects
Ah, didn't think to look there, either way, with a little bit of save scumming a level or two, I was able to beat it the old fashioned way, actually not that hard once you "get it". Disasters can still bone you becayse of RNG though...
by Special
Tue Apr 20, 2021 1:47 am
Forum: Tables
Topic: Roboquest [Early Access]
Replies: 9
Views: 1232

Re: Roboquest [Early Access]

Thanks for the update, sad my weekend is now over (RIP free time), but hopefully I'll be able to get a few hours in later this week. That pickup radius sounds amazing, probably the only code I need from your table, I can already feel my enjoyment increase 300% from it.
by Special
Fri Apr 16, 2021 12:06 pm
Forum: Tables
Topic: Streets of Rogue
Replies: 34
Views: 18034

Re: Streets of Rogue

Your table rocks, but...

Is there any small chance in hell you could add a "freeze timer" for the Courier's Big Quest "Side Hustling"?

[Link]

Literally impossible for me. :/
by Special
Fri Apr 16, 2021 11:45 am
Forum: Tables
Topic: Roboquest [Early Access]
Replies: 9
Views: 1232

Re: Roboquest [Early Access]

Thanks, game still pushes my s*** in... (I'm bad) :/

Hate how the devs kinda force you to play this game aggressively with how orbs vanish, snipe and you'll lose out on exp and health.
by Special
Fri Apr 16, 2021 9:01 am
Forum: Tables
Topic: Roboquest [Early Access]
Replies: 9
Views: 1232

Re: Roboquest [Early Access]

Any chance this table can get updated for the recent Spring Update that just happened?
by Special
Fri Apr 02, 2021 11:35 pm
Forum: Tables
Topic: Streets of Rogue
Replies: 34
Views: 18034

Re: Streets of Rogue

Right on! Thanks, and not sure why I said "93" in the above post, it is indeed v94 right now... :/
by Special
Sun Mar 28, 2021 9:27 am
Forum: Tables
Topic: Streets of Rogue
Replies: 34
Views: 18034

Re: Streets of Rogue

Any chance this can see an update for the current version "93" of the game?
by Special
Thu Mar 25, 2021 7:51 pm
Forum: Tables
Topic: Valheim
Replies: 266
Views: 176239

Re: Valheim

Hey I noticed that with your latest v2.8 of this table, that you now need the valheim.exe open/running before it lets you open the "activate" button, can this not be a restriction/thing with your tables? I like to look at the table and edit some things and don't want to have to have the game running...
by Special
Wed Mar 24, 2021 11:55 am
Forum: Tables
Topic: Chronicon
Replies: 12
Views: 1779

Re: Chronicon

Big game update just happened, so no doubt it broke this table (haven't tried), and expect a bunch of smaller hotfix patches too, as things get fixed as reports come in.
by Special
Sun Mar 21, 2021 11:05 pm
Forum: Tables
Topic: Low Magic Age (v 0.91.39- steam)
Replies: 3
Views: 663

Re: Low Magic Age (v 0.91.38- steam)

This game is great and you rule for making this table, and playing this game. :P

It updates many times a week though, which might brake your table constantly. :/
by Special
Wed Mar 17, 2021 2:18 am
Forum: Tables
Topic: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)
Replies: 87
Views: 49120

Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Haven't had a chance to play with the new March patch and most recent table so maybe these are already working, if so disregard, but if not, could you take a look at the "Pickaxe Destruction Amount" code and see if that one can be fixed? It was broke previously and it's one of the codes I really lik...